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By writing that info into the demo when recording it (when demos are played back, mylevel.map isn't read, only mylevel.proc, so the worldspawn can't be accessed to get allow_nospecular from there) |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
libs/imgui | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |