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12fa3eb814
It corrupted the stack when called with buffers allocated on the stack and numSamples that are not a multiple of four, apparently, by writing 4 floats too many, at least in the 22KHz Stereo case.. This caused the crash described in https://github.com/dhewm/dhewm3/issues/303#issuecomment-678809662 Now it just uses the generic C code, like all platforms besides MSVC/x86 already do.
149 lines
11 KiB
C++
149 lines
11 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __MATH_SIMD_SSE_H__
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#define __MATH_SIMD_SSE_H__
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#include "idlib/math/Simd_MMX.h"
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/*
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===============================================================================
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SSE implementation of idSIMDProcessor
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===============================================================================
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*/
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class idSIMD_SSE : public idSIMD_MMX {
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public:
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#if defined(__GNUC__) && defined(__SSE__)
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using idSIMD_MMX::Dot;
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using idSIMD_MMX::MinMax;
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virtual const char * VPCALL GetName( void ) const;
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virtual void VPCALL Dot( float *dst, const idPlane &constant,const idDrawVert *src, const int count );
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virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int *indexes, const int count );
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virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idPlane *src, const int count );
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#elif defined(_MSC_VER) && defined(_M_IX86)
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virtual const char * VPCALL GetName( void ) const;
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virtual void VPCALL Add( float *dst, const float constant, const float *src, const int count );
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virtual void VPCALL Add( float *dst, const float *src0, const float *src1, const int count );
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virtual void VPCALL Sub( float *dst, const float constant, const float *src, const int count );
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virtual void VPCALL Sub( float *dst, const float *src0, const float *src1, const int count );
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virtual void VPCALL Mul( float *dst, const float constant, const float *src, const int count );
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virtual void VPCALL Mul( float *dst, const float *src0, const float *src1, const int count );
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virtual void VPCALL Div( float *dst, const float constant, const float *src, const int count );
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virtual void VPCALL Div( float *dst, const float *src0, const float *src1, const int count );
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virtual void VPCALL MulAdd( float *dst, const float constant, const float *src, const int count );
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virtual void VPCALL MulAdd( float *dst, const float *src0, const float *src1, const int count );
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virtual void VPCALL MulSub( float *dst, const float constant, const float *src, const int count );
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virtual void VPCALL MulSub( float *dst, const float *src0, const float *src1, const int count );
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virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idVec3 *src, const int count );
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virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idPlane *src, const int count );
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virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idDrawVert *src, const int count );
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virtual void VPCALL Dot( float *dst, const idPlane &constant,const idVec3 *src, const int count );
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virtual void VPCALL Dot( float *dst, const idPlane &constant,const idPlane *src, const int count );
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virtual void VPCALL Dot( float *dst, const idPlane &constant,const idDrawVert *src, const int count );
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virtual void VPCALL Dot( float *dst, const idVec3 *src0, const idVec3 *src1, const int count );
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virtual void VPCALL Dot( float &dot, const float *src1, const float *src2, const int count );
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virtual void VPCALL CmpGT( byte *dst, const float *src0, const float constant, const int count );
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virtual void VPCALL CmpGT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
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virtual void VPCALL CmpGE( byte *dst, const float *src0, const float constant, const int count );
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virtual void VPCALL CmpGE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
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virtual void VPCALL CmpLT( byte *dst, const float *src0, const float constant, const int count );
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virtual void VPCALL CmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
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virtual void VPCALL CmpLE( byte *dst, const float *src0, const float constant, const int count );
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virtual void VPCALL CmpLE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
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virtual void VPCALL MinMax( float &min, float &max, const float *src, const int count );
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virtual void VPCALL MinMax( idVec2 &min, idVec2 &max, const idVec2 *src, const int count );
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virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idVec3 *src, const int count );
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virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int count );
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virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int *indexes, const int count );
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virtual void VPCALL Clamp( float *dst, const float *src, const float min, const float max, const int count );
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virtual void VPCALL ClampMin( float *dst, const float *src, const float min, const int count );
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virtual void VPCALL ClampMax( float *dst, const float *src, const float max, const int count );
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virtual void VPCALL Zero16( float *dst, const int count );
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virtual void VPCALL Negate16( float *dst, const int count );
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virtual void VPCALL Copy16( float *dst, const float *src, const int count );
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virtual void VPCALL Add16( float *dst, const float *src1, const float *src2, const int count );
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virtual void VPCALL Sub16( float *dst, const float *src1, const float *src2, const int count );
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virtual void VPCALL Mul16( float *dst, const float *src1, const float constant, const int count );
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virtual void VPCALL AddAssign16( float *dst, const float *src, const int count );
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virtual void VPCALL SubAssign16( float *dst, const float *src, const int count );
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virtual void VPCALL MulAssign16( float *dst, const float constant, const int count );
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virtual void VPCALL MatX_MultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
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virtual void VPCALL MatX_MultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
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virtual void VPCALL MatX_MultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
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virtual void VPCALL MatX_TransposeMultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
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virtual void VPCALL MatX_TransposeMultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
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virtual void VPCALL MatX_TransposeMultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
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virtual void VPCALL MatX_MultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 );
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virtual void VPCALL MatX_TransposeMultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 );
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virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 );
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virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n );
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virtual bool VPCALL MatX_LDLTFactor( idMatX &mat, idVecX &invDiag, const int n );
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virtual void VPCALL BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints );
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virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints );
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virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints );
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virtual void VPCALL TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint );
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virtual void VPCALL UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint );
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virtual void VPCALL TransformVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *weights, const int *index, const int numWeights );
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virtual void VPCALL TracePointCull( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const idDrawVert *verts, const int numVerts );
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virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts );
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virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const idDrawVert *verts, const int numVerts );
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virtual void VPCALL DeriveTriPlanes( idPlane *planes, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
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virtual void VPCALL DeriveTangents( idPlane *planes, idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
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virtual void VPCALL DeriveUnsmoothedTangents( idDrawVert *verts, const dominantTri_s *dominantTris, const int numVerts );
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virtual void VPCALL NormalizeTangents( idDrawVert *verts, const int numVerts );
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virtual void VPCALL CreateTextureSpaceLightVectors( idVec3 *lightVectors, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
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virtual void VPCALL CreateSpecularTextureCoords( idVec4 *texCoords, const idVec3 &lightOrigin, const idVec3 &viewOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
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virtual int VPCALL CreateShadowCache( idVec4 *vertexCache, int *vertRemap, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts );
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virtual int VPCALL CreateVertexProgramShadowCache( idVec4 *vertexCache, const idDrawVert *verts, const int numVerts );
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virtual void VPCALL UpSamplePCMTo44kHz( float *dest, const short *pcm, const int numSamples, const int kHz, const int numChannels );
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// DG: the following is broken at least in the 22KHz Stereo case with numSamples % 4 != 0 (writes 4 floats too much which can destroy the stack), so let's not use it anymore.
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//virtual void VPCALL UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels );
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virtual void VPCALL MixSoundTwoSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
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virtual void VPCALL MixSoundTwoSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
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virtual void VPCALL MixSoundSixSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] );
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virtual void VPCALL MixSoundSixSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] );
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virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples );
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#endif
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};
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#endif /* !__MATH_SIMD_SSE_H__ */
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