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https://github.com/dhewm/dhewm3.git
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79ad905e05
Excluding 3rd party files.
155 lines
5.1 KiB
C++
155 lines
5.1 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include "MaterialEditor.h"
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#include "MaterialModifier.h"
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#include "MaterialDef.h"
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/**
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* Dictionary representation of a Material Stage.
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*/
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typedef struct {
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idDict stageData;
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bool enabled;
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} MEStage_t;
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/**
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* Dictionary representation of a material.
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*/
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typedef struct {
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idDict materialData;
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idList<MEStage_t*> stages;
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} MEMaterial_t;
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/**
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* Implemented by the edit window that is responsible for modifying the material source text.
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*/
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class SourceModifyOwner {
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public:
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SourceModifyOwner() {};
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virtual ~SourceModifyOwner() {};
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virtual idStr GetSourceText() { return ""; };
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};
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class MaterialDocManager;
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/**
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* Responsible for managing a single material that is being viewed and/or edited.
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*/
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class MaterialDoc {
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public:
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MaterialDocManager* manager;
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idStr name;
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idMaterial* renderMaterial;
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MEMaterial_t editMaterial;
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bool modified;
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bool applyWaiting;
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bool deleted;
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bool sourceModify;
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SourceModifyOwner* sourceModifyOwner;
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public:
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MaterialDoc(void);
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~MaterialDoc(void);
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/**
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* Define the types of stages in a material.
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*/
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enum {
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STAGE_TYPE_NORMAL,
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STAGE_TYPE_SPECIALMAP
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};
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//Initialization Methods
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void SetRenderMaterial(idMaterial* material, bool parseMaterial = true, bool parseRenderMatierial = false);
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//Stage Info Methods
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int GetStageCount();
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int FindStage(int stageType, const char* name);
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MEStage_t GetStage(int stage);
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void EnableStage(int stage, bool enabled);
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void EnableAllStages(bool enabled);
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bool IsStageEnabled(int stage);
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//Get Attributes
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const char* GetAttribute(int stage, const char* attribName, const char* defaultString = "");
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int GetAttributeInt(int stage, const char* attribName, const char* defaultString = "0");
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float GetAttributeFloat(int stage, const char* attribName, const char* defaultString = "0");
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bool GetAttributeBool(int stage, const char* attribName, const char* defaultString = "0");
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//Set Attribute Methods
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void SetAttribute(int stage, const char* attribName, const char* value, bool addUndo = true);
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void SetAttributeInt(int stage, const char* attribName, int value, bool addUndo = true);
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void SetAttributeFloat(int stage, const char* attribName, float value, bool addUndo = true);
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void SetAttributeBool(int stage, const char* attribName, bool value, bool addUndo = true);
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void SetMaterialName(const char* materialName, bool addUndo = true);
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void SetData(int stage, idDict* data);
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//Source Editing Methods
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void SourceModify(SourceModifyOwner* owner);
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bool IsSourceModified();
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void ApplySourceModify(idStr& text);
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const char* GetEditSourceText();
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//Stage Modification Methods
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void AddStage(int stageType, const char* stageName, bool addUndo = true);
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void InsertStage(int stage, int stageType, const char* stageName, bool addUndo = true);
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void RemoveStage(int stage, bool addUndo = true);
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void ClearStages();
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void MoveStage(int from, int to, bool addUndo = true);
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void ApplyMaterialChanges(bool force = false);
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void Save();
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void Delete();
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protected:
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//Internal Notifications
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void OnMaterialChanged();
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//Load Material Methods
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void ParseMaterialText(const char* source);
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void ParseMaterial(idLexer* src);
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void ParseStage(idLexer* src);
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void AddSpecialMapStage(const char* stageName, const char* map);
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bool ParseMaterialDef(idToken* token, idLexer* src, int type, idDict* dict);
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void ClearEditMaterial();
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//Save/Apply Material Methods
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const char* GenerateSourceText();
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void ReplaceSourceText();
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void WriteStage(int stage, idFile_Memory* file);
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void WriteSpecialMapStage(int stage, idFile_Memory* file);
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void WriteMaterialDef(int stage, idFile_Memory* file, int type, int indent);
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};
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