dhewm3/neo
Daniel Gibson 6940d7f678 Fix build with Visual Studio's builtin CMake support
For some reason MSVCs integrated CMake doesn't set CMAKE_GENERATOR_PLATFORM
so my CPU arch detection magic in CMakeLists.txt didn't work in that case..
Now (when using MSVC) the CPU architecture (D3_ARCH) is set in
neo/sys/platform.h instead.
2022-12-31 02:01:52 +01:00
..
cm Work around assertion in alphalabs4, fix #409 2022-05-16 05:43:47 +02:00
d3xp StartSoundShader() event: special-case for soundName "", refs #494 2022-10-31 03:20:57 +01:00
framework Bump version to 1.5.3pre 2022-10-22 20:57:48 +02:00
game Fix typo in game/Weapon.cpp from "Fix renderlights ..." commit 2022-12-31 02:00:30 +01:00
idlib Add D3_(v)snprintfC99() for C99-compatible implementations 2022-01-10 04:06:54 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Fix some ubsan warnings 2022-11-06 03:09:05 +01:00
sound Fix scaling down volume of all sounds, #179 #326 2022-12-31 02:00:30 +01:00
sys Fix build with Visual Studio's builtin CMake support 2022-12-31 02:01:52 +01:00
tools Fix crash in Radiant Model Preview Dialog, fix #496 2022-10-22 20:47:33 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Add absolute mouse mode and refactor mouse grabbing code 2022-01-10 00:46:32 +01:00
CMakeLists.txt Fix build with Visual Studio's builtin CMake support 2022-12-31 02:01:52 +01:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00