dhewm3/neo/sys/osx/DOOMController.mm
Daniel Gibson 1320e29aaf Implement Signal-Handlers for POSIX systems, incl. SIGTTIN/SIGTTOU
handling SIGTTIN/OU allows running Doom3 in the background (or even
sending it to the background with Ctrl-Z + bg) by disabling TTY input
(before it would get stuck when run in background without +set in_tty 0,
 see #215)

While at it, I also added signal handlers for some common crash signals
(SIGILL, SIGABRT, SIGFPE, SIGSEGV) to print a backtrace before exiting
the game (partly based on Yamagi Quake II code).
2019-01-13 07:07:39 +01:00

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include <sys/param.h>
#include <sys/ucontext.h>
#include <unistd.h>
#include <fenv.h>
#include <mach/thread_status.h>
#include <AppKit/AppKit.h>
#include <SDL_main.h>
#include "sys/platform.h"
#include "idlib/Str.h"
#include "framework/Common.h"
#include "sys/posix/posix_public.h"
bool Sys_GetPath(sysPath_t type, idStr &path) {
char buf[MAXPATHLEN];
char *snap;
switch(type) {
case PATH_BASE:
strncpy(buf, [ [ [ NSBundle mainBundle ] bundlePath ] cString ], MAXPATHLEN );
snap = strrchr(buf, '/');
if (snap)
*snap = '\0';
path = buf;
return true;
case PATH_CONFIG:
case PATH_SAVE:
sprintf(buf, "%s/Library/Application Support/dhewm3", [NSHomeDirectory() cString]);
path = buf;
return true;
case PATH_EXE:
strncpy(buf, [ [ [ NSBundle mainBundle ] bundlePath ] cString ], MAXPATHLEN);
path = buf;
return true;
}
return false;
}
/*
===============
Sys_Shutdown
===============
*/
void Sys_Shutdown( void ) {
Posix_Shutdown();
}
/*
================
Sys_GetSystemRam
returns in megabytes
================
*/
int Sys_GetSystemRam( void ) {
SInt32 ramSize;
if ( Gestalt( gestaltPhysicalRAMSize, &ramSize ) == noErr ) {
return ramSize / (1024*1024);
}
else
return 1024;
}
bool OSX_GetCPUIdentification( int& cpuId, bool& oldArchitecture )
{
SInt32 cpu;
Gestalt(gestaltNativeCPUtype, &cpu);
cpuId = cpu;
oldArchitecture = cpuId < gestaltCPU970;
return true;
}
void OSX_GetVideoCard( int& outVendorId, int& outDeviceId )
{
kern_return_t err;
mach_port_t masterPort;
io_iterator_t itThis;
io_service_t service;
outVendorId = -1;
outDeviceId = -1;
// Get a mach port for us and check for errors
err = IOMasterPort(MACH_PORT_NULL, &masterPort);
if(err)
return;
// Grab all the PCI devices out of the registry
err = IOServiceGetMatchingServices(masterPort, IOServiceMatching("IOPCIDevice"), &itThis);
if(err)
return;
// Yank everything out of the iterator
// We could walk through all devices and try to determine the best card. But for now,
// we'll just look at the first card.
while(1)
{
service = IOIteratorNext(itThis);
io_name_t dName;
// Make sure we have a valid service
if(service)
{
// Get the classcode so we know what we're looking at
CFDataRef classCode = (CFDataRef)IORegistryEntryCreateCFProperty(service,CFSTR("class-code"),kCFAllocatorDefault,0);
// Only accept devices that are
// PCI Spec - 0x00030000 is a display device
if((*(UInt32*)CFDataGetBytePtr(classCode) & 0x00ff0000) == 0x00030000)
{
// Get the name of the service (hw)
IORegistryEntryGetName(service, dName);
CFDataRef vendorID, deviceID;
// Get the information for the device we've selected from the list
vendorID = (CFDataRef)IORegistryEntryCreateCFProperty(service, CFSTR("vendor-id"),kCFAllocatorDefault,0);
deviceID = (CFDataRef)IORegistryEntryCreateCFProperty(service, CFSTR("device-id"),kCFAllocatorDefault,0);
outVendorId = *((long*)CFDataGetBytePtr(vendorID));
outDeviceId = *((long*)CFDataGetBytePtr(deviceID));
CFRelease(vendorID);
CFRelease(deviceID);
}
CFRelease(classCode);
// Stop after finding the first device
if (outVendorId != -1)
break;
}
else
break;
}
}
/*
===============
main
===============
*/
int SDL_main( int argc, char *argv[] ) {
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
if (![[NSFileManager defaultManager] changeCurrentDirectoryPath:[[NSBundle mainBundle] resourcePath]])
Sys_Error("Could not access application resources");
Posix_InitSignalHandlers(); // DG: added signal handlers for POSIX platforms
if (argc > 1)
common->Init(argc - 1, &argv[1]);
else
common->Init(0, NULL);
[NSApp activateIgnoringOtherApps:YES];
while (1) {
common->Frame();
// We should think about doing this less frequently than every frame
[pool release];
pool = [[NSAutoreleasePool alloc] init];
}
[pool release];
}