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checking if Z_LARGE64 is defined doesn't make much sense because that is from from zlib which this helps replace.. so on non-windows we always ran into the #define z_off64_t z_off_t case which doesn't give us a 64bit offset on 32bit systems.. Should work better now. fixes #622 |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
libs/imgui | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |