dhewm3/neo
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
..
cm Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
d3xp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
framework Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
game Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
idlib Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
sound Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
sys Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tools Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
TypeInfo Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Only compile idlib once 2011-12-19 20:20:57 +01:00
SConstruct Get rid of all idAudioHardware implementations 2011-12-14 18:37:03 +01:00