dhewm3/neo/renderer
Daniel Gibson e8b8f5c02d Always optimize code of some integrated libraries, even in Debug builds
the stb libs, miniz and minizip are now always optimized to speed up
performance, esp. level loading times, in debug builds.

So far the stb libs implementation were dragged into the source file
that uses them, now I created additional source files just for them so
those can be optimized while the engine source files using those libs
can remain unoptimized in debug builds.
2024-06-05 21:40:59 +02:00
..
Cinematic.cpp Replace libjpeg with stb_image.h 2021-04-27 20:08:59 +02:00
Cinematic.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
draw_arb2.cpp Use idStr::Copynz() instead of strncpy() 2022-01-08 16:58:48 +01:00
draw_common.cpp Do gamma correction (r_gamma, r_brightness) in shaders 2021-06-20 03:36:39 +02:00
GuiModel.cpp Fix rendering of ingame GUIs with r_lockSurfaces 1 2021-06-15 03:27:52 +02:00
GuiModel.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Image.h Remove the monochrome hack 2012-07-20 00:13:02 +02:00
Image_files.cpp Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00
Image_init.cpp Fix -Wmismatched-new-delete warnings 2023-01-05 07:56:16 +01:00
Image_load.cpp Fix crash if both image_useCache and image_downSize are 1 2021-04-28 00:04:24 +02:00
Image_process.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Image_program.cpp Fix crash when selecting nonexistant texture in D3Radiant 2019-03-10 05:11:33 +01:00
Interaction.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Interaction.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Material.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Material.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
MegaTexture.cpp Get rid of some compiler warnings 2012-11-13 23:24:13 +01:00
MegaTexture.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model.cpp Fix loading .ASE models with no materials 2021-05-19 02:48:31 +02:00
Model.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_ase.cpp Fix "black box" effect on ase meshes 2012-07-18 19:53:08 +02:00
Model_ase.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_beam.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_liquid.cpp Fix several bugs from iodoom3 bugtracker 2012-06-02 10:12:22 +02:00
Model_local.h Fix MD3 model support (esp. on 64bit) 2023-01-29 01:10:41 +01:00
Model_lwo.cpp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
Model_lwo.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
Model_ma.cpp Fix -Wformat-security warnings - thanks James Addison! 2023-01-05 04:45:34 +01:00
Model_ma.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_md3.cpp Update Changelog, another small MD3 fix 2023-01-29 02:46:34 +01:00
Model_md3.h Fix MD3 model support (esp. on 64bit) 2023-01-29 01:10:41 +01:00
Model_md5.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_prt.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_sprite.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelDecal.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelDecal.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelManager.cpp Fix -Wmismatched-new-delete warnings 2023-01-05 07:56:16 +01:00
ModelManager.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelOverlay.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelOverlay.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
qgl.h Fix compatibility with Mac OSX 10.4 and 10.5 2021-10-12 19:07:41 +02:00
qgl_proc.h Make window alpha chan opaque on Wayland, fix #426 2022-02-05 16:34:34 +01:00
RenderEntity.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderSystem.cpp Fix SDL1.2 build and some runtime issues with SDL1.2 2024-06-02 15:40:09 +02:00
RenderSystem.h HighDPI support, hopefully 2024-06-03 14:49:23 +02:00
RenderSystem_init.cpp Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00
RenderWorld.cpp Turn assertion in idRenderWorldLocal::BoundsInAreas() into Warning 2024-02-03 15:43:59 +01:00
RenderWorld.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_demo.cpp Use idStr::Copynz() instead of strncpy() 2022-01-08 16:58:48 +01:00
RenderWorld_load.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_local.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_portals.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
simplex.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
stb_image.h Update stb_image and stb_vorbis 2024-02-04 04:41:05 +01:00
stb_image_write.h Added new screenshot formats. 2023-05-22 09:40:11 -04:00
stblib_impls.c Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00
tr_backend.cpp Fix ImGui with r_fillWindowAlphaChan 2024-06-03 11:39:28 +02:00
tr_deform.cpp Turn a Warning() in R_FlareDeform into a DPrintf() 2012-01-03 18:14:21 +01:00
tr_font.cpp Fix fonts on Big Endian systems, fixes #148 2021-01-14 12:25:22 +01:00
tr_guisurf.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_light.cpp R_IssueEntityDefCallback() fix bounds check 2023-03-28 19:18:55 +02:00
tr_lightrun.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_local.h Allow changing r_swapInterval (VSync) on-the-fly 2024-05-30 05:54:18 +02:00
tr_main.cpp Remove R_LockSurfaceScene(), clean up temporary changes 2021-06-15 03:27:52 +02:00
tr_orderIndexes.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_polytope.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_render.cpp r_lockSurfaces: Cleaner handling of view matrix creation etc 2021-06-15 03:27:52 +02:00
tr_rendertools.cpp Get rid of GLimp_EnableLogging 2012-01-02 15:44:00 -05:00
tr_shadowbounds.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_stencilshadow.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_subview.cpp r_lockSurfaces: Make mirrors look only a bit broken 2021-06-15 03:27:52 +02:00
tr_trace.cpp Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
tr_trisurf.cpp Fix some ubsan warnings 2022-11-06 03:09:05 +01:00
tr_turboshadow.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
VertexCache.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
VertexCache.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00