mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-30 08:01:02 +00:00
c22965bf58
In the savegame from that bugreport, "monster_zsec_shotgun_12" was lying dead pretty much at its spawn point. script/map_alphalabs4.script moves those "ride_of_death" platforms around, and at the end of a cycle teleports "ride_of_death*_parent" back to its starting position - and the "ride_of_death*" bound to it, which is a pushing mover, just gets dragged along by the physics code and thus can collide with that zombie cadaver, which then tries to push it along, causing that assertion in TestHugeTranslation(). This is a map bug - Doom3 even prints a warning: WARNING: script/map_alphalabs4.script(722): Thread 'map_alphalabs4::RideOfDeathPath': teleported 'ride_of_death2_parent' which has the pushing mover 'ride_of_death2' bound to it So I just disable that assertion for this specific case.. Also moved the assertion behind the corresponding warning, so that gets printed before the assertion kills the game.. Also a small change to CMakeLists.txt that should make enabling LINUX_RELEASE_BINS after CMake has already been run without it work
1200 lines
35 KiB
CMake
1200 lines
35 KiB
CMake
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
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project(dhewm3)
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# TODO
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# osx: place game .dylib's in the bundle (next to the binary)
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# osx: -weak_framework ?
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# maybe add these as options:
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# TARGET_MONO
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# SETUP
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# SDK -D_D3SDK
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# don't add these as options, but document them?
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# IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST
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# DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE
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# LIBC_MALLOC -DUSE_LIBC_MALLOC=0
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# ID_NOLANADDRESS -DID_NOLANADDRESS
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# fallback for cmake versions without add_compile_options
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if(NOT COMMAND add_compile_options)
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function(add_compile_options)
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foreach(arg ${ARGN})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${arg}" PARENT_SCOPE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}" PARENT_SCOPE)
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endforeach()
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endfunction()
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endif()
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option(LINUX_RELEASE_BINS "Set RPATH to \$ORIGIN/libs/ for Linux binary releases" OFF)
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/sys/cmake")
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if(LINUX_RELEASE_BINS)
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message(STATUS "Setting RPATH to \$ORIGIN/libs/ so you can put dependencies in there")
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set(CMAKE_SKIP_RPATH OFF CACHE BOOL "Skip RPATH" FORCE)
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
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set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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set(CMAKE_INSTALL_RPATH "$ORIGIN/libs")
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set(ldflags "${ldflags} -Wl,-z,origin") # not sure this is even needed, but shouldn't hurt
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else()
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set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
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endif()
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set(DHEWM3BINARY "dhewm3")
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include(CheckCXXCompilerFlag)
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include(GNUInstallDirs OPTIONAL RESULT_VARIABLE GNUINSTALLDIRS)
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option(CORE "Build the core" ON)
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option(BASE "Build the base game code" ON)
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option(D3XP "Build the d3xp game code" ON)
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if(MSVC)
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option(TOOLS "Build the tools game code (Visual Studio+SDL2 only)" OFF)
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endif()
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option(DEDICATED "Build the dedicated server" OFF)
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option(ONATIVE "Optimize for the host CPU" OFF)
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option(SDL2 "Use SDL2 instead of SDL1.2" ON)
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option(REPRODUCIBLE_BUILD "Replace __DATE__ and __TIME__ by hardcoded values for reproducible builds" OFF)
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if(NOT CMAKE_SYSTEM_PROCESSOR)
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message(FATAL_ERROR "No target CPU architecture set")
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endif()
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if(NOT CMAKE_SYSTEM_NAME)
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message(FATAL_ERROR "No target OS set")
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endif()
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# target cpu
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set(cpu ${CMAKE_SYSTEM_PROCESSOR})
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# Originally, ${CMAKE_SYSTEM_PROCESSOR} was supposed to contain the *target* CPU, according to CMake's documentation.
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# As far as I can tell this has always been broken (always returns host CPU) at least on Windows
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# (see e.g. https://cmake.org/pipermail/cmake-developers/2014-September/011405.html) and wasn't reliable on
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# other systems either, for example on Linux with 32bit userland but 64bit kernel it returned the kernel CPU type
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# (e.g. x86_64 instead of i686). Instead of fixing this, CMake eventually updated their documentation in 3.20,
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# now it's officially the same as CMAKE_HOST_SYSTEM_PROCESSOR except when cross-compiling (where it's explicitly set)
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# So we gotta figure out the actual target CPU type ourselves.. (why am I sticking to this garbage buildsystem?)
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if(NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL CMAKE_HOST_SYSTEM_PROCESSOR))
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# special case: cross-compiling, here CMAKE_SYSTEM_PROCESSOR should be correct, hopefully
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# (just leave cpu at ${CMAKE_SYSTEM_PROCESSOR})
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elseif(MSVC)
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message(STATUS "CMAKE_GENERATOR_PLATFORM: ${CMAKE_GENERATOR_PLATFORM}")
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if(CMAKE_GENERATOR_PLATFORM STREQUAL "Win32")
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set(cpu "x86")
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elseif(CMAKE_GENERATOR_PLATFORM STREQUAL "x64")
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set(cpu "x86_64")
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elseif(CMAKE_GENERATOR_PLATFORM STREQUAL "ARM")
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# at least on RPi 32bit, gcc -dumpmachine outputs "arm-linux-gnueabihf",
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# so we'll use "arm" there => use the same for 32bit ARM on MSVC
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set(cpu "arm")
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elseif(CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
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set(cpu "arm64")
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else()
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message(FATAL_ERROR "Unknown Target CPU/platform ${CMAKE_GENERATOR_PLATFORM}")
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endif()
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message(STATUS " => CPU architecture extracted from that: \"${cpu}\"")
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else() # not MSVC and not cross-compiling, assume GCC or clang (-compatible), seems to work for MinGW as well
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execute_process(COMMAND ${CMAKE_C_COMPILER} "-dumpmachine"
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RESULT_VARIABLE cc_dumpmachine_res
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OUTPUT_VARIABLE cc_dumpmachine_out)
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if(cc_dumpmachine_res EQUAL 0)
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string(STRIP ${cc_dumpmachine_out} cc_dumpmachine_out) # get rid of trailing newline
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message(STATUS "`${CMAKE_C_COMPILER} -dumpmachine` says: \"${cc_dumpmachine_out}\"")
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# gcc -dumpmachine and clang -dumpmachine seem to print something like "x86_64-linux-gnu" (gcc)
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# or "x64_64-pc-linux-gnu" (clang) or "i686-w64-mingw32" (32bit mingw-w64) i.e. starting with the CPU,
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# then "-" and then OS or whatever - so use everything up to first "-"
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string(REGEX MATCH "^[^-]+" cpu ${cc_dumpmachine_out})
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message(STATUS " => CPU architecture extracted from that: \"${cpu}\"")
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else()
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message(WARNING "${CMAKE_C_COMPILER} -dumpmachine failed with error (code) ${cc_dumpmachine_res}")
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message(WARNING "will use the (sometimes incorrect) CMAKE_SYSTEM_PROCESSOR (${cpu}) to determine D3_ARCH")
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endif()
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endif()
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if(cpu STREQUAL "powerpc")
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set(cpu "ppc")
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elseif(cpu STREQUAL "aarch64")
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# "arm64" is more obvious, and some operating systems (like macOS) use it instead of "aarch64"
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set(cpu "arm64")
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elseif(cpu MATCHES "i.86")
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set(cpu "x86")
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elseif(cpu MATCHES "[aA][mM][dD]64" OR cpu MATCHES "[xX]64")
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set(cpu "x86_64")
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elseif(cpu MATCHES "[aA][rR][mM].*") # some kind of arm..
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# On 32bit Raspbian gcc -dumpmachine returns sth starting with "arm-",
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# while clang -dumpmachine says "arm6k-..." - try to unify that to "arm"
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if(CMAKE_SIZEOF_VOID_P EQUAL 8) # sizeof(void*) == 8 => must be arm64
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set(cpu "arm64")
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else() # should be 32bit arm then (probably "armv7l" "armv6k" or sth like that)
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set(cpu "arm")
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endif()
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endif()
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add_definitions(-DD3_ARCH="${cpu}" -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P})
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# target os
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if(APPLE)
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set(os "macosx")
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else()
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string(TOLOWER "${CMAKE_SYSTEM_NAME}" os)
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endif()
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add_definitions(-DD3_OSTYPE="${os}")
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message(STATUS "Setting -DD3_ARCH=\"${cpu}\" -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P} -DD3_OSTYPE=\"${os}\" ")
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if(cpu MATCHES ".*64.*" AND NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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# tough luck if some CPU architecture has "64" in its name but uses 32bit pointers
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message(SEND_ERROR "CMake thinks sizeof(void*) == 4, but the target CPU looks like a 64bit CPU!")
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message(FATAL_ERROR "If you're building in a 32bit chroot on a 64bit host, switch to it with 'linux32 chroot' or at least call cmake with linux32 (or your OSs equivalent)!")
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endif()
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# build type
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "RelWithDebInfo")
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endif()
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# precompiled libraries from the dhewm3-libs repo
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if(DHEWM3LIBS)
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if(CMAKE_CROSSCOMPILING)
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set(CMAKE_FIND_ROOT_PATH ${DHEWM3LIBS})
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else()
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set(ENV{CMAKE_PREFIX_PATH} ${DHEWM3LIBS})
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endif()
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# these are too stupid, give them a hint
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set(ENV{OPENALDIR} ${DHEWM3LIBS})
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set(ENV{SDLDIR} ${DHEWM3LIBS})
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set(ENV{SDL2DIR} ${DHEWM3LIBS})
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endif()
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if(CMAKE_MAJOR_VERSION LESS 3 OR ( CMAKE_MAJOR_VERSION EQUAL 3 AND CMAKE_MINOR_VERSION LESS 8 ))
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# cmake < 3.8 doesn't support source_group(TREE ...) so replace it with a dummy
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# (it's only cosmetical anyway, to make source files show up properly in Visual Studio)
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function(source_group)
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endfunction()
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message(STATUS "Using CMake < 3.8, doesn't support source_group(TREE ...), replacing it with a dummy")
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message(STATUS " (this is only relevants for IDEs, doesn't matter for just compiling dhewm3)")
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#else()
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# message(STATUS "Using CMake >= 3.8, supports source_group(TREE ...)")
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endif()
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# libs
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find_package(ZLIB REQUIRED)
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include_directories(${ZLIB_INCLUDE_DIRS})
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find_package(OpenAL REQUIRED)
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include_directories(${OPENAL_INCLUDE_DIR})
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if (SDL2)
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# skip SDL2main
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if(APPLE OR WIN32)
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set(SDL2_BUILDING_LIBRARY TRUE)
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endif()
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIR})
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set(SDLx_LIBRARY ${SDL2_LIBRARY})
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else()
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# skip SDLmain
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if(APPLE OR WIN32)
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set(SDL_BUILDING_LIBRARY TRUE)
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endif()
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find_package(SDL REQUIRED)
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include_directories(${SDL_INCLUDE_DIR})
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set(SDLx_LIBRARY ${SDL_LIBRARY})
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endif()
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if(REPRODUCIBLE_BUILD)
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# don't use __DATE__ and __TIME__ macros so builds are reproducible
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add_definitions(-DID_REPRODUCIBLE_BUILD)
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endif()
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find_package(CURL QUIET)
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if(CURL_FOUND)
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set(ID_ENABLE_CURL ON)
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include_directories(${CURL_INCLUDE_DIR})
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message(STATUS "libcurl found and enabled")
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else()
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message(WARNING "libcurl not found, server downloads won't be available (apart from that dhewm3 will work)")
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set(ID_ENABLE_CURL OFF)
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set(CURL_LIBRARY "")
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endif()
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if(MSVC)
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# This is required for tools on windows.
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find_package(MFC)
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if(TOOLS AND NOT MFC_FOUND)
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message(SEND_ERROR "MFC ('Microsoft Foundation Classes for C++') couldn't be found, but is needed for TOOLS!")
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message(FATAL_ERROR "If you're using VS2013, you'll also need the 'Multibyte MFC Library for Visual Studio 2013': https://www.microsoft.com/en-us/download/details.aspx?id=40770 (VS2015 and 2017 include that in the default MFC package)")
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endif()
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else() # not MSVC
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if(NOT WIN32)
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# libbacktrace support - TODO: might work with MinGW? we don't have a crash handler for win32 though..
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include(CheckCSourceCompiles)
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set(CMAKE_REQUIRED_LIBRARIES backtrace)
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check_c_source_compiles( "#include <backtrace.h>
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int main() { backtrace_create_state(NULL, 0, NULL, NULL); return 0; }" HAVE_LIBBACKTRACE )
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unset(CMAKE_REQUIRED_LIBRARIES)
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if(HAVE_LIBBACKTRACE)
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set(sys_libs ${sys_libs} backtrace)
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add_definitions(-DD3_HAVE_LIBBACKTRACE)
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message(STATUS "Using libbacktrace")
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else()
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message(WARNING "libbacktrace wasn't found. It's not required but recommended, because it provides useful backtraces if dhewm3 crashes")
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endif()
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endif() # NOT WIN32
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endif() # not MSVC
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# compiler specific flags
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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add_compile_options(-pipe)
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add_compile_options(-Wall)
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if(NOT CMAKE_CROSSCOMPILING AND ONATIVE)
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add_compile_options(-march=native)
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elseif(NOT APPLE AND cpu STREQUAL "x86")
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add_compile_options(-march=pentium3)
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endif()
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set(CMAKE_C_FLAGS_DEBUG "-g -ggdb -D_DEBUG -O0")
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set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG")
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set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer")
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set(CMAKE_C_FLAGS_RELEASE "-O2 -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -ggdb -O2 -fno-math-errno -fno-trapping-math -fno-omit-frame-pointer")
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set(CMAKE_C_FLAGS_MINSIZEREL "-Os -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
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set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
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set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE})
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add_compile_options(-fno-strict-aliasing)
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# dear idiot compilers, don't fuck up math code with useless FMA "optimizations"
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# (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=100839)
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add_compile_options(-ffp-contract=off)
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if(NOT AROS)
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CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility)
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if(NOT cxx_has_fvisibility)
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message(FATAL_ERROR "Compiler does not support -fvisibility")
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endif()
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add_compile_options(-fvisibility=hidden)
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endif()
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# TODO fix these warnings
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add_compile_options(-Wno-sign-compare)
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add_compile_options(-Wno-switch)
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add_compile_options(-Wno-format-security)
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CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual)
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if(cxx_has_Woverload_virtual)
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add_compile_options(-Woverloaded-virtual)
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endif()
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# shut up about using memcpy() on classes, in the cases doom3 uses it it seems to be fine
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CHECK_CXX_COMPILER_FLAG("-Wno-class-memaccess" cxx_has_Wno-class-memaccess)
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if(cxx_has_Wno-class-memaccess)
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add_compile_options(-Wno-class-memaccess)
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endif()
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if(AROS)
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set(CMAKE_SHARED_LIBRARY_SUFFIX ".aros-${cpu}")
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add_definitions(-DIOAPI_NO_64)
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elseif(APPLE)
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add_definitions(-DMACOS_X=1)
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if(cpu STREQUAL "x86_64")
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add_compile_options(-arch x86_64 -mmacosx-version-min=10.9)
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set(ldflags "${ldflags} -arch x86_64 -mmacosx-version-min=10.9")
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elseif(cpu STREQUAL "arm64")
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add_compile_options(-arch arm64 -mmacosx-version-min=11.0)
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set(ldflags "${ldflags} -arch arm64 -mmacosx-version-min=11.0")
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elseif(cpu STREQUAL "x86")
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CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386)
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if(cxx_has_arch_i386)
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add_compile_options(-arch i386)
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set(ldflags "${ldflags} -arch i386")
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endif()
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add_compile_options(-mmacosx-version-min=10.4)
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set(ldflags "${ldflags} -mmacosx-version-min=10.4")
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elseif(cpu STREQUAL "ppc")
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CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc)
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if(cxx_has_arch_ppc)
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add_compile_options(-arch ppc -mone-byte-bool)
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set(ldflags "${ldflags} -arch ppc -mone-byte-bool")
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endif()
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add_compile_options(-mmacosx-version-min=10.4)
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set(ldflags "${ldflags} -mmacosx-version-min=10.4")
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else()
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message(FATAL_ERROR "Unsupported CPU architecture for OSX")
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endif()
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set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework IOKit")
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elseif(WIN32)
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set(ldflags "${ldflags} -static-libgcc -static-libstdc++")
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elseif(os STREQUAL "linux")
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set(sys_libs ${sys_libs} dl)
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elseif(os STREQUAL "freebsd")
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find_library(EXECINFO_LIBRARIES execinfo /usr/lib /usr/local/lib)
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set(sys_libs ${sys_libs} ${EXECINFO_LIBRARIES})
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endif()
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elseif(MSVC)
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add_compile_options(/MP) # parallel build (use all cores, or as many as configured in VS)
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add_compile_options(/W3) # TODO: was /W4, caused trouble with VS2019 (and/or its integrated CMake? or only HarrieVG's setup?)
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add_compile_options(/we4840) # treat as error when passing a class to a vararg-function (probably printf-like)
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# treat several kinds of truncating int<->pointer conversions as errors (for more 64bit-safety)
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add_compile_options(/we4306 /we4311 /we4312 /we4302)
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# ignore the following warnings:
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add_compile_options(/wd4100) # unreferenced formal parameter
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add_compile_options(/wd4127) # conditional expression is constant
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add_compile_options(/wd4244) # possible loss of data
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add_compile_options(/wd4245) # signed/unsigned mismatch
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add_compile_options(/wd4267) # possible loss of data
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add_compile_options(/wd4714) # 'function' marked as __forceinline not inlined
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add_compile_options(/wd4996) # 'function': was declared deprecated
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add_compile_options(/wd4068) # unknown pragma
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add_compile_options(/wd4458) # declaration of 'variable' hides class member
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add_definitions(-D_ALLOW_KEYWORD_MACROS) # because of the "#define private public" and "#define protected public" in TypeInfo.cpp
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set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd")
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set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD")
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set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD")
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else()
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message(FATAL_ERROR "Unsupported compiler")
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endif()
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO})
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# disable assertions in release builds
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set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${CMAKE_C_FLAGS_RELEASE}")
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set(CMAKE_CXX_FLAGS_MINSIZEREL "-DNDEBUG ${CMAKE_C_FLAGS_MINSIZEREL}")
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# mingw and msvc
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|
if(WIN32)
|
|
add_definitions(-DWINVER=0x0501)
|
|
add_definitions(-D_WIN32_WINNT=0x0501)
|
|
|
|
set(sys_libs ${sys_libs}
|
|
winmm
|
|
iphlpapi
|
|
wsock32
|
|
ole32
|
|
)
|
|
endif()
|
|
|
|
# fallback for cmake versions without GNUInstallDirs
|
|
if(GNUINSTALLDIRS MATCHES "NOTFOUND")
|
|
set(CMAKE_INSTALL_BINDIR "bin"
|
|
CACHE PATH "user executables (bin)")
|
|
set(CMAKE_INSTALL_LIBDIR "lib${LIB_SUFFIX}"
|
|
CACHE PATH "object code libraries (lib${LIB_SUFFIX})")
|
|
set(CMAKE_INSTALL_DATAROOTDIR "share"
|
|
CACHE PATH "read-only architecture-independent data root (share)")
|
|
set(CMAKE_INSTALL_DATADIR "${CMAKE_INSTALL_DATAROOTDIR}"
|
|
CACHE PATH "read-only architecture-independent data (DATAROOTDIR)")
|
|
|
|
mark_as_advanced(CMAKE_INSTALL_BINDIR CMAKE_INSTALL_LIBDIR CMAKE_INSTALL_DATAROOTDIR CMAKE_INSTALL_DATADIR)
|
|
foreach(dir BINDIR LIBDIR DATAROOTDIR DATADIR)
|
|
if(NOT IS_ABSOLUTE ${CMAKE_INSTALL_${dir}})
|
|
set(CMAKE_INSTALL_FULL_${dir} "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_${dir}}")
|
|
else()
|
|
set(CMAKE_INSTALL_FULL_${dir} "${CMAKE_INSTALL_${dir}}")
|
|
endif()
|
|
endforeach()
|
|
endif()
|
|
|
|
set(bindir "${CMAKE_INSTALL_FULL_BINDIR}")
|
|
set(libdir "${CMAKE_INSTALL_FULL_LIBDIR}/dhewm3")
|
|
set(datadir "${CMAKE_INSTALL_FULL_DATADIR}/dhewm3")
|
|
|
|
configure_file(
|
|
"${CMAKE_SOURCE_DIR}/config.h.in"
|
|
"${CMAKE_BINARY_DIR}/config.h"
|
|
)
|
|
|
|
message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}-${cpu}")
|
|
|
|
if(NOT APPLE AND NOT WIN32)
|
|
message(STATUS "The install target will use the following directories:")
|
|
message(STATUS " Binary directory: ${bindir}")
|
|
message(STATUS " Library directory: ${libdir}")
|
|
message(STATUS " Data directory: ${datadir}")
|
|
endif()
|
|
|
|
set(src_renderer
|
|
renderer/Cinematic.cpp
|
|
renderer/GuiModel.cpp
|
|
renderer/Image_files.cpp
|
|
renderer/Image_init.cpp
|
|
renderer/Image_load.cpp
|
|
renderer/Image_process.cpp
|
|
renderer/Image_program.cpp
|
|
renderer/Interaction.cpp
|
|
renderer/Material.cpp
|
|
renderer/MegaTexture.cpp
|
|
renderer/Model.cpp
|
|
renderer/ModelDecal.cpp
|
|
renderer/ModelManager.cpp
|
|
renderer/ModelOverlay.cpp
|
|
renderer/Model_beam.cpp
|
|
renderer/Model_ase.cpp
|
|
renderer/Model_liquid.cpp
|
|
renderer/Model_lwo.cpp
|
|
renderer/Model_ma.cpp
|
|
renderer/Model_md3.cpp
|
|
renderer/Model_md5.cpp
|
|
renderer/Model_prt.cpp
|
|
renderer/Model_sprite.cpp
|
|
renderer/RenderEntity.cpp
|
|
renderer/RenderSystem.cpp
|
|
renderer/RenderSystem_init.cpp
|
|
renderer/RenderWorld.cpp
|
|
renderer/RenderWorld_demo.cpp
|
|
renderer/RenderWorld_load.cpp
|
|
renderer/RenderWorld_portals.cpp
|
|
renderer/VertexCache.cpp
|
|
renderer/draw_arb2.cpp
|
|
renderer/draw_common.cpp
|
|
renderer/tr_backend.cpp
|
|
renderer/tr_deform.cpp
|
|
renderer/tr_font.cpp
|
|
renderer/tr_guisurf.cpp
|
|
renderer/tr_light.cpp
|
|
renderer/tr_lightrun.cpp
|
|
renderer/tr_main.cpp
|
|
renderer/tr_orderIndexes.cpp
|
|
renderer/tr_polytope.cpp
|
|
renderer/tr_render.cpp
|
|
renderer/tr_rendertools.cpp
|
|
renderer/tr_shadowbounds.cpp
|
|
renderer/tr_stencilshadow.cpp
|
|
renderer/tr_subview.cpp
|
|
renderer/tr_trace.cpp
|
|
renderer/tr_trisurf.cpp
|
|
renderer/tr_turboshadow.cpp
|
|
)
|
|
|
|
# I'm a bit sloppy with headers and just glob them in..
|
|
# they're only handled in CMake at all so they turn up in Visual Studio solutions..
|
|
|
|
# globs all the headers from ${PATHPREFIX}/ and adds them to ${SRCLIST}
|
|
function(add_globbed_headers SRCLIST PATHPREFIX)
|
|
file(GLOB_RECURSE tmp_hdrs RELATIVE "${CMAKE_SOURCE_DIR}" "${PATHPREFIX}/*.h")
|
|
set(${SRCLIST} ${tmp_hdrs} ${${SRCLIST}} PARENT_SCOPE)
|
|
endfunction()
|
|
|
|
add_globbed_headers(src_renderer "renderer")
|
|
|
|
set(src_framework
|
|
framework/CVarSystem.cpp
|
|
framework/CmdSystem.cpp
|
|
framework/Common.cpp
|
|
framework/Compressor.cpp
|
|
framework/Console.cpp
|
|
framework/DemoFile.cpp
|
|
framework/DeclAF.cpp
|
|
framework/DeclEntityDef.cpp
|
|
framework/DeclFX.cpp
|
|
framework/DeclManager.cpp
|
|
framework/DeclParticle.cpp
|
|
framework/DeclPDA.cpp
|
|
framework/DeclSkin.cpp
|
|
framework/DeclTable.cpp
|
|
framework/EditField.cpp
|
|
framework/EventLoop.cpp
|
|
framework/File.cpp
|
|
framework/FileSystem.cpp
|
|
framework/KeyInput.cpp
|
|
framework/UsercmdGen.cpp
|
|
framework/Session_menu.cpp
|
|
framework/Session.cpp
|
|
framework/async/AsyncClient.cpp
|
|
framework/async/AsyncNetwork.cpp
|
|
framework/async/AsyncServer.cpp
|
|
framework/async/MsgChannel.cpp
|
|
framework/async/NetworkSystem.cpp
|
|
framework/async/ServerScan.cpp
|
|
framework/minizip/ioapi.c
|
|
framework/minizip/unzip.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_framework "framework")
|
|
|
|
set(src_cm
|
|
cm/CollisionModel_contacts.cpp
|
|
cm/CollisionModel_contents.cpp
|
|
cm/CollisionModel_debug.cpp
|
|
cm/CollisionModel_files.cpp
|
|
cm/CollisionModel_load.cpp
|
|
cm/CollisionModel_rotate.cpp
|
|
cm/CollisionModel_trace.cpp
|
|
cm/CollisionModel_translate.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_cm "cm")
|
|
|
|
set(src_dmap
|
|
tools/compilers/dmap/dmap.cpp
|
|
tools/compilers/dmap/facebsp.cpp
|
|
tools/compilers/dmap/gldraw.cpp
|
|
tools/compilers/dmap/glfile.cpp
|
|
tools/compilers/dmap/leakfile.cpp
|
|
tools/compilers/dmap/map.cpp
|
|
tools/compilers/dmap/optimize.cpp
|
|
tools/compilers/dmap/output.cpp
|
|
tools/compilers/dmap/portals.cpp
|
|
tools/compilers/dmap/shadowopt3.cpp
|
|
tools/compilers/dmap/tritjunction.cpp
|
|
tools/compilers/dmap/tritools.cpp
|
|
tools/compilers/dmap/ubrush.cpp
|
|
tools/compilers/dmap/usurface.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_dmap "tools/compilers/dmap")
|
|
|
|
set(src_aas
|
|
tools/compilers/aas/AASBuild.cpp
|
|
tools/compilers/aas/AASBuild_file.cpp
|
|
tools/compilers/aas/AASBuild_gravity.cpp
|
|
tools/compilers/aas/AASBuild_ledge.cpp
|
|
tools/compilers/aas/AASBuild_merge.cpp
|
|
tools/compilers/aas/AASCluster.cpp
|
|
tools/compilers/aas/AASFile.cpp
|
|
tools/compilers/aas/AASFile_optimize.cpp
|
|
tools/compilers/aas/AASFile_sample.cpp
|
|
tools/compilers/aas/AASReach.cpp
|
|
tools/compilers/aas/AASFileManager.cpp
|
|
tools/compilers/aas/Brush.cpp
|
|
tools/compilers/aas/BrushBSP.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_aas "tools/compilers/aas")
|
|
|
|
set(src_roq
|
|
tools/compilers/roqvq/NSBitmapImageRep.cpp
|
|
tools/compilers/roqvq/codec.cpp
|
|
tools/compilers/roqvq/roq.cpp
|
|
tools/compilers/roqvq/roqParam.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_roq "tools/compilers/roqvq")
|
|
|
|
set(src_renderbump
|
|
tools/compilers/renderbump/renderbump.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_renderbump "tools/compilers/renderbump")
|
|
|
|
set(src_snd
|
|
sound/snd_cache.cpp
|
|
sound/snd_decoder.cpp
|
|
sound/snd_efxfile.cpp
|
|
sound/snd_emitter.cpp
|
|
sound/snd_shader.cpp
|
|
sound/snd_system.cpp
|
|
sound/snd_wavefile.cpp
|
|
sound/snd_world.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_snd "sound")
|
|
|
|
set(src_ui
|
|
ui/BindWindow.cpp
|
|
ui/ChoiceWindow.cpp
|
|
ui/DeviceContext.cpp
|
|
ui/EditWindow.cpp
|
|
ui/FieldWindow.cpp
|
|
ui/GameBearShootWindow.cpp
|
|
ui/GameBustOutWindow.cpp
|
|
ui/GameSSDWindow.cpp
|
|
ui/GuiScript.cpp
|
|
ui/ListGUI.cpp
|
|
ui/ListWindow.cpp
|
|
ui/MarkerWindow.cpp
|
|
ui/RegExp.cpp
|
|
ui/RenderWindow.cpp
|
|
ui/SimpleWindow.cpp
|
|
ui/SliderWindow.cpp
|
|
ui/UserInterface.cpp
|
|
ui/Window.cpp
|
|
