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thanks to https://community.khronos.org/t/cannot-read-from-depth-buffer-in-fs/76169/8 apparently the default doom3 texture filter was something using mipmaps, which doesn't work so well for textures without mipmaps.. no idea why those two lines in idImage::CopyDepthbuffer() were commented out, but they're needed (and also un-commented in TDM, I just missed that when merging -_-) |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
libs/imgui | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |