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For some reason MSVCs integrated CMake doesn't set CMAKE_GENERATOR_PLATFORM so my CPU arch detection magic in CMakeLists.txt didn't work in that case.. Now (when using MSVC) the CPU architecture (D3_ARCH) is set in neo/sys/platform.h instead. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |