dhewm3/neo
Daniel Gibson 66f7b6aa87 no allocation per SDL_TEXTINPUT event
those event have a max size (SDL_TEXTINPUTEVENT_TEXT_SIZE) so we can
just use a static buffer.
2015-09-30 15:41:14 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
framework Shift+Escape should also open the console 2015-09-27 21:09:19 +02:00
game Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
idlib Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Change default values for some video and sound (EAX) CVars 2015-09-29 21:14:45 +02:00
sound Change default values for some video and sound (EAX) CVars 2015-09-29 21:14:45 +02:00
sys no allocation per SDL_TEXTINPUT event 2015-09-30 15:41:14 +02:00
tools Fix Windows Build with SDL2 2015-09-28 04:02:33 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Nasty hack to show more default resolutions in menu 2015-09-28 16:01:18 +02:00
CMakeLists.txt Prepare for 1.4.0 release, make SDL2 default, update README 2015-09-27 03:08:30 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00