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- treat DPad as 4 regular buttons (was already the case mostly, but now the code is simpler) - rename in_invertLook to joy_invertLook and in_useJoystick to in_useGamepad and remove unused CVars - make controller Start button generate K_ESCAPE events, so it can always be used to open/close the menu (similar to D3BFG) - move mousecursor with sticks, A button (south) for left-click, B button (east) for right-click (doesn't work in PDA yet) - removed special handling of K_JOY_BTN_* in idWindow::HandleEvent() by generating fake mouse button events for gamepad A/B in idUserInterfaceLocal::HandleEvent() |
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.. | ||
aros | ||
cmake | ||
linux | ||
osx | ||
posix | ||
stub | ||
win32 | ||
cpu.cpp | ||
doom_icon.h | ||
events.cpp | ||
glimp.cpp | ||
platform.h | ||
sys_local.cpp | ||
sys_local.h | ||
sys_public.h | ||
threads.cpp |