dhewm3/neo
dhewg 6fa12c3a44 Get rid of the NSObject in DOOMController.mm
SDLmain.m does the bulk of the work for us, so get rid of
the DOOMController NSObject, move the quakeMain() contents to
main() and let SDL do its thing.
2012-01-05 00:24:16 +01:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Get rid of Sys_DoPreferences() 2012-01-05 00:24:13 +01:00
game Fix miscompilation with gcc 4.5 2012-01-05 00:21:43 +01:00
idlib Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer R_GetModeInfo() doesn't need to be public on OSX 2012-01-05 00:24:14 +01:00
sound Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
sys Get rid of the NSObject in DOOMController.mm 2012-01-05 00:24:16 +01:00
tools Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Generate an .app bundle for OSX 2012-01-05 00:24:15 +01:00
SConstruct Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00