.. |
cmake
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Add FindSDL2.cmake for SDL2
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2012-07-20 16:43:39 +02:00 |
linux
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Linux: Fix fallback to look for gamedata in /usr/local/games/doom3/
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2015-09-30 15:07:51 +02:00 |
osx
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Add SDL2 support to sys/osx/DOOMController.mm
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2012-07-20 17:41:40 +02:00 |
posix
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make "./dhewm3 +set in_tty 0" actually work
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2015-09-27 18:14:06 +02:00 |
stub
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Fix dedicated server for Windows
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2012-11-12 20:18:00 +01:00 |
win32
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Fix input on Windows with SDL2 (fix #100)
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2015-09-28 15:35:57 +02:00 |
cpu.cpp
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Fix sys/cpu.cpp for msvc 64bit
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2012-07-06 01:06:59 +02:00 |
doom_icon.h
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Window Icon, make in_nograb work with SDL2
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2015-03-02 00:03:30 +01:00 |
events.cpp
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no allocation per SDL_TEXTINPUT event
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2015-09-30 15:41:14 +02:00 |
glimp.cpp
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Window Icon, make in_nograb work with SDL2
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2015-03-02 00:03:30 +01:00 |
platform.h
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Remove all OS specific gamepak code
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2012-07-04 02:18:48 +02:00 |
sys_local.cpp
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Get rid of Sys_FPU_StackIsEmpty()
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2012-07-06 01:06:53 +02:00 |
sys_local.h
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Get rid of Sys_FPU_StackIsEmpty()
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2012-07-06 01:06:53 +02:00 |
sys_public.h
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Get rid of Sys_SetFatalError()
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2012-07-06 01:24:25 +02:00 |
threads.cpp
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Add SDL2 support in sys/threads.cpp
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2012-07-20 17:34:33 +02:00 |