ui/Winvar.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_ui "ui")
|
|
|
|
set(src_idlib
|
|
idlib/bv/Bounds.cpp
|
|
idlib/bv/Frustum.cpp
|
|
idlib/bv/Sphere.cpp
|
|
idlib/bv/Box.cpp
|
|
idlib/geometry/DrawVert.cpp
|
|
idlib/geometry/Winding2D.cpp
|
|
idlib/geometry/Surface_SweptSpline.cpp
|
|
idlib/geometry/Winding.cpp
|
|
idlib/geometry/Surface.cpp
|
|
idlib/geometry/Surface_Patch.cpp
|
|
idlib/geometry/TraceModel.cpp
|
|
idlib/geometry/JointTransform.cpp
|
|
idlib/hashing/CRC32.cpp
|
|
idlib/hashing/MD4.cpp
|
|
idlib/hashing/MD5.cpp
|
|
idlib/math/Angles.cpp
|
|
idlib/math/Lcp.cpp
|
|
idlib/math/Math.cpp
|
|
idlib/math/Matrix.cpp
|
|
idlib/math/Ode.cpp
|
|
idlib/math/Plane.cpp
|
|
idlib/math/Pluecker.cpp
|
|
idlib/math/Polynomial.cpp
|
|
idlib/math/Quat.cpp
|
|
idlib/math/Rotation.cpp
|
|
idlib/math/Simd.cpp
|
|
idlib/math/Simd_Generic.cpp
|
|
idlib/math/Simd_AltiVec.cpp
|
|
idlib/math/Simd_MMX.cpp
|
|
idlib/math/Simd_3DNow.cpp
|
|
idlib/math/Simd_SSE.cpp
|
|
idlib/math/Simd_SSE2.cpp
|
|
idlib/math/Simd_SSE3.cpp
|
|
idlib/math/Vector.cpp
|
|
idlib/BitMsg.cpp
|
|
idlib/LangDict.cpp
|
|
idlib/Lexer.cpp
|
|
idlib/Lib.cpp
|
|
idlib/containers/HashIndex.cpp
|
|
idlib/Dict.cpp
|
|
idlib/Str.cpp
|
|
idlib/Parser.cpp
|
|
idlib/MapFile.cpp
|
|
idlib/CmdArgs.cpp
|
|
idlib/Token.cpp
|
|
idlib/Base64.cpp
|
|
idlib/Timer.cpp
|
|
idlib/Heap.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_idlib "idlib")
|
|
|
|
set(src_game
|
|
game/AF.cpp
|
|
game/AFEntity.cpp
|
|
game/Actor.cpp
|
|
game/Camera.cpp
|
|
game/Entity.cpp
|
|
game/BrittleFracture.cpp
|
|
game/Fx.cpp
|
|
game/GameEdit.cpp
|
|
game/Game_local.cpp
|
|
game/Game_network.cpp
|
|
game/Item.cpp
|
|
game/IK.cpp
|
|
game/Light.cpp
|
|
game/Misc.cpp
|
|
game/Mover.cpp
|
|
game/Moveable.cpp
|
|
game/MultiplayerGame.cpp
|
|
game/Player.cpp
|
|
game/PlayerIcon.cpp
|
|
game/PlayerView.cpp
|
|
game/Projectile.cpp
|
|
game/Pvs.cpp
|
|
game/SecurityCamera.cpp
|
|
game/SmokeParticles.cpp
|
|
game/Sound.cpp
|
|
game/Target.cpp
|
|
game/Trigger.cpp
|
|
game/Weapon.cpp
|
|
game/WorldSpawn.cpp
|
|
game/ai/AAS.cpp
|
|
game/ai/AAS_debug.cpp
|
|
game/ai/AAS_pathing.cpp
|
|
game/ai/AAS_routing.cpp
|
|
game/ai/AI.cpp
|
|
game/ai/AI_events.cpp
|
|
game/ai/AI_pathing.cpp
|
|
game/ai/AI_Vagary.cpp
|
|
game/gamesys/DebugGraph.cpp
|
|
game/gamesys/Class.cpp
|
|
game/gamesys/Event.cpp
|
|
game/gamesys/SaveGame.cpp
|
|
game/gamesys/SysCmds.cpp
|
|
game/gamesys/SysCvar.cpp
|
|
game/gamesys/TypeInfo.cpp
|
|
game/anim/Anim.cpp
|
|
game/anim/Anim_Blend.cpp
|
|
game/anim/Anim_Import.cpp
|
|
game/anim/Anim_Testmodel.cpp
|
|
game/script/Script_Compiler.cpp
|
|
game/script/Script_Interpreter.cpp
|
|
game/script/Script_Program.cpp
|
|
game/script/Script_Thread.cpp
|
|
game/physics/Clip.cpp
|
|
game/physics/Force.cpp
|
|
game/physics/Force_Constant.cpp
|
|
game/physics/Force_Drag.cpp
|
|
game/physics/Force_Field.cpp
|
|
game/physics/Force_Spring.cpp
|
|
game/physics/Physics.cpp
|
|
game/physics/Physics_AF.cpp
|
|
game/physics/Physics_Actor.cpp
|
|
game/physics/Physics_Base.cpp
|
|
game/physics/Physics_Monster.cpp
|
|
game/physics/Physics_Parametric.cpp
|
|
game/physics/Physics_Player.cpp
|
|
game/physics/Physics_RigidBody.cpp
|
|
game/physics/Physics_Static.cpp
|
|
game/physics/Physics_StaticMulti.cpp
|
|
game/physics/Push.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_game "game")
|
|
|
|
set(src_d3xp
|
|
d3xp/AF.cpp
|
|
d3xp/AFEntity.cpp
|
|
d3xp/Actor.cpp
|
|
d3xp/Camera.cpp
|
|
d3xp/Entity.cpp
|
|
d3xp/BrittleFracture.cpp
|
|
d3xp/Fx.cpp
|
|
d3xp/GameEdit.cpp
|
|
d3xp/Game_local.cpp
|
|
d3xp/Game_network.cpp
|
|
d3xp/Item.cpp
|
|
d3xp/IK.cpp
|
|
d3xp/Light.cpp
|
|
d3xp/Misc.cpp
|
|
d3xp/Mover.cpp
|
|
d3xp/Moveable.cpp
|
|
d3xp/MultiplayerGame.cpp
|
|
d3xp/Player.cpp
|
|
d3xp/PlayerIcon.cpp
|
|
d3xp/PlayerView.cpp
|
|
d3xp/Projectile.cpp
|
|
d3xp/Pvs.cpp
|
|
d3xp/SecurityCamera.cpp
|
|
d3xp/SmokeParticles.cpp
|
|
d3xp/Sound.cpp
|
|
d3xp/Target.cpp
|
|
d3xp/Trigger.cpp
|
|
d3xp/Weapon.cpp
|
|
d3xp/WorldSpawn.cpp
|
|
d3xp/ai/AAS.cpp
|
|
d3xp/ai/AAS_debug.cpp
|
|
d3xp/ai/AAS_pathing.cpp
|
|
d3xp/ai/AAS_routing.cpp
|
|
d3xp/ai/AI.cpp
|
|
d3xp/ai/AI_events.cpp
|
|
d3xp/ai/AI_pathing.cpp
|
|
d3xp/ai/AI_Vagary.cpp
|
|
d3xp/gamesys/DebugGraph.cpp
|
|
d3xp/gamesys/Class.cpp
|
|
d3xp/gamesys/Event.cpp
|
|
d3xp/gamesys/SaveGame.cpp
|
|
d3xp/gamesys/SysCmds.cpp
|
|
d3xp/gamesys/SysCvar.cpp
|
|
d3xp/gamesys/TypeInfo.cpp
|
|
d3xp/anim/Anim.cpp
|
|
d3xp/anim/Anim_Blend.cpp
|
|
d3xp/anim/Anim_Import.cpp
|
|
d3xp/anim/Anim_Testmodel.cpp
|
|
d3xp/script/Script_Compiler.cpp
|
|
d3xp/script/Script_Interpreter.cpp
|
|
d3xp/script/Script_Program.cpp
|
|
d3xp/script/Script_Thread.cpp
|
|
d3xp/physics/Clip.cpp
|
|
d3xp/physics/Force.cpp
|
|
d3xp/physics/Force_Constant.cpp
|
|
d3xp/physics/Force_Drag.cpp
|
|
d3xp/physics/Force_Field.cpp
|
|
d3xp/physics/Force_Spring.cpp
|
|
d3xp/physics/Physics.cpp
|
|
d3xp/physics/Physics_AF.cpp
|
|
d3xp/physics/Physics_Actor.cpp
|
|
d3xp/physics/Physics_Base.cpp
|
|
d3xp/physics/Physics_Monster.cpp
|
|
d3xp/physics/Physics_Parametric.cpp
|
|
d3xp/physics/Physics_Player.cpp
|
|
d3xp/physics/Physics_RigidBody.cpp
|
|
d3xp/physics/Physics_Static.cpp
|
|
d3xp/physics/Physics_StaticMulti.cpp
|
|
d3xp/physics/Push.cpp
|
|
d3xp/Grabber.cpp
|
|
d3xp/physics/Force_Grab.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_d3xp "d3xp")
|
|
|
|
set(src_debuggerServer
|
|
tools/debugger/DebuggerBreakpoint.h
|
|
tools/debugger/DebuggerBreakpoint.cpp
|
|
tools/debugger/DebuggerServer.h
|
|
tools/debugger/DebuggerServer.cpp
|
|
tools/debugger/DebuggerScript.h
|
|
tools/debugger/DebuggerScript.cpp
|
|
tools/debugger/DebuggerMessages.h
|
|
tools/debugger/debugger.cpp
|
|
)
|
|
|
|
set(src_core
|
|
${src_renderer}
|
|
${src_framework}
|
|
${src_cm}
|
|
${src_dmap}
|
|
${src_aas}
|
|
${src_roq}
|
|
${src_renderbump}
|
|
${src_snd}
|
|
${src_ui}
|
|
${src_tools}
|
|
)
|
|
|
|
set(src_stub_openal sys/stub/openal_stub.cpp)
|
|
set(src_stub_gl sys/stub/stub_gl.cpp)
|
|
|
|
|
|
set(src_tools
|
|
tools/guied/GEWindowWrapper_stub.cpp
|
|
)
|
|
|
|
# TODO: add_globbed_headers(src_tools "tools/guied")
|
|
|
|
# Begin normal tools code
|
|
if (TOOLS AND MFC_FOUND AND MSVC)
|
|
set(ALLOWRESOURCES ON)
|
|
# Common files.
|
|
file(GLOB src_comafx "tools/comafx/*.cpp")
|
|
add_globbed_headers(src_comafx "tools/comafx")
|
|
file(GLOB_RECURSE src_tools_common "tools/common/*.cpp")
|
|
add_globbed_headers(src_tools_common "tools/common")
|
|
|
|
#Compilers.
