dhewm3/neo/framework/Session_menu.cpp
Daniel Gibson cdbb526a3b Add Doom3: Phobos to list of mods that need d3xp (STILL UNSUPPORTED!)
Hoping that Team Future eventually fulfills their promise of releasing
the source of the highly praised Phobos mod, I'm adding it to the list.

Currently this is not very useful, but when (if) the phobos source
becomes available I at least won't have to do a new dhewm3 release to
support it (but only provide tfphobos.dll/.so/.dylib).
2022-05-25 06:34:04 +02:00

1666 lines
47 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "idlib/LangDict.h"
#include "framework/async/AsyncNetwork.h"
#include "framework/FileSystem.h"
#include "framework/Console.h"
#include "framework/Game.h"
#include "sound/sound.h"
#include "ui/UserInterface.h"
#include "framework/Session_local.h"
idCVar idSessionLocal::gui_configServerRate( "gui_configServerRate", "0", CVAR_GUI | CVAR_ARCHIVE | CVAR_ROM | CVAR_INTEGER, "" );
// implements the setup for, and commands from, the main menu
/*
==============
idSessionLocal::GetActiveMenu
==============
*/
idUserInterface *idSessionLocal::GetActiveMenu( void ) {
return guiActive;
}
/*
==============
idSessionLocal::StartMainMenu
==============
*/
void idSessionLocal::StartMenu( bool playIntro ) {
if ( guiActive == guiMainMenu ) {
return;
}
if ( readDemo ) {
// if we're playing a demo, esc kills it
UnloadMap();
}
// pause the game sound world
if ( sw != NULL && !sw->IsPaused() ) {
sw->Pause();
}
// start playing the menu sounds
soundSystem->SetPlayingSoundWorld( menuSoundWorld );
SetGUI( guiMainMenu, NULL );
guiMainMenu->HandleNamedEvent( playIntro ? "playIntro" : "noIntro" );
if(fileSystem->HasD3XP()) {
guiMainMenu->SetStateString("game_list", common->GetLanguageDict()->GetString( "#str_07202" ));
} else {
guiMainMenu->SetStateString("game_list", common->GetLanguageDict()->GetString( "#str_07212" ));
}
console->Close();
}
/*
=================
idSessionLocal::SetGUI
=================
*/
void idSessionLocal::SetGUI( idUserInterface *gui, HandleGuiCommand_t handle ) {
guiActive = gui;
guiHandle = handle;
if ( guiMsgRestore ) {
common->DPrintf( "idSessionLocal::SetGUI: cleared an active message box\n" );
guiMsgRestore = NULL;
}
if ( !guiActive ) {
return;
}
if ( guiActive == guiMainMenu ) {
SetSaveGameGuiVars();
SetMainMenuGuiVars();
} else if ( guiActive == guiRestartMenu ) {
SetSaveGameGuiVars();
}
sysEvent_t ev;
memset( &ev, 0, sizeof( ev ) );
ev.evType = SE_NONE;
guiActive->HandleEvent( &ev, com_frameTime );
guiActive->Activate( true, com_frameTime );
}
/*
===============
idSessionLocal::ExitMenu
===============
*/
void idSessionLocal::ExitMenu( void ) {
guiActive = NULL;
// go back to the game sounds
soundSystem->SetPlayingSoundWorld( sw );
// unpause the game sound world
if ( sw != NULL && sw->IsPaused() ) {
sw->UnPause();
}
}
/*
===============
idListSaveGameCompare
===============
*/
ID_INLINE int idListSaveGameCompare( const fileTIME_T *a, const fileTIME_T *b ) {
return b->timeStamp - a->timeStamp;
}
/*
===============
idSessionLocal::GetSaveGameList
===============
*/
void idSessionLocal::GetSaveGameList( idStrList &fileList, idList<fileTIME_T> &fileTimes ) {
int i;
idFileList *files;
// NOTE: no fs_game_base for savegames
idStr game = cvarSystem->GetCVarString( "fs_game" );
if( game.Length() ) {
files = fileSystem->ListFiles( "savegames", ".save", false, false, game );
} else {
files = fileSystem->ListFiles( "savegames", ".save" );
}
fileList = files->GetList();
fileSystem->FreeFileList( files );
for ( i = 0; i < fileList.Num(); i++ ) {
ID_TIME_T timeStamp;
fileSystem->ReadFile( "savegames/" + fileList[i], NULL, &timeStamp );
fileList[i].StripLeading( '/' );
fileList[i].StripFileExtension();
fileTIME_T ft;
ft.index = i;
ft.timeStamp = timeStamp;
fileTimes.Append( ft );
}
fileTimes.Sort( idListSaveGameCompare );
}
/*
===============
idSessionLocal::SetSaveGameGuiVars
===============
*/
void idSessionLocal::SetSaveGameGuiVars( void ) {
int i;
idStr name;
idStrList fileList;
idList<fileTIME_T> fileTimes;
loadGameList.Clear();
fileList.Clear();
fileTimes.Clear();
GetSaveGameList( fileList, fileTimes );
loadGameList.SetNum( fileList.Num() );
for ( i = 0; i < fileList.Num(); i++ ) {
loadGameList[i] = fileList[fileTimes[i].index];
idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
if ( src.LoadFile( va("savegames/%s.txt", loadGameList[i].c_str()) ) ) {
idToken tok;
src.ReadToken( &tok );
name = tok;
} else {
name = loadGameList[i];
}
name += "\t";
idStr date = Sys_TimeStampToStr( fileTimes[i].timeStamp );
name += date;
guiActive->SetStateString( va("loadgame_item_%i", i), name);
}
guiActive->DeleteStateVar( va("loadgame_item_%i", fileList.Num()) );
guiActive->SetStateString( "loadgame_sel_0", "-1" );
guiActive->SetStateString( "loadgame_shot", "guis/assets/blankLevelShot" );
}
/*
===============
idSessionLocal::SetModsMenuGuiVars
===============
*/
void idSessionLocal::SetModsMenuGuiVars( void ) {
int i;
idModList *list = fileSystem->ListMods();
modsList.SetNum( list->GetNumMods() );
// Build the gui list
for ( i = 0; i < list->GetNumMods(); i++ ) {
guiActive->SetStateString( va("modsList_item_%i", i), list->GetDescription( i ) );
modsList[i] = list->GetMod( i );
}
guiActive->DeleteStateVar( va("modsList_item_%i", list->GetNumMods()) );
guiActive->SetStateString( "modsList_sel_0", "-1" );
fileSystem->FreeModList( list );
}
/*
===============
idSessionLocal::SetMainMenuSkin
