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https://github.com/dhewm/dhewm3.git
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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
353 lines
11 KiB
C++
353 lines
11 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "framework/KeyInput.h"
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// included for image uploading for player stat graph
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#include "renderer/Image.h"
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#include "ui/DeviceContext.h"
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#include "ui/Window.h"
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#include "ui/UserInterfaceLocal.h"
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#include "ui/MarkerWindow.h"
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class idImage;
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void idMarkerWindow::CommonInit() {
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numStats = 0;
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currentTime = -1;
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currentMarker = -1;
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stopTime = -1;
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imageBuff = NULL;
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markerMat = NULL;
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markerStop = NULL;
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}
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idMarkerWindow::idMarkerWindow(idDeviceContext *d, idUserInterfaceLocal *g) : idWindow(d, g) {
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dc = d;
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gui = g;
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CommonInit();
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}
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idMarkerWindow::idMarkerWindow(idUserInterfaceLocal *g) : idWindow(g) {
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gui = g;
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CommonInit();
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}
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idMarkerWindow::~idMarkerWindow() {
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}
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bool idMarkerWindow::ParseInternalVar(const char *_name, idParser *src) {
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if (idStr::Icmp(_name, "markerMat") == 0) {
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idStr str;
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ParseString(src, str);
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markerMat = declManager->FindMaterial(str);
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markerMat->SetSort( SS_GUI );
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return true;
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}
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if (idStr::Icmp(_name, "markerStop") == 0) {
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idStr str;
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ParseString(src, str);
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markerStop = declManager->FindMaterial(str);
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markerStop->SetSort( SS_GUI );
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return true;
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}
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if (idStr::Icmp(_name, "markerColor") == 0) {
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ParseVec4(src, markerColor);
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return true;
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}
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return idWindow::ParseInternalVar(_name, src);
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}
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const char *idMarkerWindow::HandleEvent(const sysEvent_t *event, bool *updateVisuals) {
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if (!(event->evType == SE_KEY && event->evValue2)) {
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return "";
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}
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int key = event->evValue;
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if (event->evValue2 && key == K_MOUSE1) {
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gui->GetDesktop()->SetChildWinVarVal("markerText", "text", "");
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idRectangle r;
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int c = markerTimes.Num();
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int i;
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for (i = 0; i < c; i++) {
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markerData_t &md = markerTimes[i];
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if (md.rect.Contains(gui->CursorX(), gui->CursorY())) {
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currentMarker = i;
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gui->SetStateInt( "currentMarker", md.time );
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stopTime = md.time;
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gui->GetDesktop()->SetChildWinVarVal("markerText", "text", va("Marker set at %.2i:%.2i", md.time / 60 / 60, (md.time / 60) % 60));
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gui->GetDesktop()->SetChildWinVarVal("markerText", "visible", "1");
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "matcolor", "1 1 1 1");
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "text", "");
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "background", md.mat->GetName());
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break;
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}
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}
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if ( i == c ) {
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// no marker selected;
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currentMarker = -1;
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gui->SetStateInt( "currentMarker", currentTime );
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stopTime = currentTime;
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gui->GetDesktop()->SetChildWinVarVal("markerText", "text", va("Marker set at %.2i:%.2i", currentTime / 60 / 60, (currentTime / 60) % 60));
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gui->GetDesktop()->SetChildWinVarVal("markerText", "visible", "1");
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "matcolor", "0 0 0 0");
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "text", "No Preview");
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}
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float pct = gui->State().GetFloat( "loadPct" );
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int len = gui->State().GetInt( "loadLength" );
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if (stopTime > len * pct) {
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return "cmdDemoGotoMarker";
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}
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} else if (key == K_MOUSE2) {
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stopTime = -1;
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gui->GetDesktop()->SetChildWinVarVal("markerText", "text", "");
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gui->SetStateInt( "currentMarker", -1 );
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return "cmdDemoGotoMarker";
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} else if (key == K_SPACE) {
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return "cmdDemoPauseFrame";
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}
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return "";
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}
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void idMarkerWindow::PostParse() {
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idWindow::PostParse();
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}
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static const int HEALTH_MAX = 100;
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static const int COMBAT_MAX = 100;
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static const int RATE_MAX = 125;
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static const int STAMINA_MAX = 12;
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void idMarkerWindow::Draw(int time, float x, float y) {
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float pct;
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idRectangle r = clientRect;
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int len = gui->State().GetInt( "loadLength" );
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if (len == 0) {
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len = 1;
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}
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if (numStats > 1) {
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int c = markerTimes.Num();
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if (c > 0) {
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for (int i = 0; i < c; i++) {
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markerData_t &md = markerTimes[i];
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if (md.rect.w == 0) {
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md.rect.x = (r.x + r.w * ((float)md.time / len)) - 8;
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md.rect.y = r.y + r.h - 20;
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md.rect.w = 16;
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md.rect.h = 16;
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}
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dc->DrawMaterial(md.rect.x, md.rect.y, md.rect.w, md.rect.h, markerMat, markerColor);
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}
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}
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}
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r.y += 10;
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if (r.w > 0 && r.Contains(gui->CursorX(), gui->CursorY())) {
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pct = (gui->CursorX() - r.x) / r.w;
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currentTime = len * pct;
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r.x = (gui->CursorX() > r.x + r.w - 40) ? gui->CursorX() - 40 : gui->CursorX();
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r.y = gui->CursorY() - 15;
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r.w = 40;
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r.h = 20;
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dc->DrawText(va("%.2i:%.2i", currentTime / 60 / 60, (currentTime / 60) % 60), 0.25, 0, idDeviceContext::colorWhite, r, false);
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}
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if (stopTime >= 0 && markerStop) {
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r = clientRect;
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r.y += (r.h - 32) / 2;
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pct = (float)stopTime / len;
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r.x += (r.w * pct) - 16;
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idVec4 color(1, 1, 1, 0.65f);
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dc->DrawMaterial(r.x, r.y, 32, 32, markerStop, color);
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}
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}
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const char *idMarkerWindow::RouteMouseCoords(float xd, float yd) {
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const char * ret = idWindow::RouteMouseCoords(xd, yd);
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idRectangle r;
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int i, c = markerTimes.Num();
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int len = gui->State().GetInt( "loadLength" );
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if (len == 0) {
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len = 1;
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}
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for (i = 0; i < c; i++) {
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markerData_t &md = markerTimes[i];
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if (md.rect.Contains(gui->CursorY(), gui->CursorX())) {
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "background", md.mat->GetName());
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "matcolor", "1 1 1 1");
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "text", "");
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break;
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}
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}
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if (i >= c) {
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if (currentMarker == -1) {
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "matcolor", "0 0 0 0");
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "text", "No Preview");
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} else {
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markerData_t &md = markerTimes[currentMarker];
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "background", md.mat->GetName());
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "matcolor", "1 1 1 1");
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gui->GetDesktop()->SetChildWinVarVal("markerBackground", "text", "");
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}
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}
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return ret;
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}
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void idMarkerWindow::Point(int x, int y, dword *out, dword color) {
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int index = (63-y) * 512 + x;
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if (index >= 0 && index < 512 * 64) {
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out[index] = color;
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} else {
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common->Warning("Out of bounds on point %i : %i", x, y);
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}
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}
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void idMarkerWindow::Line(int x1, int y1, int x2, int y2, dword* out, dword color) {
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int deltax = abs(x2 - x1);
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int deltay = abs(y2 - y1);
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int incx = (x1 > x2) ? -1 : 1;
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int incy = (y1 > y2) ? -1 : 1;
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int right, up, dir;
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if (deltax > deltay) {
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right = deltay * 2;
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up = right - deltax * 2;
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dir = right - deltax;
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while (deltax-- >= 0) {
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Point(x1, y1, out, color);
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x1 += incx;
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y1 += (dir > 0) ? incy : 0;
