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ai
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make d3xp build with Visual Studio 14
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2015-10-11 23:27:42 +02:00 |
anim
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3c96e19610 for d3xp/ - fix miscompilation with gcc 4.5
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2013-01-13 22:37:34 +01:00 |
gamesys
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Added "g_hitEffect" CVar to disable damage effects to the player camera
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2020-05-30 05:23:13 +02:00 |
physics
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Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. (#107)
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2015-02-25 22:01:00 +01:00 |
script
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More logging cleanup
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2012-07-20 00:12:55 +02:00 |
Actor.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Actor.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
AF.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
AF.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
AFEntity.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
AFEntity.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
BrittleFracture.cpp
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Fix "unreachable code" warnings
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2012-01-15 14:13:44 +01:00 |
BrittleFracture.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Camera.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Camera.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
EndLevel.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
EndLevel.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Entity.cpp
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s/ReadLong/ReadInt/ to match the return type
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2012-06-28 13:52:24 +02:00 |
Entity.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Fx.cpp
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s/ReadLong/ReadInt/ to match the return type
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2012-06-28 13:52:24 +02:00 |
Fx.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Game_local.cpp
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Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup)
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2015-09-27 18:12:16 +02:00 |
Game_local.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Game_network.cpp
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s/ReadDeltaLong/ReadDeltaInt/
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2012-06-28 13:52:25 +02:00 |
GameBase.h
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Split Game_local.h
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2011-12-19 23:21:41 +01:00 |
GameEdit.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
GameEdit.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Grabber.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Grabber.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
IK.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
IK.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Item.cpp
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Fix "unreachable code" warnings
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2012-01-15 14:13:44 +01:00 |
Item.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Light.cpp
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s/ReadLong/ReadInt/ to match the return type
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2012-06-28 13:52:24 +02:00 |
Light.h
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Fix -Woverloaded-virtual warnings
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2011-12-22 12:33:27 +01:00 |
Misc.cpp
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Fix "unreachable code" warnings
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2012-01-15 14:13:44 +01:00 |
Misc.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Moveable.cpp
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s/ReadLong/ReadInt/ to match the return type
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2012-06-28 13:52:24 +02:00 |
Moveable.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Mover.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Mover.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
MultiplayerGame.cpp
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s/ReadLong/ReadInt/ to match the return type
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2012-06-28 13:52:24 +02:00 |
MultiplayerGame.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Player.cpp
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Do the cursor/crosshair scaling to 4:3 also when loading savegame
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2018-11-05 04:54:53 +01:00 |
Player.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
PlayerIcon.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
PlayerIcon.h
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Fix all whitespace errors
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2011-12-10 15:35:54 +01:00 |
PlayerView.cpp
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Added "g_hitEffect" CVar to disable damage effects to the player camera
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2020-05-30 05:23:13 +02:00 |
PlayerView.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Projectile.cpp
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s/ReadLong/ReadInt/ to match the return type
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2012-06-28 13:52:24 +02:00 |
Projectile.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Pvs.cpp
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Fix new[]/delete missmatches and memory leaks found by clang's ASAN
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2015-12-17 18:11:03 +01:00 |
Pvs.h
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Rename PVS vars to match their type
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2012-06-28 13:52:26 +02:00 |
SecurityCamera.cpp
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make d3xp build with Visual Studio 14
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2015-10-11 23:27:42 +02:00 |
SecurityCamera.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
SmokeParticles.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
SmokeParticles.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Sound.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Sound.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Target.cpp
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Get rid of ID_DEMO_BUILD
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2012-07-03 21:12:55 +02:00 |
Target.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Trigger.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Trigger.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
Weapon.cpp
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Revert changes for Demo to d3xp/ - Demo only needs game/ code
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2019-01-07 15:06:59 +01:00 |
Weapon.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
WorldSpawn.cpp
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |
WorldSpawn.h
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Untangle the epic precompiled.h mess
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2011-12-19 23:21:47 +01:00 |