===============
*/
void idSessionLocal::SetMainMenuSkin( void ) {
// skins
idStr str = cvarSystem->GetCVarString( "mod_validSkins" );
idStr uiSkin = cvarSystem->GetCVarString( "ui_skin" );
idStr skin;
int skinId = 1;
int count = 1;
while ( str.Length() ) {
int n = str.Find( ";" );
if ( n >= 0 ) {
skin = str.Left( n );
str = str.Right( str.Length() - n - 1 );
} else {
skin = str;
str = "";
}
if ( skin.Icmp( uiSkin ) == 0 ) {
skinId = count;
}
count++;
}
for ( int i = 0; i < count; i++ ) {
guiMainMenu->SetStateInt( va( "skin%i", i+1 ), 0 );
}
guiMainMenu->SetStateInt( va( "skin%i", skinId ), 1 );
}
/*
===============
idSessionLocal::SetPbMenuGuiVars
===============
*/
void idSessionLocal::SetPbMenuGuiVars( void ) {
}
/*
===============
idSessionLocal::SetMainMenuGuiVars
===============
*/
void idSessionLocal::SetMainMenuGuiVars( void ) {
guiMainMenu->SetStateString( "serverlist_sel_0", "-1" );
guiMainMenu->SetStateString( "serverlist_selid_0", "-1" );
guiMainMenu->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
// "inetGame" will hold a hand-typed inet address, which is not archived to a cvar
guiMainMenu->SetStateString( "inetGame", "" );
// key bind names
guiMainMenu->SetKeyBindingNames();
// flag for in-game menu
if ( mapSpawned ) {
guiMainMenu->SetStateString( "inGame", IsMultiplayer() ? "2" : "1" );
} else {
guiMainMenu->SetStateString( "inGame", "0" );
}
SetCDKeyGuiVars( );
guiMainMenu->SetStateString( "nightmare", cvarSystem->GetCVarBool( "g_nightmare" ) ? "1" : "0" );
guiMainMenu->SetStateString( "browser_levelshot", "guis/assets/splash/pdtempa" );
SetMainMenuSkin();
// Mods Menu
SetModsMenuGuiVars();
guiMsg->SetStateString( "visible_hasxp", fileSystem->HasD3XP() ? "1" : "0" );
guiMainMenu->SetStateString( "driver_prompt", "0" );
SetPbMenuGuiVars();
}
/*
==============
idSessionLocal::HandleSaveGameMenuCommands
==============
*/
bool idSessionLocal::HandleSaveGameMenuCommand( idCmdArgs &args, int &icmd ) {
const char *cmd = args.Argv(icmd-1);
if ( !idStr::Icmp( cmd, "loadGame" ) ) {
int choice = guiActive->State().GetInt("loadgame_sel_0");
if ( choice >= 0 && choice < loadGameList.Num() ) {
sessLocal.LoadGame( loadGameList[choice] );
}
return true;
}
if ( !idStr::Icmp( cmd, "saveGame" ) ) {
const char *saveGameName = guiActive->State().GetString("saveGameName");
if ( saveGameName && saveGameName[0] ) {
// First see if the file already exists unless they pass '1' to authorize the overwrite
if ( icmd == args.Argc() || atoi(args.Argv( icmd++ )) == 0 ) {
idStr saveFileName = saveGameName;
sessLocal.ScrubSaveGameFileName( saveFileName );
saveFileName = "savegames/" + saveFileName;
saveFileName.SetFileExtension(".save");
idStr game = cvarSystem->GetCVarString( "fs_game" );
idFile *file;
if(game.Length()) {
file = fileSystem->OpenFileRead( saveFileName, true, game );
} else {
file = fileSystem->OpenFileRead( saveFileName );
}
if ( file != NULL ) {
fileSystem->CloseFile( file );
// The file exists, see if it's an autosave
saveFileName.SetFileExtension(".txt");
idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
if ( src.LoadFile( saveFileName ) ) {
idToken tok;
src.ReadToken( &tok ); // Name
src.ReadToken( &tok ); // Map
src.ReadToken( &tok ); // Screenshot
if ( !tok.IsEmpty() ) {
// NOTE: base/ gui doesn't handle that one
guiActive->HandleNamedEvent( "autosaveOverwriteError" );
return true;
}
}
guiActive->HandleNamedEvent( "saveGameOverwrite" );
return true;
}
}
sessLocal.SaveGame( saveGameName );
SetSaveGameGuiVars( );
// DG: select item 0 => select savegame just created (should be on top as it's newest)
guiActive->SetStateInt( "loadgame_sel_0", 0 );
guiActive->StateChanged( com_frameTime );
}
return true;
}
if ( !idStr::Icmp( cmd, "deleteGame" ) ) {
int choice = guiActive->State().GetInt( "loadgame_sel_0" );
if ( choice >= 0 && choice < loadGameList.Num() ) {
fileSystem->RemoveFile( va("savegames/%s.save", loadGameList[choice].c_str()) );
fileSystem->RemoveFile( va("savegames/%s.tga", loadGameList[choice].c_str()) );
fileSystem->RemoveFile( va("savegames/%s.txt", loadGameList[choice].c_str()) );
SetSaveGameGuiVars( );
guiActive->StateChanged( com_frameTime );
}
return true;
}
if ( !idStr::Icmp( cmd, "updateSaveGameInfo" ) ) {
int choice = guiActive->State().GetInt( "loadgame_sel_0" );
if ( choice >= 0 && choice < loadGameList.Num() ) {
const idMaterial *material;
idStr saveName, description, screenshot;
idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
if ( src.LoadFile( va("savegames/%s.txt", loadGameList[choice].c_str()) ) ) {
idToken tok;
src.ReadToken( &tok );
saveName = tok;
src.ReadToken( &tok );
description = tok;
src.ReadToken( &tok );
screenshot = tok;
} else {
saveName = loadGameList[choice];
description = loadGameList[choice];
screenshot = "";
}
if ( screenshot.Length() == 0 ) {
screenshot = va("savegames/%s.tga", loadGameList[choice].c_str());
}
material = declManager->FindMaterial( screenshot );
if ( material ) {
material->ReloadImages( false );
}
guiActive->SetStateString( "loadgame_shot", screenshot );
saveName.RemoveColors();
guiActive->SetStateString( "saveGameName", saveName );
guiActive->SetStateString( "saveGameDescription", description );
ID_TIME_T timeStamp;
fileSystem->ReadFile( va("savegames/%s.save", loadGameList[choice].c_str()), NULL, &timeStamp );
idStr date = Sys_TimeStampToStr(timeStamp);
int tab = date.Find( '\t' );
idStr time = date.Right( date.Length() - tab - 1);
guiActive->SetStateString( "saveGameDate", date.Left( tab ) );
guiActive->SetStateString( "saveGameTime", time );
}
return true;
}
return false;
}
/*
==============
idSessionLocal::HandleRestartMenuCommands
Executes any commands returned by the gui
==============
*/
void idSessionLocal::HandleRestartMenuCommands( const char *menuCommand ) {
// execute the command from the menu
int icmd;
idCmdArgs args;
args.TokenizeString( menuCommand, false );
for( icmd = 0; icmd < args.Argc(); ) {
const char *cmd = args.Argv( icmd++ );
if ( HandleSaveGameMenuCommand( args, icmd ) ) {
continue;
}
if ( !idStr::Icmp( cmd, "restart" ) ) {
if ( !LoadGame( GetAutoSaveName( mapSpawnData.serverInfo.GetString("si_map") ) ) ) {
// If we can't load the autosave then just restart the map
MoveToNewMap( mapSpawnData.serverInfo.GetString("si_map") );
}
continue;
}
if ( !idStr::Icmp( cmd, "quit" ) ) {
ExitMenu();
common->Quit();
return;
}
if ( !idStr::Icmp ( cmd, "exec" ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, args.Argv( icmd++ ) );
continue;
}
if ( !idStr::Icmp( cmd, "play" ) ) {
if ( args.Argc() - icmd >= 1 ) {
idStr snd = args.Argv(icmd++);
sw->PlayShaderDirectly(snd);
}
continue;
}
}
}
/*
==============
idSessionLocal::HandleIntroMenuCommands
Executes any commands returned by the gui
==============
*/
void idSessionLocal::HandleIntroMenuCommands( const char *menuCommand ) {
// execute the command from the menu
int i;
idCmdArgs args;
args.TokenizeString( menuCommand, false );
for( i = 0; i < args.Argc(); ) {
const char *cmd = args.Argv( i++ );
if ( !idStr::Icmp( cmd, "startGame" ) ) {
menuSoundWorld->ClearAllSoundEmitters();
ExitMenu();
continue;
}
if ( !idStr::Icmp( cmd, "play" ) ) {
if ( args.Argc() - i >= 1 ) {
idStr snd = args.Argv(i++);
menuSoundWorld->PlayShaderDirectly(snd);
}
continue;
}
}
}
/*
==============
idSessionLocal::UpdateMPLevelShot
==============
*/
void idSessionLocal::UpdateMPLevelShot( void ) {
char screenshot[ MAX_STRING_CHARS ];
fileSystem->FindMapScreenshot( cvarSystem->GetCVarString( "si_map" ), screenshot, MAX_STRING_CHARS );
guiMainMenu->SetStateString( "current_levelshot", screenshot );
}
// helper function to load a mod (from mods menu)
static void loadMod ( const idStr& modName ) {
// add special case for mods known to need fs_game_base d3xp
static const char* d3xpMods[] = {
// TODO: if there are more mods that need d3xp as base
// (and that are supported by dhewm3), add them here
"d3le", // The Lost Mission
"librecoopd3xp",
// Doom 3: Phobos (they haven't released source yet, so it won't work yet,
// but ain't I ever the optimist..)
"tfphobos"
};
const char* baseMod = "";
for ( int i=0; i < sizeof(d3xpMods)/sizeof(d3xpMods[0]); ++i ) {
if ( modName.Icmp( d3xpMods[i] ) == 0 ) {
baseMod = "d3xp";
break;
}
}
cvarSystem->SetCVarString( "fs_game", modName );
cvarSystem->SetCVarString( "fs_game_base", baseMod );
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "reloadEngine menu\n" );
}
/*
==============
idSessionLocal::HandleMainMenuCommands
Executes any commands returned by the gui
==============
*/
void idSessionLocal::HandleMainMenuCommands( const char *menuCommand ) {
// execute the command from the menu
int icmd;
idCmdArgs args;
args.TokenizeString( menuCommand, false );
for( icmd = 0; icmd < args.Argc(); ) {
const char *cmd = args.Argv( icmd++ );
if ( HandleSaveGameMenuCommand( args, icmd ) ) {
continue;
}
// always let the game know the command is being run
if ( game ) {
game->HandleMainMenuCommands( cmd, guiActive );
}
if ( !idStr::Icmp( cmd, "startGame" ) ) {
cvarSystem->SetCVarInteger( "g_skill", guiMainMenu->State().GetInt( "skill" ) );
if ( icmd < args.Argc() ) {
StartNewGame( args.Argv( icmd++ ) );
} else {
StartNewGame( "game/mars_city1" );
}
// need to do this here to make sure com_frameTime is correct or the gui activates with a time that
// is "however long map load took" time in the past
common->GUIFrame( false, false );
SetGUI( guiIntro, NULL );
guiIntro->StateChanged( com_frameTime, true );
// stop playing the game sounds
soundSystem->SetPlayingSoundWorld( menuSoundWorld );
continue;
}
if ( !idStr::Icmp( cmd, "quit" ) ) {
ExitMenu();
common->Quit();
return;
}
if ( !idStr::Icmp( cmd, "loadMod" ) ) {
int choice = guiActive->State().GetInt( "modsList_sel_0" );
if ( choice >= 0 && choice < modsList.Num() ) {
loadMod( modsList[ choice ] );
}
}
if ( !idStr::Icmp( cmd, "UpdateServers" ) ) {
if ( guiActive->State().GetBool( "lanSet" ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "LANScan" );
} else {
idAsyncNetwork::GetNETServers();
}
continue;
}
if ( !idStr::Icmp( cmd, "RefreshServers" ) ) {
if ( guiActive->State().GetBool( "lanSet" ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "LANScan" );
} else {
idAsyncNetwork::client.serverList.NetScan( );
}
continue;
}
if ( !idStr::Icmp( cmd, "FilterServers" ) ) {
idAsyncNetwork::client.serverList.ApplyFilter( );
continue;
}
if ( !idStr::Icmp( cmd, "sortServerName" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_SERVERNAME );
continue;
}
if ( !idStr::Icmp( cmd, "sortGame" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_GAME );
continue;
}
if ( !idStr::Icmp( cmd, "sortPlayers" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_PLAYERS );
continue;
}
if ( !idStr::Icmp( cmd, "sortPing" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_PING );
continue;
}
if ( !idStr::Icmp( cmd, "sortGameType" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_GAMETYPE );
continue;
}
if ( !idStr::Icmp( cmd, "sortMap" ) ) {
idAsyncNetwork::client.serverList.SetSorting( SORT_MAP );
continue;
}
if ( !idStr::Icmp( cmd, "serverList" ) ) {
idAsyncNetwork::client.serverList.GUIUpdateSelected();
continue;
}
if ( !idStr::Icmp( cmd, "LANConnect" ) ) {
int sel = guiActive->State().GetInt( "serverList_selid_0" );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, va( "Connect %d\n", sel ) );
return;
}
if ( !idStr::Icmp( cmd, "MAPScan" ) ) {
const char *gametype = cvarSystem->GetCVarString( "si_gameType" );
if ( gametype == NULL || *gametype == 0 || idStr::Icmp( gametype, "singleplayer" ) == 0 ) {
gametype = "Deathmatch";
}
int i, num;
idStr si_map = cvarSystem->GetCVarString("si_map");
const idDict *dict;
guiMainMenu_MapList->Clear();
guiMainMenu_MapList->SetSelection( 0 );
num = fileSystem->GetNumMaps();
for ( i = 0; i < num; i++ ) {
dict = fileSystem->GetMapDecl( i );
if ( dict && dict->GetBool( gametype ) ) {
const char *mapName = dict->GetString( "name" );
if ( mapName[ 0 ] == '\0' ) {
mapName = dict->GetString( "path" );
}
mapName = common->GetLanguageDict()->GetString( mapName );
guiMainMenu_MapList->Add( i, mapName );
if ( !si_map.Icmp( dict->GetString( "path" ) ) ) {
guiMainMenu_MapList->SetSelection( guiMainMenu_MapList->Num() - 1 );
}
}
}
i = guiMainMenu_MapList->GetSelection( NULL, 0 );
if ( i >= 0 ) {
dict = fileSystem->GetMapDecl( i);
} else {
dict = NULL;
}
cvarSystem->SetCVarString( "si_map", ( dict ? dict->GetString( "path" ) : "" ) );
// set the current level shot
UpdateMPLevelShot();
continue;
}
if ( !idStr::Icmp( cmd, "click_mapList" ) ) {
int mapNum = guiMainMenu_MapList->GetSelection( NULL, 0 );
const idDict *dict = fileSystem->GetMapDecl( mapNum );
if ( dict ) {
cvarSystem->SetCVarString( "si_map", dict->GetString( "path" ) );
}
UpdateMPLevelShot();
continue;
}
if ( !idStr::Icmp( cmd, "inetConnect" ) ) {
const char *s = guiMainMenu->State().GetString( "inetGame" );
if ( !s || s[0] == 0 ) {
// don't put the menu away if there isn't a valid selection
continue;
}
cmdSystem->BufferCommandText( CMD_EXEC_NOW, va( "connect %s", s ) );
return;
}
if ( !idStr::Icmp( cmd, "startMultiplayer" ) ) {
int dedicated = guiActive->State().GetInt( "dedicated" );
cvarSystem->SetCVarBool( "net_LANServer", guiActive->State().GetBool( "server_type" ) );
if ( gui_configServerRate.GetInteger() > 0 ) {
// guess the best rate for upstream, number of internet clients
if ( gui_configServerRate.GetInteger() == 5 || cvarSystem->GetCVarBool( "net_LANServer" ) ) {
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 25600 );
} else {
// internet players
int n_clients = cvarSystem->GetCVarInteger( "si_maxPlayers" );
if ( !dedicated ) {
n_clients--;
}
int maxclients = 0;
switch ( gui_configServerRate.GetInteger() ) {
case 1:
// 128 kbits
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 8000 );
maxclients = 2;
break;
case 2:
// 256 kbits
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 9500 );
maxclients = 3;
break;
case 3:
// 384 kbits
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 10500 );
maxclients = 4;
break;
case 4:
// 512 and above..
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 14000 );
maxclients = 4;
break;
}
if ( n_clients > maxclients ) {
if ( MessageBox( MSG_OKCANCEL, va( common->GetLanguageDict()->GetString( "#str_04315" ), dedicated ? maxclients : Min( 8, maxclients + 1 ) ), common->GetLanguageDict()->GetString( "#str_04316" ), true, "OK" )[ 0 ] == '\0' ) {
continue;
}
cvarSystem->SetCVarInteger( "si_maxPlayers", dedicated ? maxclients : Min( 8, maxclients + 1 ) );
}
}
}
if ( !dedicated && !cvarSystem->GetCVarBool( "net_LANServer" ) && cvarSystem->GetCVarInteger("si_maxPlayers") > 4 ) {
// "Dedicated server mode is recommended for internet servers with more than 4 players. Continue in listen mode?"
if ( !MessageBox( MSG_YESNO, common->GetLanguageDict()->GetString ( "#str_00100625" ), common->GetLanguageDict()->GetString ( "#str_00100626" ), true, "yes" )[ 0 ] ) {
continue;
}
}
if ( dedicated ) {
cvarSystem->SetCVarInteger( "net_serverDedicated", 1 );
} else {
cvarSystem->SetCVarInteger( "net_serverDedicated", 0 );
}
ExitMenu();
// may trigger a reloadEngine - APPEND
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "SpawnServer\n" );
return;
}
if ( !idStr::Icmp( cmd, "mpSkin")) {
idStr skin;
if ( args.Argc() - icmd >= 1 ) {
skin = args.Argv( icmd++ );
cvarSystem->SetCVarString( "ui_skin", skin );
SetMainMenuSkin();
}
continue;
}
if ( !idStr::Icmp( cmd, "close" ) ) {
// if we aren't in a game, the menu can't be closed
if ( mapSpawned ) {
ExitMenu();
}
continue;
}
if ( !idStr::Icmp( cmd, "resetdefaults" ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "exec default.cfg" );
guiMainMenu->SetKeyBindingNames();
continue;
}
if ( !idStr::Icmp( cmd, "bind" ) ) {
if ( args.Argc() - icmd >= 2 ) {
int key = atoi( args.Argv( icmd++ ) );
idStr bind = args.Argv( icmd++ );
if ( idKeyInput::NumBinds( bind ) >= 2 && !idKeyInput::KeyIsBoundTo( key, bind ) ) {
idKeyInput::UnbindBinding( bind );
}
idKeyInput::SetBinding( key, bind );
guiMainMenu->SetKeyBindingNames();
}
continue;
}
if ( !idStr::Icmp( cmd, "play" ) ) {
if ( args.Argc() - icmd >= 1 ) {
idStr snd = args.Argv( icmd++ );
int channel = 1;
if ( snd.Length() == 1 ) {
channel = atoi( snd );
snd = args.Argv( icmd++ );
}
menuSoundWorld->PlayShaderDirectly( snd, channel );
}
continue;
}
if ( !idStr::Icmp( cmd, "music" ) ) {
if ( args.Argc() - icmd >= 1 ) {
idStr snd = args.Argv( icmd++ );
menuSoundWorld->PlayShaderDirectly( snd, 2 );
}
continue;
}
// triggered from mainmenu or mpmain
if ( !idStr::Icmp( cmd, "sound" ) ) {
idStr vcmd;
if ( args.Argc() - icmd >= 1 ) {
vcmd = args.Argv( icmd++ );
}
if ( !vcmd.Length() || !vcmd.Icmp( "speakers" ) ) {
int old = cvarSystem->GetCVarInteger( "s_numberOfSpeakers" );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "s_restart\n" );
if ( old != cvarSystem->GetCVarInteger( "s_numberOfSpeakers" ) ) {
#ifdef _WIN32
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04142" ), common->GetLanguageDict()->GetString( "#str_04141" ), true );
#else
// a message that doesn't mention the windows control panel
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07230" ), common->GetLanguageDict()->GetString( "#str_04141" ), true );
#endif
}
}
if ( !vcmd.Icmp( "eax" ) ) {
if ( cvarSystem->GetCVarBool( "s_useEAXReverb" ) ) {
int efx = soundSystem->IsEFXAvailable();
switch ( efx ) {
case 1:
// when you restart
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04137" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
break;
case -1:
cvarSystem->SetCVarBool( "s_useEAXReverb", false );
// disabled
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07233" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
break;
case 0:
cvarSystem->SetCVarBool( "s_useEAXReverb", false );
// not available
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07232" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
break;
}
} else {
// when you restart
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04137" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
}
}
if ( !vcmd.Icmp( "drivar" ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "s_restart\n" );
}
continue;
}
if ( !idStr::Icmp( cmd, "video" ) ) {
idStr vcmd;
if ( args.Argc() - icmd >= 1 ) {
vcmd = args.Argv( icmd++ );
}
int oldSpec = com_machineSpec.GetInteger();
if ( idStr::Icmp( vcmd, "low" ) == 0 ) {
com_machineSpec.SetInteger( 0 );
} else if ( idStr::Icmp( vcmd, "medium" ) == 0 ) {
com_machineSpec.SetInteger( 1 );
} else if ( idStr::Icmp( vcmd, "high" ) == 0 ) {
com_machineSpec.SetInteger( 2 );
} else if ( idStr::Icmp( vcmd, "ultra" ) == 0 ) {
com_machineSpec.SetInteger( 3 );
} else if ( idStr::Icmp( vcmd, "recommended" ) == 0 ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "setMachineSpec\n" );
}
if ( oldSpec != com_machineSpec.GetInteger() ) {
guiActive->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
guiActive->StateChanged( com_frameTime );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "execMachineSpec\n" );
}
if ( idStr::Icmp( vcmd, "restart" ) == 0) {
guiActive->HandleNamedEvent( "cvar write render" );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "vid_restart\n" );
}
continue;
}
if ( !idStr::Icmp( cmd, "clearBind" ) ) {
if ( args.Argc() - icmd >= 1 ) {
idKeyInput::UnbindBinding( args.Argv( icmd++ ) );
guiMainMenu->SetKeyBindingNames();
}
continue;
}
// FIXME: obsolete
if ( !idStr::Icmp( cmd, "chatdone" ) ) {
idStr temp = guiActive->State().GetString( "chattext" );
temp += "\r";
guiActive->SetStateString( "chattext", "" );
continue;
}
if ( !idStr::Icmp ( cmd, "exec" ) ) {
//Backup the language so we can restore it after defaults.
idStr lang = cvarSystem->GetCVarString("sys_lang");
cmdSystem->BufferCommandText( CMD_EXEC_NOW, args.Argv( icmd++ ) );
if ( idStr::Icmp( "cvar_restart", args.Argv( icmd - 1 ) ) == 0 ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "exec default.cfg" );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "setMachineSpec\n" );
//Make sure that any r_brightness changes take effect
float bright = cvarSystem->GetCVarFloat("r_brightness");
cvarSystem->SetCVarFloat("r_brightness", 0.0f);
cvarSystem->SetCVarFloat("r_brightness", bright);
//Force user info modified after a reset to defaults
cvarSystem->SetModifiedFlags(CVAR_USERINFO);
guiActive->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
//Restore the language
cvarSystem->SetCVarString("sys_lang", lang);
}
continue;
}
if ( !idStr::Icmp ( cmd, "loadBinds" ) ) {
guiMainMenu->SetKeyBindingNames();
continue;
}
if ( !idStr::Icmp( cmd, "systemCvars" ) ) {
guiActive->HandleNamedEvent( "cvar read render" );
guiActive->HandleNamedEvent( "cvar read sound" );
continue;
}
if ( !idStr::Icmp( cmd, "SetCDKey" ) ) {
// we can't do this from inside the HandleMainMenuCommands code, otherwise the message box stuff gets confused
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "promptKey\n" );
continue;
}
if ( !idStr::Icmp( cmd, "CheckUpdate" ) ) {
idAsyncNetwork::client.SendVersionCheck();
continue;
}
if ( !idStr::Icmp( cmd, "CheckUpdate2" ) ) {
idAsyncNetwork::client.SendVersionCheck( true );
continue;
}
if ( !idStr::Icmp( cmd, "checkKeys" ) ) {
#if ID_ENFORCE_KEY
// not a strict check so you silently auth in the background without bugging the user
if ( !session->CDKeysAreValid( false ) ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "promptKey force" );
cmdSystem->ExecuteCommandBuffer();
}
#endif
continue;
}
// triggered from mainmenu or mpmain
if ( !idStr::Icmp( cmd, "punkbuster" ) ) {
idStr vcmd;
if ( args.Argc() - icmd >= 1 ) {
vcmd = args.Argv( icmd++ );
}
// filtering PB based on enabled/disabled
idAsyncNetwork::client.serverList.ApplyFilter( );
SetPbMenuGuiVars();
continue;
}
}
}
/*
==============
idSessionLocal::HandleChatMenuCommands
Executes any commands returned by the gui
==============
*/
void idSessionLocal::HandleChatMenuCommands( const char *menuCommand ) {
// execute the command from the menu
int i;
idCmdArgs args;
args.TokenizeString( menuCommand, false );
for ( i = 0; i < args.Argc(); ) {
const char *cmd = args.Argv( i++ );
if ( idStr::Icmp( cmd, "chatactive" ) == 0 ) {
//chat.chatMode = CHAT_GLOBAL;
continue;
}
if ( idStr::Icmp( cmd, "chatabort" ) == 0 ) {
//chat.chatMode = CHAT_NONE;
continue;
}
if ( idStr::Icmp( cmd, "netready" ) == 0 ) {
bool b = cvarSystem->GetCVarBool( "ui_ready" );
cvarSystem->SetCVarBool( "ui_ready", !b );
continue;
}
if ( idStr::Icmp( cmd, "netstart" ) == 0 ) {
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "netcommand start\n" );
continue;
}
}
}
/*
==============
idSessionLocal::HandleInGameCommands
Executes any commands returned by the gui
==============
*/
void idSessionLocal::HandleInGameCommands( const char *menuCommand ) {
// execute the command from the menu
idCmdArgs args;
args.TokenizeString( menuCommand, false );
const char *cmd = args.Argv( 0 );
if ( !idStr::Icmp( cmd, "close" ) ) {
if ( guiActive ) {
sysEvent_t ev;
ev.evType = SE_NONE;
guiActive->HandleEvent( &ev, com_frameTime );
guiActive->Activate( false, com_frameTime );
guiActive = NULL;
}
}
}
/*
==============
idSessionLocal::DispatchCommand
==============
*/
void idSessionLocal::DispatchCommand( idUserInterface *gui, const char *menuCommand, bool doIngame ) {
if ( !gui ) {
gui = guiActive;
}
if ( gui == guiMainMenu ) {
HandleMainMenuCommands( menuCommand );
return;
} else if ( gui == guiIntro) {
HandleIntroMenuCommands( menuCommand );
} else if ( gui == guiMsg ) {
HandleMsgCommands( menuCommand );
} else if ( gui == guiTakeNotes ) {
HandleNoteCommands( menuCommand );
} else if ( gui == guiRestartMenu ) {
HandleRestartMenuCommands( menuCommand );
} else if ( game && guiActive && guiActive->State().GetBool( "gameDraw" ) ) {
const char *cmd = game->HandleGuiCommands( menuCommand );
if ( !cmd ) {
guiActive = NULL;
} else if ( idStr::Icmp( cmd, "main" ) == 0 ) {
StartMenu();
} else if ( strstr( cmd, "sound " ) == cmd ) {
// pipe the GUI sound commands not handled by the game to the main menu code
HandleMainMenuCommands( cmd );
}
} else if ( guiHandle ) {
if ( (*guiHandle)( menuCommand ) ) {
return;
}
} else if ( !doIngame ) {
common->DPrintf( "idSessionLocal::DispatchCommand: no dispatch found for command '%s'\n", menuCommand );
}
if ( doIngame ) {
HandleInGameCommands( menuCommand );
}
}
/*
==============
idSessionLocal::MenuEvent
Executes any commands returned by the gui
==============
*/
void idSessionLocal::MenuEvent( const sysEvent_t *event ) {
const char *menuCommand;
if ( guiActive == NULL ) {
return;
}
menuCommand = guiActive->HandleEvent( event, com_frameTime );
if ( !menuCommand || !menuCommand[0] ) {
// If the menu didn't handle the event, and it's a key down event for an F key, run the bind
if ( event->evType == SE_KEY && event->evValue2 == 1 && event->evValue >= K_F1 && event->evValue <= K_F12 ) {
idKeyInput::ExecKeyBinding( event->evValue );
}
return;
}
DispatchCommand( guiActive, menuCommand );
}
/*
=================
idSessionLocal::GuiFrameEvents
=================
*/
void idSessionLocal::GuiFrameEvents() {
const char *cmd;
sysEvent_t ev;
idUserInterface *gui;
// stop generating move and button commands when a local console or menu is active
// running here so SP, async networking and no game all go through it
if ( console->Active() || guiActive ) {
usercmdGen->InhibitUsercmd( INHIBIT_SESSION, true );
} else {
usercmdGen->InhibitUsercmd( INHIBIT_SESSION, false );
}
if ( guiTest ) {
gui = guiTest;
} else if ( guiActive ) {
gui = guiActive;
} else {
return;
}
memset( &ev, 0, sizeof( ev ) );
ev.evType = SE_NONE;
cmd = gui->HandleEvent( &ev, com_frameTime );
if ( cmd && cmd[0] ) {
DispatchCommand( guiActive, cmd );
}
}
/*
=================
idSessionLocal::BoxDialogSanityCheck
=================
*/
bool idSessionLocal::BoxDialogSanityCheck( void ) {
if ( !common->IsInitialized() ) {
common->DPrintf( "message box sanity check: !common->IsInitialized()\n" );
return false;
}
if ( !guiMsg ) {
return false;
}
if ( guiMsgRestore ) {
common->DPrintf( "message box sanity check: recursed\n" );
return false;
}
if ( cvarSystem->GetCVarInteger( "net_serverDedicated" ) ) {
common->DPrintf( "message box sanity check: not compatible with dedicated server\n" );
return false;
}
return true;
}
/*
=================
idSessionLocal::MessageBox
=================
*/
const char* idSessionLocal::MessageBox( msgBoxType_t type, const char *message, const char *title, bool wait, const char *fire_yes, const char *fire_no, bool network ) {
common->DPrintf( "MessageBox: %s - %s\n", title ? title : "", message ? message : "" );
if ( !BoxDialogSanityCheck() ) {
return NULL;
}
guiMsg->SetStateString( "title", title ? title : "" );
guiMsg->SetStateString( "message", message ? message : "" );
if ( type == MSG_WAIT ) {
guiMsg->SetStateString( "visible_msgbox", "0" );
guiMsg->SetStateString( "visible_waitbox", "1" );
} else {
guiMsg->SetStateString( "visible_msgbox", "1" );
guiMsg->SetStateString( "visible_waitbox", "0" );
}
guiMsg->SetStateString( "visible_entry", "0" );
guiMsg->SetStateString( "visible_cdkey", "0" );
switch ( type ) {
case MSG_INFO:
guiMsg->SetStateString( "mid", "" );
