dhewm3/neo
Daniel Gibson 768fdb5707 Load base game's gamelib if mod has no own gamelib
Some mods/mappacks have their own game dir (fs_game) but no own gamelib.
Doom3 defaulted to the base game dll (I think), so we should do the same.

Fixes #44
2012-11-13 23:14:57 +01:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Fix several bugs from iodoom3 bugtracker 2012-07-20 21:08:04 +02:00
framework Load base game's gamelib if mod has no own gamelib 2012-11-13 23:14:57 +01:00
game More logging cleanup 2012-07-20 00:12:55 +02:00
idlib Get rid of precompiled.[h|.cpp] 2012-07-20 00:12:58 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
sound Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
sys Fix freezing of dedicated server window on Windows 2012-11-12 20:18:00 +01:00
tools Disable editor related rendering 2012-07-20 00:13:05 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Silence warnings for removed cvars in ChoiceWindow 2012-07-20 00:12:56 +02:00
CMakeLists.txt Win32: Statically link libgcc and libstdc++ 2012-11-13 23:12:42 +01:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00