dhewm3/neo
dhewg 822f9d30b5 Always load the game library from known places
Never use the virtual filesystem, and never use binaries from
pk4 files. Instead, try the build folder and fall back to the
known installation folder.
2012-07-04 02:18:43 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
framework Always load the game library from known places 2012-07-04 02:18:43 +02:00
game Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
idlib Fixes issues with MacOSX. 2012-06-28 14:08:39 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
sound s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
sys Get the shared library suffix from the build system 2012-07-03 21:13:00 +02:00
tools s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
TypeInfo Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
ui Fix out of bounds access for buggy UIs 2012-01-12 19:05:51 +01:00
CMakeLists.txt Add TODO for OSX .dylib's for the bundle 2012-07-04 02:18:42 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00