guiMsg->SetStateString( "visible_mid", "0" );
guiMsg->SetStateString( "visible_left", "0" );
guiMsg->SetStateString( "visible_right", "0" );
break;
case MSG_OK:
guiMsg->SetStateString( "mid", common->GetLanguageDict()->GetString( "#str_04339" ) );
guiMsg->SetStateString( "visible_mid", "1" );
guiMsg->SetStateString( "visible_left", "0" );
guiMsg->SetStateString( "visible_right", "0" );
break;
case MSG_ABORT:
guiMsg->SetStateString( "mid", common->GetLanguageDict()->GetString( "#str_04340" ) );
guiMsg->SetStateString( "visible_mid", "1" );
guiMsg->SetStateString( "visible_left", "0" );
guiMsg->SetStateString( "visible_right", "0" );
break;
case MSG_OKCANCEL:
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
guiMsg->SetStateString( "visible_mid", "0" );
guiMsg->SetStateString( "visible_left", "1" );
guiMsg->SetStateString( "visible_right", "1" );
break;
case MSG_YESNO:
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04341" ) );
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04342" ) );
guiMsg->SetStateString( "visible_mid", "0" );
guiMsg->SetStateString( "visible_left", "1" );
guiMsg->SetStateString( "visible_right", "1" );
break;
case MSG_PROMPT:
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
guiMsg->SetStateString( "visible_mid", "0" );
guiMsg->SetStateString( "visible_left", "1" );
guiMsg->SetStateString( "visible_right", "1" );
guiMsg->SetStateString( "visible_entry", "1" );
guiMsg->HandleNamedEvent( "Prompt" );
break;
case MSG_CDKEY:
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
guiMsg->SetStateString( "visible_msgbox", "0" );
guiMsg->SetStateString( "visible_cdkey", "1" );
guiMsg->SetStateString( "visible_hasxp", fileSystem->HasD3XP() ? "1" : "0" );
// the current cdkey / xpkey values may have bad/random data in them
// it's best to avoid printing them completely, unless the key is good
if ( cdkey_state == CDKEY_OK ) {
guiMsg->SetStateString( "str_cdkey", cdkey );
guiMsg->SetStateString( "visible_cdchk", "0" );
} else {
guiMsg->SetStateString( "str_cdkey", "" );
guiMsg->SetStateString( "visible_cdchk", "1" );
}
guiMsg->SetStateString( "str_cdchk", "" );
if ( xpkey_state == CDKEY_OK ) {
guiMsg->SetStateString( "str_xpkey", xpkey );
guiMsg->SetStateString( "visible_xpchk", "0" );
} else {
guiMsg->SetStateString( "str_xpkey", "" );
guiMsg->SetStateString( "visible_xpchk", "1" );
}
guiMsg->SetStateString( "str_xpchk", "" );
guiMsg->HandleNamedEvent( "CDKey" );
break;
case MSG_WAIT:
break;
default:
common->Printf( "idSessionLocal::MessageBox: unknown msg box type\n" );
}
msgFireBack[ 0 ] = fire_yes ? fire_yes : "";
msgFireBack[ 1 ] = fire_no ? fire_no : "";
guiMsgRestore = guiActive;
guiActive = guiMsg;
guiMsg->SetCursor( 325, 290 );
guiActive->Activate( true, com_frameTime );
msgRunning = true;
msgRetIndex = -1;
if ( wait ) {
// play one frame ignoring events so we don't get confused by parasite button releases
msgIgnoreButtons = true;
common->GUIFrame( true, network );
msgIgnoreButtons = false;
while ( msgRunning ) {
common->GUIFrame( true, network );
}
if ( msgRetIndex < 0 ) {
// MSG_WAIT and other StopBox calls
return NULL;
}
if ( type == MSG_PROMPT ) {
if ( msgRetIndex == 0 ) {
guiMsg->State().GetString( "str_entry", "", msgFireBack[ 0 ] );
return msgFireBack[ 0 ].c_str();
} else {
return NULL;
}
} else if ( type == MSG_CDKEY ) {
if ( msgRetIndex == 0 ) {
// the visible_ values distinguish looking at a valid key, or editing it
sprintf( msgFireBack[ 0 ], "%1s;%16s;%2s;%1s;%16s;%2s",
guiMsg->State().GetString( "visible_cdchk" ),
guiMsg->State().GetString( "str_cdkey" ),
guiMsg->State().GetString( "str_cdchk" ),
guiMsg->State().GetString( "visible_xpchk" ),
guiMsg->State().GetString( "str_xpkey" ),
guiMsg->State().GetString( "str_xpchk" ) );
return msgFireBack[ 0 ].c_str();
} else {
return NULL;
}
} else {
return msgFireBack[ msgRetIndex ].c_str();
}
}
return NULL;
}
/*
=================
idSessionLocal::DownloadProgressBox
=================
*/
void idSessionLocal::DownloadProgressBox( backgroundDownload_t *bgl, const char *title, int progress_start, int progress_end ) {
int dlnow = 0, dltotal = 0;
int startTime = Sys_Milliseconds();
int lapsed;
idStr sNow, sTotal, sBW, sETA, sMsg;
if ( !BoxDialogSanityCheck() ) {
return;
}
guiMsg->SetStateString( "visible_msgbox", "1" );
guiMsg->SetStateString( "visible_waitbox", "0" );
guiMsg->SetStateString( "visible_entry", "0" );
guiMsg->SetStateString( "visible_cdkey", "0" );
guiMsg->SetStateString( "mid", "Cancel" );
guiMsg->SetStateString( "visible_mid", "1" );
guiMsg->SetStateString( "visible_left", "0" );
guiMsg->SetStateString( "visible_right", "0" );
guiMsg->SetStateString( "title", title );
guiMsg->SetStateString( "message", "Connecting.." );
guiMsgRestore = guiActive;
guiActive = guiMsg;
msgRunning = true;
while ( 1 ) {
while ( msgRunning ) {
common->GUIFrame( true, false );
if ( bgl->completed ) {
guiActive = guiMsgRestore;
guiMsgRestore = NULL;
return;
} else if ( bgl->url.dltotal != dltotal || bgl->url.dlnow != dlnow ) {
dltotal = bgl->url.dltotal;
dlnow = bgl->url.dlnow;
lapsed = Sys_Milliseconds() - startTime;
sNow.BestUnit( "%.2f", dlnow, MEASURE_SIZE );
if ( lapsed > 2000 ) {
sBW.BestUnit( "%.1f", ( 1000.0f * dlnow ) / lapsed, MEASURE_BANDWIDTH );
} else {
sBW = "-- KB/s";
}
if ( dltotal ) {
sTotal.BestUnit( "%.2f", dltotal, MEASURE_SIZE );
if ( lapsed < 2000 ) {
sprintf( sMsg, "%s / %s", sNow.c_str(), sTotal.c_str() );
} else {
