dhewm3/neo/sys
Daniel Gibson 6eac0540bf Various gamepad improvements
- treat DPad as 4 regular buttons (was already the case mostly, but now
  the code is simpler)
- rename in_invertLook to joy_invertLook and in_useJoystick to
  in_useGamepad and remove unused CVars
- make controller Start button generate K_ESCAPE events, so it can
  always be used to open/close the menu (similar to D3BFG)
- move mousecursor with sticks, A button (south) for left-click,
  B button (east) for right-click (doesn't work in PDA yet)
- removed special handling of K_JOY_BTN_* in idWindow::HandleEvent()
  by generating fake mouse button events for gamepad A/B
  in idUserInterfaceLocal::HandleEvent()
2024-01-16 17:29:30 +01:00
..
aros dhewm3log.txt for AROS 2022-01-16 06:12:51 +01:00
cmake Use stb_vorbis instead of libogg and libvorbis(file) 2021-04-27 20:08:59 +02:00
linux POSIX: log output to save_path/dhewm3log.txt 2022-01-16 06:11:20 +01:00
osx Remove deprecated warnings on mac for cString use. 2022-07-07 22:47:12 +02:00
posix POSIX: log output to save_path/dhewm3log.txt 2022-01-16 06:11:20 +01:00
stub Make window alpha chan opaque on Wayland, fix #426 2022-02-05 16:34:34 +01:00
win32 Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase 2023-02-04 19:34:29 +01:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
doom_icon.h Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
events.cpp Various gamepad improvements 2024-01-16 17:29:30 +01:00
glimp.cpp Make window alpha chan opaque on Wayland, fix #426 2022-02-05 16:34:34 +01:00
platform.h _alloca16(): Use __builtin_alloca_with_align() on GCC 2023-03-28 19:14:29 +02:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h Various gamepad improvements 2024-01-16 17:29:30 +01:00
threads.cpp Fix SDL1.2 build and type of xthreadInfo::threadId 2023-01-16 03:22:01 +01:00