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dir += (dir > 0) ? up : right;
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}
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} else {
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right = deltax * 2;
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up = right - deltay * 2;
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dir = right - deltay;
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while ( deltay-- >= 0) {
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Point(x1, y1, out, color);
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x1 += (dir > 0) ? incx : 0;
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y1 += incy;
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dir += (dir > 0) ? up : right;
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}
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}
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}
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void idMarkerWindow::Activate(bool activate, idStr &act) {
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idWindow::Activate(activate, act);
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if (activate) {
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int i;
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gui->GetDesktop()->SetChildWinVarVal("markerText", "text", "");
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imageBuff = (dword*)Mem_Alloc(512*64*4);
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markerTimes.Clear();
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currentMarker = -1;
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currentTime = -1;
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stopTime = -1;
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statData = gui->State().GetString( "statData" );
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numStats = 0;
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if (statData.Length()) {
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idFile *file = fileSystem->OpenFileRead(statData);
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if (file) {
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file->Read(&numStats, sizeof(numStats));
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file->Read(loggedStats, numStats * sizeof(loggedStats[0]));
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for (i = 0; i < numStats; i++) {
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if (loggedStats[i].health < 0) {
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loggedStats[i].health = 0;
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}
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if (loggedStats[i].stamina < 0) {
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loggedStats[i].stamina = 0;
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}
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if (loggedStats[i].heartRate < 0) {
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loggedStats[i].heartRate = 0;
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}
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if (loggedStats[i].combat < 0) {
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loggedStats[i].combat = 0;
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}
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}
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fileSystem->CloseFile(file);
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}
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}
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if (numStats > 1 && background) {
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idStr markerPath = statData;
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markerPath.StripFilename();
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idFileList *markers;
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markers = fileSystem->ListFiles( markerPath, ".tga", false, true );
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idStr name;
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for ( i = 0; i < markers->GetNumFiles(); i++ ) {
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name = markers->GetFile( i );
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markerData_t md;
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md.mat = declManager->FindMaterial( name );
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md.mat->SetSort( SS_GUI );
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name.StripPath();
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name.StripFileExtension();
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md.time = atoi(name);
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markerTimes.Append(md);
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}
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fileSystem->FreeFileList( markers );
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memset(imageBuff, 0, 512*64*4);
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float step = 511.0f / (numStats - 1);
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float x1, y1, x2, y2;
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x1 = 0 - step;
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for (i = 0; i < numStats-1; i++) {
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x1 += step;
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x2 = x1 + step;
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y1 = 63 * ((float)loggedStats[i].health / HEALTH_MAX);
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y2 = 63 * ((float)loggedStats[i+1].health / HEALTH_MAX);
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Line(x1, y1, x2, y2, imageBuff, 0xff0000ff);
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y1 = 63 * ((float)loggedStats[i].heartRate / RATE_MAX);
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y2 = 63 * ((float)loggedStats[i+1].heartRate / RATE_MAX);
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Line(x1, y1, x2, y2, imageBuff, 0xff00ff00);
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// stamina not quite as high on graph so health does not get obscured with both at 100%
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y1 = 62 * ((float)loggedStats[i].stamina / STAMINA_MAX);
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y2 = 62 * ((float)loggedStats[i+1].stamina / STAMINA_MAX);
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Line(x1, y1, x2, y2, imageBuff, 0xffff0000);
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y1 = 63 * ((float)loggedStats[i].combat / COMBAT_MAX);
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y2 = 63 * ((float)loggedStats[i+1].combat / COMBAT_MAX);
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Line(x1, y1, x2, y2, imageBuff, 0xff00ffff);
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}
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const shaderStage_t *stage = background->GetStage(0);
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if (stage) {
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stage->texture.image->UploadScratch((byte*)imageBuff, 512, 64);
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}
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Mem_Free(imageBuff);
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}
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}
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}
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void idMarkerWindow::MouseExit() {
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idWindow::MouseExit();
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}
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void idMarkerWindow::MouseEnter() {
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idWindow::MouseEnter();
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}
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