sprintf( sETA, "%.0f sec", ( (float)dltotal / (float)dlnow - 1.0f ) * lapsed / 1000 );
sprintf( sMsg, "%s / %s ( %s - %s )", sNow.c_str(), sTotal.c_str(), sBW.c_str(), sETA.c_str() );
}
} else {
if ( lapsed < 2000 ) {
sMsg = sNow;
} else {
sprintf( sMsg, "%s - %s", sNow.c_str(), sBW.c_str() );
}
}
if ( dltotal ) {
guiMsg->SetStateString( "progress", va( "%d", progress_start + dlnow * ( progress_end - progress_start ) / dltotal ) );
} else {
guiMsg->SetStateString( "progress", "0" );
}
guiMsg->SetStateString( "message", sMsg.c_str() );
}
}
// abort was used - tell the downloader and wait till final stop
bgl->url.status = DL_ABORTING;
guiMsg->SetStateString( "title", "Aborting.." );
guiMsg->SetStateString( "visible_mid", "0" );
// continue looping
guiMsgRestore = guiActive;
guiActive = guiMsg;
msgRunning = true;
}
}
/*
=================
idSessionLocal::StopBox
=================
*/
void idSessionLocal::StopBox() {
if ( guiActive == guiMsg ) {
HandleMsgCommands( "stop" );
}
}
/*
=================
idSessionLocal::HandleMsgCommands
=================
*/
void idSessionLocal::HandleMsgCommands( const char *menuCommand ) {
assert( guiActive == guiMsg );
// "stop" works even on first frame
if ( idStr::Icmp( menuCommand, "stop" ) == 0 ) {
// force hiding the current dialog
guiActive = guiMsgRestore;
guiMsgRestore = NULL;
msgRunning = false;
msgRetIndex = -1;
}
if ( msgIgnoreButtons ) {
common->DPrintf( "MessageBox HandleMsgCommands 1st frame ignore\n" );
return;
}
if ( idStr::Icmp( menuCommand, "mid" ) == 0 || idStr::Icmp( menuCommand, "left" ) == 0 ) {
guiActive = guiMsgRestore;
guiMsgRestore = NULL;
msgRunning = false;
msgRetIndex = 0;
DispatchCommand( guiActive, msgFireBack[ 0 ].c_str() );
} else if ( idStr::Icmp( menuCommand, "right" ) == 0 ) {
guiActive = guiMsgRestore;
guiMsgRestore = NULL;
msgRunning = false;
msgRetIndex = 1;
DispatchCommand( guiActive, msgFireBack[ 1 ].c_str() );
}
}
/*
=================
idSessionLocal::HandleNoteCommands
=================
*/
#define NOTEDATFILE "C:/notenumber.dat"
void idSessionLocal::HandleNoteCommands( const char *menuCommand ) {
guiActive = NULL;
if ( idStr::Icmp( menuCommand, "note" ) == 0 && mapSpawned ) {
idFile *file = NULL;
for ( int tries = 0; tries < 10; tries++ ) {
file = fileSystem->OpenExplicitFileRead( NOTEDATFILE );
if ( file != NULL ) {
break;
}
Sys_Sleep( 500 );
}
int noteNumber = 1000;
if ( file ) {
file->Read( &noteNumber, 4 );
fileSystem->CloseFile( file );
}
int i;
idStr str, noteNum, shotName, workName, fileName = "viewnotes/";
idStrList fileList;
const char *severity = NULL;
const char *p = guiTakeNotes->State().GetString( "notefile" );
if ( p == NULL || *p == '\0' ) {
p = cvarSystem->GetCVarString( "ui_name" );
}
bool extended = guiTakeNotes->State().GetBool( "extended" );
if ( extended ) {
if ( guiTakeNotes->State().GetInt( "severity" ) == 1 ) {
severity = "WishList_Viewnotes/";
} else {
severity = "MustFix_Viewnotes/";
}
fileName += severity;
const idDecl *mapDecl = declManager->FindType(DECL_ENTITYDEF, mapSpawnData.serverInfo.GetString( "si_map" ), false );
const idDeclEntityDef *mapInfo = static_cast<const idDeclEntityDef *>(mapDecl);
if ( mapInfo ) {
fileName += mapInfo->dict.GetString( "devname" );
} else {
fileName += mapSpawnData.serverInfo.GetString( "si_map" );
fileName.StripFileExtension();
}
int count = guiTakeNotes->State().GetInt( "person_numsel" );
if ( count == 0 ) {
fileList.Append( fileName + "/Nobody" );
} else {
for ( i = 0; i < count; i++ ) {
int person = guiTakeNotes->State().GetInt( va( "person_sel_%i", i ) );
workName = fileName + "/";
workName += guiTakeNotes->State().GetString( va( "person_item_%i", person ), "Nobody" );
fileList.Append( workName );
}
}
} else {
fileName += "maps/";
fileName += mapSpawnData.serverInfo.GetString( "si_map" );
fileName.StripFileExtension();
fileList.Append( fileName );
}
bool bCon = cvarSystem->GetCVarBool( "con_noPrint" );
cvarSystem->SetCVarBool( "con_noPrint", true );
for ( i = 0; i < fileList.Num(); i++ ) {
workName = fileList[i];
workName += "/";
workName += p;
int workNote = noteNumber;
R_ScreenshotFilename( workNote, workName, shotName );
noteNum = shotName;
noteNum.StripPath();
noteNum.StripFileExtension();
if ( severity && *severity ) {
workName = severity;
workName += "viewNotes";
}
sprintf( str, "recordViewNotes \"%s\" \"%s\" \"%s\"\n", workName.c_str(), noteNum.c_str(), guiTakeNotes->State().GetString( "note" ) );
cmdSystem->BufferCommandText( CMD_EXEC_NOW, str );
cmdSystem->ExecuteCommandBuffer();
UpdateScreen();
renderSystem->TakeScreenshot( renderSystem->GetScreenWidth(), renderSystem->GetScreenHeight(), shotName, 1, NULL );
}
noteNumber++;
for ( int tries = 0; tries < 10; tries++ ) {
file = fileSystem->OpenExplicitFileWrite( "p:/viewnotes/notenumber.dat" );
if ( file != NULL ) {
break;
}
Sys_Sleep( 500 );
}
if ( file ) {
file->Write( &noteNumber, 4 );
fileSystem->CloseFile( file );
}
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "closeViewNotes\n" );
cvarSystem->SetCVarBool( "con_noPrint", bCon );
}
}
/*
===============
idSessionLocal::SetCDKeyGuiVars
===============
*/
void idSessionLocal::SetCDKeyGuiVars( void ) {
if ( !guiMainMenu ) {
return;
}
guiMainMenu->SetStateString( "str_d3key_state", common->GetLanguageDict()->GetString( va( "#str_071%d", 86 + cdkey_state ) ) );
guiMainMenu->SetStateString( "str_xpkey_state", common->GetLanguageDict()->GetString( va( "#str_071%d", 86 + xpkey_state ) ) );
}