dhewm3/neo
dhewg 3d692b58de Prevent assert() while saving and restoring events
The argument size of each event is checked in debug builds
and this change was missing from the x86_64 commits.

Surprisingly this didn't trigger yet with the original game,
only with the mod 'Classic Doom 3'.
2012-01-12 19:05:52 +01:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Prevent assert() while saving and restoring events 2012-01-12 19:05:52 +01:00
framework Port EAX to EFX 2012-01-08 22:04:56 +01:00
game Prevent assert() while saving and restoring events 2012-01-12 19:05:52 +01:00
idlib Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Fix [record|play|time]Demo for x86_64 2012-01-10 22:54:01 +01:00
sound New CVar s_device to choose the audio device to use 2012-01-11 22:52:05 +01:00
sys Fix compilation via scons 2012-01-11 18:56:38 +01:00
tools Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
TypeInfo Get rid of Sys_DefaultCDPath() 2012-01-08 12:24:58 +01:00
ui Fix out of bounds access for buggy UIs 2012-01-12 19:05:51 +01:00
CMakeLists.txt Get rid of ID_MCHECK 2012-01-08 12:24:57 +01:00
SConstruct Get rid of ID_MCHECK 2012-01-08 12:24:57 +01:00