mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-30 16:11:11 +00:00
79ad905e05
Excluding 3rd party files.
256 lines
7.5 KiB
C++
256 lines
7.5 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Trace model vs. polygonal model collision detection.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
#include "../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "CollisionModel_local.h"
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Trace through the spatial subdivision
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::TraceTrmThroughNode
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::TraceTrmThroughNode( cm_traceWork_t *tw, cm_node_t *node ) {
|
|
cm_polygonRef_t *pref;
|
|
cm_brushRef_t *bref;
|
|
|
|
// position test
|
|
if ( tw->positionTest ) {
|
|
// if already stuck in solid
|
|
if ( tw->trace.fraction == 0.0f ) {
|
|
return;
|
|
}
|
|
// test if any of the trm vertices is inside a brush
|
|
for ( bref = node->brushes; bref; bref = bref->next ) {
|
|
if ( idCollisionModelManagerLocal::TestTrmVertsInBrush( tw, bref->b ) ) {
|
|
return;
|
|
}
|
|
}
|
|
// if just testing a point we're done
|
|
if ( tw->pointTrace ) {
|
|
return;
|
|
}
|
|
// test if the trm is stuck in any polygons
|
|
for ( pref = node->polygons; pref; pref = pref->next ) {
|
|
if ( idCollisionModelManagerLocal::TestTrmInPolygon( tw, pref->p ) ) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else if ( tw->rotation ) {
|
|
// rotate through all polygons in this leaf
|
|
for ( pref = node->polygons; pref; pref = pref->next ) {
|
|
if ( idCollisionModelManagerLocal::RotateTrmThroughPolygon( tw, pref->p ) ) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// trace through all polygons in this leaf
|
|
for ( pref = node->polygons; pref; pref = pref->next ) {
|
|
if ( idCollisionModelManagerLocal::TranslateTrmThroughPolygon( tw, pref->p ) ) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::TraceThroughAxialBSPTree_r
|
|
================
|
|
*/
|
|
//#define NO_SPATIAL_SUBDIVISION
|
|
|
|
void idCollisionModelManagerLocal::TraceThroughAxialBSPTree_r( cm_traceWork_t *tw, cm_node_t *node, float p1f, float p2f, idVec3 &p1, idVec3 &p2) {
|
|
float t1, t2, offset;
|
|
float frac, frac2;
|
|
float idist;
|
|
idVec3 mid;
|
|
int side;
|
|
float midf;
|
|
|
|
if ( !node ) {
|
|
return;
|
|
}
|
|
|
|
if ( tw->quickExit ) {
|
|
return; // stop immediately
|
|
}
|
|
|
|
if ( tw->trace.fraction <= p1f ) {
|
|
return; // already hit something nearer
|
|
}
|
|
|
|
// if we need to test this node for collisions
|
|
if ( node->polygons || (tw->positionTest && node->brushes) ) {
|
|
// trace through node with collision data
|
|
idCollisionModelManagerLocal::TraceTrmThroughNode( tw, node );
|
|
}
|
|
// if already stuck in solid
|
|
if ( tw->positionTest && tw->trace.fraction == 0.0f ) {
|
|
return;
|
|
}
|
|
// if this is a leaf node
|
|
if ( node->planeType == -1 ) {
|
|
return;
|
|
}
|
|
#ifdef NO_SPATIAL_SUBDIVISION
|
|
idCollisionModelManagerLocal::TraceThroughAxialBSPTree_r( tw, node->children[0], p1f, p2f, p1, p2 );
|
|
idCollisionModelManagerLocal::TraceThroughAxialBSPTree_r( tw, node->children[1], p1f, p2f, p1, p2 );
|
|
return;
|
|
#endif
|
|
// distance from plane for trace start and end
|
|
t1 = p1[node->planeType] - node->planeDist;
|
|
t2 = p2[node->planeType] - node->planeDist;
|
|
// adjust the plane distance appropriately for mins/maxs
|
|
offset = tw->extents[node->planeType];
|
|
// see which sides we need to consider
|
|
if ( t1 >= offset && t2 >= offset ) {
|
|
idCollisionModelManagerLocal::TraceThroughAxialBSPTree_r( tw, node->children[0], p1f, p2f, p1, p2 );
|
|
return;
|
|
}
|
|
|
|
if ( t1 < -offset && t2 < -offset ) {
|
|
idCollisionModelManagerLocal::TraceThroughAxialBSPTree_r( tw, node->children[1], p1f, p2f, p1, p2 );
|
|
return;
|
|
}
|
|
|
|
if ( t1 < t2 ) {
|
|
idist = 1.0f / (t1-t2);
|
|
side = 1;
|
|
frac2 = (t1 + offset) * idist;
|
|
frac = (t1 - offset) * idist;
|
|
} else if (t1 > t2) {
|
|
idist = 1.0f / (t1-t2);
|
|
side = 0;
|
|
frac2 = (t1 - offset) * idist;
|
|
frac = (t1 + offset) * idist;
|
|
} else {
|
|
side = 0;
|
|
frac = 1.0f;
|
|
frac2 = 0.0f;
|
|
}
|
|
|
|
// move up to the node
|
|
if ( frac < 0.0f ) {
|
|
frac = 0.0f;
|
|
}
|
|
else if ( frac > 1.0f ) {
|
|
frac = 1.0f;
|
|
}
|
|
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
|
|
mid[0] = p1[0] + frac*(p2[0] - p1[0]);
|
|
mid[1] = p1[1] + frac*(p2[1] - p1[1]);
|
|
mid[2] = p1[2] + frac*(p2[2] - p1[2]);
|
|
|
|
idCollisionModelManagerLocal::TraceThroughAxialBSPTree_r( tw, node->children[side], p1f, midf, p1, mid );
|
|
|
|
|
|
// go past the node
|
|
if ( frac2 < 0.0f ) {
|
|
frac2 = 0.0f;
|
|
}
|
|
else if ( frac2 > 1.0f ) {
|
|
frac2 = 1.0f;
|
|
}
|
|
|
|
midf = p1f + (p2f - p1f)*frac2;
|
|
|
|
mid[0] = p1[0] + frac2*(p2[0] - p1[0]);
|
|
mid[1] = p1[1] + frac2*(p2[1] - p1[1]);
|
|
mid[2] = p1[2] + frac2*(p2[2] - p1[2]);
|
|
|
|
idCollisionModelManagerLocal::TraceThroughAxialBSPTree_r( tw, node->children[side^1], midf, p2f, mid, p2 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idCollisionModelManagerLocal::TraceThroughModel
|
|
================
|
|
*/
|
|
void idCollisionModelManagerLocal::TraceThroughModel( cm_traceWork_t *tw ) {
|
|
float d;
|
|
int i, numSteps;
|
|
idVec3 start, end;
|
|
idRotation rot;
|
|
|
|
if ( !tw->rotation ) {
|
|
// trace through spatial subdivision and then through leafs
|
|
idCollisionModelManagerLocal::TraceThroughAxialBSPTree_r( tw, tw->model->node, 0, 1, tw->start, tw->end );
|
|
}
|
|
else {
|
|
// approximate the rotation with a series of straight line movements
|
|
// total length covered along circle
|
|
d = tw->radius * DEG2RAD( tw->angle );
|
|
// if more than one step
|
|
if ( d > CIRCLE_APPROXIMATION_LENGTH ) {
|
|
// number of steps for the approximation
|
|
numSteps = (int) (CIRCLE_APPROXIMATION_LENGTH / d);
|
|
// start of approximation
|
|
start = tw->start;
|
|
// trace circle approximation steps through the BSP tree
|
|
for ( i = 0; i < numSteps; i++ ) {
|
|
// calculate next point on approximated circle
|
|
rot.Set( tw->origin, tw->axis, tw->angle * ((float) (i+1) / numSteps) );
|
|
end = start * rot;
|
|
// trace through spatial subdivision and then through leafs
|
|
idCollisionModelManagerLocal::TraceThroughAxialBSPTree_r( tw, tw->model->node, 0, 1, start, end );
|
|
// no need to continue if something was hit already
|
|
if ( tw->trace.fraction < 1.0f ) {
|
|
return;
|
|
}
|
|
start = end;
|
|
}
|
|
}
|
|
else {
|
|
start = tw->start;
|
|
}
|
|
// last step of the approximation
|
|
idCollisionModelManagerLocal::TraceThroughAxialBSPTree_r( tw, tw->model->node, 0, 1, start, tw->end );
|
|
}
|
|
}
|