dhewm3/neo/tools/compilers/dmap/ubrush.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

708 lines
13 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "tools/compilers/dmap/dmap.h"
int c_active_brushes;
int c_nodes;
// if a brush just barely pokes onto the other side,
// let it slide by without chopping
#define PLANESIDE_EPSILON 0.001
//0.1
/*
================
CountBrushList
================
*/
int CountBrushList (uBrush_t *brushes)
{
int c;
c = 0;
for ( ; brushes ; brushes = brushes->next)
c++;
return c;
}
int BrushSizeForSides( int numsides ) {
int c;
// allocate a structure with a variable number of sides at the end
// c = (int)&(((uBrush_t *)0)->sides[numsides]); // bounds checker complains about this
c = sizeof( uBrush_t ) + sizeof( side_t ) * (numsides - 6);
return c;
}
/*
================
AllocBrush
================
*/
uBrush_t *AllocBrush (int numsides)
{
uBrush_t *bb;
int c;
c = BrushSizeForSides( numsides );
bb = (uBrush_t *)Mem_Alloc(c);
memset (bb, 0, c);
c_active_brushes++;
return bb;
}
/*
================
FreeBrush
================
*/
void FreeBrush (uBrush_t *brushes)
{
int i;
for ( i = 0 ; i < brushes->numsides ; i++ ) {
if ( brushes->sides[i].winding ) {
delete brushes->sides[i].winding;
}
if ( brushes->sides[i].visibleHull ) {
delete brushes->sides[i].visibleHull;
}
}
Mem_Free (brushes);
c_active_brushes--;
}
/*
================
FreeBrushList
================
*/
void FreeBrushList (uBrush_t *brushes)
{
uBrush_t *next;
for ( ; brushes ; brushes = next)
{
next = brushes->next;
FreeBrush (brushes);
}
}
/*
==================
CopyBrush
Duplicates the brush, the sides, and the windings
==================
*/
uBrush_t *CopyBrush (uBrush_t *brush)
{
uBrush_t *newbrush;
int size;
int i;
size = BrushSizeForSides( brush->numsides );
newbrush = AllocBrush (brush->numsides);
memcpy (newbrush, brush, size);
for (i=0 ; i<brush->numsides ; i++)
{
if (brush->sides[i].winding)
newbrush->sides[i].winding = brush->sides[i].winding->Copy();
}
return newbrush;
}
/*
================
DrawBrushList
================
*/
void DrawBrushList (uBrush_t *brush)
{
int i;
side_t *s;
GLS_BeginScene ();
for ( ; brush ; brush=brush->next)
{
for (i=0 ; i<brush->numsides ; i++)
{
s = &brush->sides[i];
if (!s->winding)
continue;
GLS_Winding (s->winding, 0);
}
}
GLS_EndScene ();
}
/*
=============
PrintBrush
=============
*/
void PrintBrush (uBrush_t *brush)
{
int i;
common->Printf( "brush: %p\n", brush );
for ( i=0;i<brush->numsides ; i++ ) {
brush->sides[i].winding->Print();
common->Printf ("\n");
}
}
/*
==================
BoundBrush
Sets the mins/maxs based on the windings
returns false if the brush doesn't enclose a valid volume
==================
*/
bool BoundBrush (uBrush_t *brush) {
int i, j;
idWinding *w;
brush->bounds.Clear();
for ( i = 0; i < brush->numsides; i++ ) {
w = brush->sides[i].winding;
if (!w)
continue;
for ( j = 0; j < w->GetNumPoints(); j++ )
brush->bounds.AddPoint( (*w)[j].ToVec3() );
}
for ( i = 0; i < 3; i++ ) {
if (brush->bounds[0][i] < MIN_WORLD_COORD || brush->bounds[1][i] > MAX_WORLD_COORD
|| brush->bounds[0][i] >= brush->bounds[1][i] ) {
return false;
}
}
return true;
}
/*
==================
CreateBrushWindings
makes basewindigs for sides and mins / maxs for the brush
returns false if the brush doesn't enclose a valid volume
==================
*/
bool CreateBrushWindings (uBrush_t *brush) {
int i, j;
idWinding *w;
idPlane *plane;
side_t *side;
for ( i = 0; i < brush->numsides; i++ ) {
side = &brush->sides[i];
plane = &dmapGlobals.mapPlanes[side->planenum];
w = new idWinding( *plane );
for ( j = 0; j < brush->numsides && w; j++ ) {
if ( i == j ) {
continue;
}
if ( brush->sides[j].planenum == ( brush->sides[i].planenum ^ 1 ) ) {
continue; // back side clipaway
}
plane = &dmapGlobals.mapPlanes[brush->sides[j].planenum^1];
w = w->Clip( *plane, 0 );//CLIP_EPSILON);
}
if ( side->winding ) {
delete side->winding;
}
side->winding = w;
}
return BoundBrush( brush );
}
/*
==================
BrushFromBounds
Creates a new axial brush
==================
*/
uBrush_t *BrushFromBounds( const idBounds &bounds ) {
uBrush_t *b;
int i;
idPlane plane;
b = AllocBrush (6);
b->numsides = 6;
for (i=0 ; i<3 ; i++) {
plane[0] = plane[1] = plane[2] = 0;
plane[i] = 1;
plane[3] = -bounds[1][i];
b->sides[i].planenum = FindFloatPlane( plane );
plane[i] = -1;
plane[3] = bounds[0][i];
b->sides[3+i].planenum = FindFloatPlane( plane );
}
CreateBrushWindings (b);
return b;
}
/*
==================
BrushVolume
==================
*/
float BrushVolume (uBrush_t *brush) {
int i;
idWinding *w;
idVec3 corner;
float d, area, volume;
idPlane *plane;
if (!brush)
return 0;
// grab the first valid point as the corner
w = NULL;
for ( i = 0; i < brush->numsides; i++ ) {
w = brush->sides[i].winding;
if (w)
break;
}
if (!w) {
return 0;
}
VectorCopy ( (*w)[0], corner);
// make tetrahedrons to all other faces
volume = 0;
for ( ; i < brush->numsides; i++ )
{
w = brush->sides[i].winding;
if (!w)
continue;
plane = &dmapGlobals.mapPlanes[brush->sides[i].planenum];
d = -plane->Distance( corner );
area = w->GetArea();
volume += d * area;
}
volume /= 3;
return volume;
}
/*
==================
WriteBspBrushMap
FIXME: use new brush format
==================
*/
void WriteBspBrushMap( const char *name, uBrush_t *list ) {
idFile * f;
side_t * s;
int i;
idWinding * w;
common->Printf ("writing %s\n", name);
f = fileSystem->OpenFileWrite( name );
if ( !f ) {
common->Error( "Can't write %s\b", name);
}
f->Printf( "{\n\"classname\" \"worldspawn\"\n" );
for ( ; list ; list=list->next )
{
f->Printf( "{\n" );
for (i=0,s=list->sides ; i<list->numsides ; i++,s++)
{
w = new idWinding( dmapGlobals.mapPlanes[s->planenum] );
f->Printf ("( %i %i %i ) ", (int)(*w)[0][0], (int)(*w)[0][1], (int)(*w)[0][2]);
f->Printf ("( %i %i %i ) ", (int)(*w)[1][0], (int)(*w)[1][1], (int)(*w)[1][2]);
f->Printf ("( %i %i %i ) ", (int)(*w)[2][0], (int)(*w)[2][1], (int)(*w)[2][2]);
f->Printf ("notexture 0 0 0 1 1\n" );
delete w;
}
f->Printf ("}\n");
}
f->Printf ("}\n");
fileSystem->CloseFile(f);
}
//=====================================================================================
/*
====================
FilterBrushIntoTree_r
====================
*/
int FilterBrushIntoTree_r( uBrush_t *b, node_t *node ) {
uBrush_t *front, *back;
int c;
if ( !b ) {
return 0;
}
// add it to the leaf list
if ( node->planenum == PLANENUM_LEAF ) {
b->next = node->brushlist;
node->brushlist = b;
// classify the leaf by the structural brush
if ( b->opaque ) {
node->opaque = true;
}
return 1;
}
// split it by the node plane
SplitBrush ( b, node->planenum, &front, &back );
FreeBrush( b );
c = 0;
c += FilterBrushIntoTree_r( front, node->children[0] );
c += FilterBrushIntoTree_r( back, node->children[1] );
return c;
}
/*
=====================
FilterBrushesIntoTree
Mark the leafs as opaque and areaportals and put brush
fragments in each leaf so portal surfaces can be matched
to materials
=====================
*/
void FilterBrushesIntoTree( uEntity_t *e ) {
primitive_t *prim;
uBrush_t *b, *newb;
int r;
int c_unique, c_clusters;
common->Printf( "----- FilterBrushesIntoTree -----\n");
c_unique = 0;
c_clusters = 0;
for ( prim = e->primitives ; prim ; prim = prim->next ) {
b = prim->brush;
if ( !b ) {
continue;
}
c_unique++;
newb = CopyBrush( b );
r = FilterBrushIntoTree_r( newb, e->tree->headnode );
c_clusters += r;
}
common->Printf( "%5i total brushes\n", c_unique );
common->Printf( "%5i cluster references\n", c_clusters );
}
/*
================
AllocTree
================
*/
tree_t *AllocTree (void)
{
tree_t *tree;