|
|
# DG: this is always added, why add it again? file(GLOB src_compiler_renderbump "neo/tools/compilers/renderbump/*.cpp")
|
|
file(GLOB src_compiler_roqvq "tools/compilers/roqvq/*.cpp") # FIXME: some of those were added before
|
|
add_globbed_headers(src_compiler_roqvq "tools/compilers/roqvq")
|
|
#tools
|
|
# Articulated Frame editor.
|
|
file(GLOB src_afeditor "tools/af/*.cpp")
|
|
add_globbed_headers(src_afeditor "tools/af")
|
|
# Declaration editor
|
|
file(GLOB src_decleditor "tools/decl/*.cpp")
|
|
add_globbed_headers(src_decleditor "tools/decl")
|
|
# GUI Editor.
|
|
file(GLOB src_gui_editor "tools/guied/*.cpp")
|
|
add_globbed_headers(src_gui_editor "tools/guied")
|
|
# Material editor
|
|
file(GLOB src_materialeditor "tools/materialeditor/*.cpp")
|
|
add_globbed_headers(src_materialeditor "tools/materialeditor")
|
|
# Particle Editor
|
|
file(GLOB src_particleeditor "tools/particle/*.cpp")
|
|
add_globbed_headers(src_particleeditor "tools/particle")
|
|
# PDA editor
|
|
file(GLOB src_pdaeditor "tools/pda/*.cpp")
|
|
add_globbed_headers(src_pdaeditor "tools/pda")
|
|
# Radiant ( Map editor )
|
|
file(GLOB src_map_editor "tools/radiant/*.cpp")
|
|
add_globbed_headers(src_map_editor "tools/radiant")
|
|
# Script editor
|
|
file(GLOB src_script_editor "tools/script/*.cpp")
|
|
add_globbed_headers(src_script_editor "tools/script")
|
|
# Script Debugger
|
|
set(src_debuggerClient
|
|
tools/debugger/DebuggerClient.h
|
|
tools/debugger/DebuggerClient.cpp
|
|
tools/debugger/DebuggerApp.h
|
|
tools/debugger/DebuggerApp.cpp
|
|
tools/debugger/DebuggerQuickWatchDlg.h
|
|
tools/debugger/DebuggerQuickWatchDlg.cpp
|
|
tools/debugger/DebuggerWindow.h
|
|
tools/debugger/DebuggerWindow.cpp
|
|
tools/debugger/DebuggerFindDlg.h
|
|
tools/debugger/DebuggerFindDlg.cpp
|
|
)
|
|
set(src_script_debugger
|
|
${src_debuggerServer}
|
|
${src_debuggerClient}
|
|
)
|
|
# sound editor?
|
|
file(GLOB src_sound_editor "tools/sound/*.cpp")
|
|
add_globbed_headers(src_sound_editor "tools/sound")
|
|
|
|
|
|
# The numerous tools in a nice list.
|
|
list(APPEND src_editor_tools
|
|
${src_comafx}
|
|
${src_tools_common}
|
|
${src_compiler_renderbump}
|
|
${src_afeditor}
|
|
${src_decleditor}
|
|
${src_gui_editor}
|
|
${src_materialeditor}
|
|
${src_particleeditor}
|
|
${src_pdaeditor}
|
|
${src_map_editor}
|
|
${src_script_editor}
|
|
${src_sound_editor}
|
|
${src_script_debugger}
|
|
"tools/edit_public.h"
|
|
"tools/edit_gui_common.h"
|
|
)
|
|
SET(CMAKE_MFC_FLAG 2)
|
|
set(TOOLS_DEFINES "ID_ALLOW_TOOLS;_AFXDLL")
|
|
else()
|
|
set(src_editor_tools "tools/edit_stub.cpp" "tools/edit_public.h" "tools/debugger/debugger_common.h")
|
|
list(APPEND src_editor_tools
|
|
${src_debuggerServer}
|
|
)
|
|
endif()
|
|
|
|
|
|
if(AROS)
|
|
set(DHEWM3BINARY "ADoom3")
|
|
set(sys_libs ${sys_libs} dll)
|
|
|
|
set(src_arosdll
|
|
sys/aros/dll/dllstartup.c
|
|
sys/aros/dll/dll.c
|
|
sys/aros/dll/dllimport.c
|
|
)
|
|
|
|
set(src_sys_base
|
|
sys/cpu.cpp
|
|
sys/threads.cpp
|
|
sys/events.cpp
|
|
sys/sys_local.cpp
|
|
sys/aros/aros_net.cpp
|
|
sys/aros/aros_signal.cpp
|
|
sys/aros/aros_main.cpp
|
|
sys/aros/aros_dos.cpp
|
|
)
|
|
|
|
set(src_sys_core
|
|
sys/glimp.cpp
|
|
)
|
|
elseif(APPLE)
|
|
set(OSX_RESOURCE_FILES
|
|
"${CMAKE_SOURCE_DIR}/sys/osx/Doom3.icns"
|
|
"${CMAKE_SOURCE_DIR}/sys/osx/Doom 3.rsrc"
|
|
)
|
|
|
|
set_source_files_properties(${OSX_RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
|
|
|
|
set(src_sys_base
|
|
sys/cpu.cpp
|
|
sys/threads.cpp
|
|
sys/events.cpp
|
|
sys/sys_local.cpp
|
|
sys/posix/posix_net.cpp
|
|
sys/posix/posix_main.cpp
|
|
)
|
|
|
|
set(src_sys_core
|
|
sys/glimp.cpp
|
|
sys/osx/DOOMController.mm
|
|
sys/osx/macosx_misc.mm
|
|
sys/osx/SDLMain.m
|
|
${OSX_RESOURCE_FILES}
|
|
)
|
|
elseif(WIN32)
|
|
|
|
set(src_sys_base
|
|
sys/cpu.cpp
|
|
sys/threads.cpp
|
|
sys/events.cpp
|
|
sys/sys_local.cpp
|
|
sys/win32/win_input.cpp
|
|
sys/win32/win_main.cpp
|
|
sys/win32/win_net.cpp
|
|
sys/win32/win_shared.cpp
|
|
sys/win32/win_syscon.cpp
|
|
sys/win32/SDL_win32_main.c
|
|
)
