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* r_mode defaults to 5 (1024x768), I think that's more sane than 640x480 * r_fullscreen defaults to 0 (=> windowed mode) because fullscreen in the wrong resolution sucks.. let people do their initial configuration in windowed mode * r_swapInterval defaults to 1 (=> VSync active by default) because that makes the game feel more smooth and most PCs should be able to 60fps in this 11years old game anyway * s_useEAXReverb defaults to 1 (=> use EAX/EFX effects by default), because OpenAL-soft supports them on all platforms/hardware and if for some reason the used OpenAL implementation doesn't support it, it's deactivated automatically anyway. All these things can be configured in the Options Menu. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in |