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dd7a6b2832
The Doom3: Lost Mission (aka D3LE) mod uses string table entry keys that don't follow the proper Doom3 scheme of "#str_01234", but look like "#str_adil_exis_pda_01_audio_info" - the "hash" algorithm of idLangDict, which basically just converts the number after "#str_" into an int, probably doesn't work very well with this and there was an assertion to prevent this.. However, it seems to work well enough, so now I only print one warning for the first "invalid" key and otherwise accept those keys. The stringtable (strings/*.lang) also has font-related entries (like "#font" "Chainlink_Semi-Bold") that triggered another assertion, now everything that starts with "#font" is silently skipped.
326 lines
7.7 KiB
C++
326 lines
7.7 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "idlib/Lexer.h"
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#include "framework/FileSystem.h"
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#include "idlib/LangDict.h"
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/*
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============
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idLangDict::idLangDict
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============
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*/
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idLangDict::idLangDict( void ) {
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args.SetGranularity( 256 );
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hash.SetGranularity( 256 );
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hash.Clear( 4096, 8192 );
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baseID = 0;
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}
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/*
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============
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idLangDict::~idLangDict
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============
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*/
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idLangDict::~idLangDict( void ) {
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Clear();
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}
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/*
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============
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idLangDict::Clear
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============
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*/
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void idLangDict::Clear( void ) {
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args.Clear();
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hash.Clear();
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}
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/*
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============
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idLangDict::Load
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============
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*/
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bool idLangDict::Load( const char *fileName, bool clear /* _D3XP */ ) {
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if ( clear ) {
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Clear();
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}
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const char *buffer = NULL;
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idLexer src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
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int len = idLib::fileSystem->ReadFile( fileName, (void**)&buffer );
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if ( len <= 0 ) {
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// let whoever called us deal with the failure (so sys_lang can be reset)
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return false;
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}
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src.LoadMemory( buffer, strlen( buffer ), fileName );
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if ( !src.IsLoaded() ) {
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return false;
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}
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idToken tok, tok2;
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src.ExpectTokenString( "{" );
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while ( src.ReadToken( &tok ) ) {
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if ( tok == "}" ) {
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break;
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}
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if ( src.ReadToken( &tok2 ) ) {
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if ( tok2 == "}" ) {
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break;
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}
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idLangKeyValue kv;
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kv.key = tok;
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kv.value = tok2;
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// DG: D3LE has #font_ entries in english.lang, maybe from D3BFG? not supported here, just skip them
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if(kv.key.Cmpn("#font_", 6) != 0) {
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assert( kv.key.Cmpn( STRTABLE_ID, STRTABLE_ID_LENGTH ) == 0 );
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hash.Add( GetHashKey( kv.key ), args.Append( kv ) );
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}
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}
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}
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idLib::common->Printf( "%i strings read from %s\n", args.Num(), fileName );
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idLib::fileSystem->FreeFile( (void*)buffer );
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return true;
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}
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/*
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============
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idLangDict::Save
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============
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*/
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void idLangDict::Save( const char *fileName ) {
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idFile *outFile = idLib::fileSystem->OpenFileWrite( fileName );
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outFile->WriteFloatString( "// string table\n// english\n//\n\n{\n" );
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for ( int j = 0; j < args.Num(); j++ ) {
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outFile->WriteFloatString( "\t\"%s\"\t\"", args[j].key.c_str() );
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int l = args[j].value.Length();
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char slash = '\\';
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char tab = 't';
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char nl = 'n';
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for ( int k = 0; k < l; k++ ) {
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char ch = args[j].value[k];
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if ( ch == '\t' ) {
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outFile->Write( &slash, 1 );
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outFile->Write( &tab, 1 );
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} else if ( ch == '\n' || ch == '\r' ) {
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outFile->Write( &slash, 1 );
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outFile->Write( &nl, 1 );
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} else {
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outFile->Write( &ch, 1 );
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}
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}
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outFile->WriteFloatString( "\"\n" );
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}
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outFile->WriteFloatString( "\n}\n" );
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idLib::fileSystem->CloseFile( outFile );
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}
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/*
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============
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idLangDict::GetString
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============
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*/
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const char *idLangDict::GetString( const char *str ) const {
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if ( str == NULL || str[0] == '\0' ) {
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return "";
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}
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if ( idStr::Cmpn( str, STRTABLE_ID, STRTABLE_ID_LENGTH ) != 0 ) {
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return str;
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}
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int hashKey = GetHashKey( str );
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for ( int i = hash.First( hashKey ); i != -1; i = hash.Next( i ) ) {
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if ( args[i].key.Cmp( str ) == 0 ) {
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return args[i].value;
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}
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}
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idLib::common->Warning( "Unknown string id %s", str );