|
|
|
|
# adding the few relevant headers in sys/ manually..
|
|
set(src_sys_base ${src_sys_base}
|
|
sys/platform.h
|
|
sys/sys_local.h
|
|
sys/sys_public.h
|
|
sys/win32/win_local.h
|
|
)
|
|
|
|
set(src_sys_core
|
|
sys/glimp.cpp
|
|
)
|
|
|
|
if(TOOLS)
|
|
set(src_sys_core ${src_sys_core} "sys/win32/rc/doom.rc")
|
|
else()
|
|
# adding both .rc files breaks the build, but I think it only contains the icon
|
|
# and doom.rc also contains that (+icons for editor etc, AFAIK), so this is fine
|
|
set(src_sys_core ${src_sys_core} "${CMAKE_SOURCE_DIR}/sys/win32/rc/dhewm3.rc" )
|
|
endif()
|
|
|
|
else()
|
|
set(src_sys_base
|
|
sys/cpu.cpp
|
|
sys/threads.cpp
|
|
sys/events.cpp
|
|
sys/sys_local.cpp
|
|
sys/posix/posix_net.cpp
|
|
sys/posix/posix_main.cpp
|
|
sys/linux/main.cpp
|
|
)
|
|
|
|
set(src_sys_core
|
|
sys/glimp.cpp
|
|
)
|
|
endif()
|
|
|
|
include_directories(${CMAKE_BINARY_DIR})
|
|
include_directories(${CMAKE_SOURCE_DIR})
|
|
|
|
add_library(idlib STATIC ${src_idlib})
|
|
if (AROS)
|
|
add_library(dll STATIC ${src_arosdll})
|
|
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "i386")
|
|
set(AROS_ARCH "x86")
|
|
else()
|
|
set(AROS_ARCH ${CMAKE_SYSTEM_PROCESSOR})
|
|
endif()
|
|
else()
|
|
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW)
|
|
set_target_properties(idlib PROPERTIES COMPILE_FLAGS "-fPIC")
|
|
endif()
|
|
endif()
|
|
|
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_idlib})
|
|
|
|
if(CORE)
|
|
add_executable(${DHEWM3BINARY} WIN32 MACOSX_BUNDLE
|
|
${src_core}
|
|
${src_sys_base}
|
|
${src_sys_core}
|
|
${src_editor_tools}
|
|
)
|
|
|
|
if(MSVC AND CMAKE_MAJOR_VERSION GREATER 3 OR ( CMAKE_MAJOR_VERSION EQUAL 3 AND CMAKE_MINOR_VERSION GREATER_EQUAL 6 ))
|
|
# CMake >= 3.6 supports setting the default project started for debugging (instead of trying to launch ALL_BUILD ...)
|
|
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${DHEWM3BINARY})
|
|
endif()
|
|
|
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_core} ${src_sys_base} ${src_sys_core} ${src_editor_tools})
|
|
|
|
set_target_properties(${DHEWM3BINARY} PROPERTIES COMPILE_DEFINITIONS "__DOOM_DLL__;${TOOLS_DEFINES}")
|
|
set_target_properties(${DHEWM3BINARY} PROPERTIES LINK_FLAGS "${ldflags}")
|
|
set_target_properties(${DHEWM3BINARY} PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/sys/osx/Info.plist)
|
|
|
|
target_link_libraries(${DHEWM3BINARY}
|
|
idlib
|
|
${OPENAL_LIBRARY}
|
|
${CURL_LIBRARY}
|
|
${ZLIB_LIBRARY}
|
|
${SDLx_LIBRARY}
|
|
${sys_libs}
|
|
)
|
|
|
|
if(NOT APPLE AND NOT WIN32)
|
|
install(TARGETS ${DHEWM3BINARY}
|
|
RUNTIME DESTINATION "${bindir}"
|
|
LIBRARY DESTINATION "${libdir}"
|
|
ARCHIVE DESTINATION "${libdir}"
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
if(DEDICATED)
|
|
add_executable(${DHEWM3BINARY}ded WIN32 MACOSX_BUNDLE
|
|
${src_core}
|
|
${src_stub_openal}
|
|
${src_stub_gl}
|
|
${src_sys_base}
|
|
${src_debuggerServer}
|
|
)
|
|
|
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_core} ${src_sys_base} ${src_stub_openal} ${src_stub_gl} ${src_debuggerServer})
|
|
|
|
set_target_properties(${DHEWM3BINARY}ded PROPERTIES COMPILE_DEFINITIONS "ID_DEDICATED;__DOOM_DLL__")
|
|
set_target_properties(${DHEWM3BINARY}ded PROPERTIES LINK_FLAGS "${ldflags}")
|
|
target_link_libraries(${DHEWM3BINARY}ded
|
|
idlib
|
|
${CURL_LIBRARY}
|
|
${ZLIB_LIBRARY}
|
|
${SDLx_LIBRARY}
|
|
${sys_libs}
|
|
)
|
|
|
|
if(NOT APPLE AND NOT WIN32)
|
|
install(TARGETS ${DHEWM3BINARY}ded
|
|
RUNTIME DESTINATION "${bindir}"
|
|
LIBRARY DESTINATION "${libdir}"
|
|
ARCHIVE DESTINATION "${libdir}"
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
if(BASE)
|
|
if (AROS)
|
|
add_executable(base sys/aros/dll/dllglue.c ${src_game})
|
|
set_target_properties(base PROPERTIES OUTPUT_NAME "base.aros-${AROS_ARCH}")
|
|
else()
|
|
add_library(base SHARED ${src_game})
|
|
endif()
|
|
|
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_game})
|
|
|
|
set_target_properties(base PROPERTIES PREFIX "")
|
|
set_target_properties(base PROPERTIES COMPILE_DEFINITIONS "GAME_DLL")
|
|
target_include_directories(base PRIVATE "${CMAKE_SOURCE_DIR}/game")
|
|
set_target_properties(base PROPERTIES LINK_FLAGS "${ldflags}")
|
|
set_target_properties(base PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
|
if (AROS)
|
|
target_link_libraries(base idlib dll)
|
|
else()
|
|
target_link_libraries(base idlib)
|
|
endif()
|
|
|
|
if(NOT APPLE AND NOT WIN32)
|
|
install(TARGETS base
|
|
RUNTIME DESTINATION "${bindir}"
|
|
LIBRARY DESTINATION "${libdir}"
|
|
ARCHIVE DESTINATION "${libdir}"
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
if(D3XP)
|
|
if (AROS)
|
|
add_executable(d3xp sys/aros/dll/dllglue.c ${src_d3xp})
|
|
set_target_properties(d3xp PROPERTIES OUTPUT_NAME "d3xp.aros-${AROS_ARCH}")
|
|
else()
|
|
add_library(d3xp SHARED ${src_d3xp})
|
|
endif()
|
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_d3xp})
|
|
set_target_properties(d3xp PROPERTIES PREFIX "")
|
|
set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF")
|
|
target_include_directories(d3xp PRIVATE "${CMAKE_SOURCE_DIR}/d3xp")
|
|
set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}")
|
|
set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
|
if (AROS)
|
|
target_link_libraries(d3xp idlib dll)
|
|
else()
|
|
target_link_libraries(d3xp idlib)
|
|
endif()
|
|
|
|
if(NOT APPLE AND NOT WIN32)
|
|
install(TARGETS d3xp
|
|
RUNTIME DESTINATION "${bindir}"
|
|
LIBRARY DESTINATION "${libdir}"
|
|
ARCHIVE DESTINATION "${libdir}"
|
|
)
|
|
endif()
|
|
endif()
|