tree = (tree_t *)Mem_Alloc(sizeof(*tree));
memset (tree, 0, sizeof(*tree));
tree->bounds.Clear();
return tree;
}
/*
================
AllocNode
================
*/
node_t *AllocNode (void)
{
node_t *node;
node = (node_t *)Mem_Alloc(sizeof(*node));
memset (node, 0, sizeof(*node));
return node;
}
//============================================================
/*
==================
BrushMostlyOnSide
==================
*/
int BrushMostlyOnSide (uBrush_t *brush, idPlane &plane) {
int i, j;
idWinding *w;
float d, max;
int side;
max = 0;
side = PSIDE_FRONT;
for ( i = 0; i < brush->numsides; i++ ) {
w = brush->sides[i].winding;
if (!w)
continue;
for ( j = 0; j < w->GetNumPoints(); j++ )
{
d = plane.Distance( (*w)[j].ToVec3() );
if (d > max)
{
max = d;
side = PSIDE_FRONT;
}
if (-d > max)
{
max = -d;
side = PSIDE_BACK;
}
}
}
return side;
}
/*
================
SplitBrush
Generates two new brushes, leaving the original
unchanged
================
*/
void SplitBrush (uBrush_t *brush, int planenum, uBrush_t **front, uBrush_t **back) {
uBrush_t *b[2];
int i, j;
idWinding *w, *cw[2], *midwinding;
side_t *s, *cs;
float d, d_front, d_back;
*front = *back = NULL;
idPlane &plane = dmapGlobals.mapPlanes[planenum];
// check all points
d_front = d_back = 0;
for ( i = 0; i < brush->numsides; i++ )
{
w = brush->sides[i].winding;
if (!w) {
continue;
}
for ( j = 0; j < w->GetNumPoints(); j++ ) {
d = plane.Distance( (*w)[j].ToVec3() );
if (d > 0 && d > d_front)
d_front = d;
if (d < 0 && d < d_back)
d_back = d;
}
}
if (d_front < 0.1) // PLANESIDE_EPSILON)
{ // only on back
*back = CopyBrush( brush );
return;
}
if (d_back > -0.1) // PLANESIDE_EPSILON)
{ // only on front
*front = CopyBrush( brush );
return;
}
// create a new winding from the split plane
w = new idWinding( plane );
for ( i = 0; i < brush->numsides && w; i++ ) {
idPlane &plane2 = dmapGlobals.mapPlanes[brush->sides[i].planenum ^ 1];
w = w->Clip( plane2, 0 ); // PLANESIDE_EPSILON);
}
if ( !w || w->IsTiny() ) {
// the brush isn't really split
int side;
side = BrushMostlyOnSide( brush, plane );
if (side == PSIDE_FRONT)
*front = CopyBrush (brush);
if (side == PSIDE_BACK)
*back = CopyBrush (brush);
return;
}
if ( w->IsHuge() ) {
common->Printf ("WARNING: huge winding\n");
}
midwinding = w;
// split it for real
for ( i = 0; i < 2; i++ ) {
b[i] = AllocBrush (brush->numsides+1);
memcpy( b[i], brush, sizeof( uBrush_t ) - sizeof( brush->sides ) );
b[i]->numsides = 0;
b[i]->next = NULL;
b[i]->original = brush->original;
}
// split all the current windings
for ( i = 0; i < brush->numsides; i++ ) {
s = &brush->sides[i];
w = s->winding;
if (!w)
continue;
w->Split( plane, 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1] );
for ( j = 0; j < 2; j++ ) {
if ( !cw[j] ) {
continue;
}
/*
if ( cw[j]->IsTiny() )
{
delete cw[j];
continue;
}
*/
cs = &b[j]->sides[b[j]->numsides];
b[j]->numsides++;
*cs = *s;
cs->winding = cw[j];
}
}
// see if we have valid polygons on both sides
for (i=0 ; i<2 ; i++)
{
if ( !BoundBrush (b[i]) ) {
break;
}
if ( b[i]->numsides < 3 )
{
FreeBrush (b[i]);
b[i] = NULL;
}
}
if ( !(b[0] && b[1]) )
{
if (!b[0] && !b[1])
common->Printf ("split removed brush\n");
else
common->Printf ("split not on both sides\n");
if (b[0])
{
FreeBrush (b[0]);
*front = CopyBrush (brush);
}
if (b[1])
{
FreeBrush (b[1]);
*back = CopyBrush (brush);
}
return;
}
// add the midwinding to both sides
for (i=0 ; i<2 ; i++)
{
cs = &b[i]->sides[b[i]->numsides];
b[i]->numsides++;
cs->planenum = planenum^i^1;
cs->material = NULL;
if (i==0)
cs->winding = midwinding->Copy();
else
cs->winding = midwinding;
}
{
float v1;
int i;
for (i=0 ; i<2 ; i++)
{
v1 = BrushVolume (b[i]);
if (v1 < 1.0)
{
FreeBrush (b[i]);
b[i] = NULL;
// common->Printf ("tiny volume after clip\n");
}
}
}
*front = b[0];
*back = b[1];
}