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return str;
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}
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/*
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============
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idLangDict::AddString
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============
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*/
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const char *idLangDict::AddString( const char *str ) {
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if ( ExcludeString( str ) ) {
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return str;
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}
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int c = args.Num();
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for ( int j = 0; j < c; j++ ) {
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if ( idStr::Cmp( args[j].value, str ) == 0 ){
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return args[j].key;
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}
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}
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int id = GetNextId();
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idLangKeyValue kv;
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// _D3XP
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kv.key = va( "#str_%08i", id );
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// kv.key = va( "#str_%05i", id );
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kv.value = str;
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c = args.Append( kv );
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assert( kv.key.Cmpn( STRTABLE_ID, STRTABLE_ID_LENGTH ) == 0 );
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hash.Add( GetHashKey( kv.key ), c );
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return args[c].key;
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}
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/*
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============
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idLangDict::GetNumKeyVals
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============
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*/
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int idLangDict::GetNumKeyVals( void ) const {
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return args.Num();
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}
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/*
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============
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idLangDict::GetKeyVal
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============
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*/
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const idLangKeyValue * idLangDict::GetKeyVal( int i ) const {
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return &args[i];
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}
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/*
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============
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idLangDict::AddKeyVal
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============
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*/
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void idLangDict::AddKeyVal( const char *key, const char *val ) {
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idLangKeyValue kv;
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kv.key = key;
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kv.value = val;
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assert( kv.key.Cmpn( STRTABLE_ID, STRTABLE_ID_LENGTH ) == 0 );
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hash.Add( GetHashKey( kv.key ), args.Append( kv ) );
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}
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/*
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============
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idLangDict::ExcludeString
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============
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*/
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bool idLangDict::ExcludeString( const char *str ) const {
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if ( str == NULL ) {
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return true;
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}
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int c = strlen( str );
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if ( c <= 1 ) {
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return true;
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}
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if ( idStr::Cmpn( str, STRTABLE_ID, STRTABLE_ID_LENGTH ) == 0 ) {
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return true;
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}
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if ( idStr::Icmpn( str, "gui::", strlen( "gui::" ) ) == 0 ) {
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return true;
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}
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if ( str[0] == '$' ) {
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return true;
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}
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int i;
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for ( i = 0; i < c; i++ ) {
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if ( isalpha( str[i] ) ) {
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break;
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}
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}
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if ( i == c ) {
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return true;
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}
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return false;
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}
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/*
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============
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idLangDict::GetNextId
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============
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*/
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int idLangDict::GetNextId( void ) const {
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int c = args.Num();
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//Let and external user supply the base id for this dictionary
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int id = baseID;
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if ( c == 0 ) {
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return id;
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}
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idStr work;
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for ( int j = 0; j < c; j++ ) {
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work = args[j].key;
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work.StripLeading( STRTABLE_ID );
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int test = atoi( work );
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if ( test > id ) {
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id = test;
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}
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}
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return id + 1;
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}
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/*
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============
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idLangDict::GetHashKey
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============
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*/
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int idLangDict::GetHashKey( const char *str ) const {
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int hashKey = 0;
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// DG: Replace assertion for invalid entries with a warning that's shown only once
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// (for D3LE mod that seems to have lots of entries like #str_adil_exis_pda_01_audio_info)
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const char* strbk = str;
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static bool warnedAboutInvalidKey = false;
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for ( str += STRTABLE_ID_LENGTH; str[0] != '\0'; str++ ) {
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// assert( str[0] >= '0' && str[0] <= '9' );
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if(!warnedAboutInvalidKey && (str[0] < '0' || str[0] > '9')) {
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// The "hash" code here very obviously expects numbers, but apparently it still somehow works,
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// so just warn about it and otherwise accept those entries, seems to work for D3LE?
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idLib::common->Warning( "We have at least one invalid key in a language dict: %s\n"
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" (might still work, but Doom3 really wants #str_01234, i.e. only a number after '#str_')\n", strbk );
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warnedAboutInvalidKey = true;
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}
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// DG end
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hashKey = hashKey * 10 + str[0] - '0';
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}
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return hashKey;
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}
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