..
Cinematic.cpp
Replace libjpeg with stb_image.h
2021-04-27 20:08:59 +02:00
Cinematic.h
Fix all whitespace errors
2011-12-10 15:35:54 +01:00
draw_arb2.cpp
Remove the deprecated nv20 renderer
2012-07-20 00:13:01 +02:00
draw_common.cpp
Remove C++11-isms
2020-07-13 05:34:13 +02:00
GuiModel.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
GuiModel.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Image.h
Remove the monochrome hack
2012-07-20 00:13:02 +02:00
Image_files.cpp
Replace libjpeg with stb_image.h
2021-04-27 20:08:59 +02:00
Image_init.cpp
s/referneces/references
2021-01-15 18:00:25 +01:00
Image_load.cpp
Remove the monochrome hack
2012-07-20 00:13:02 +02:00
Image_process.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Image_program.cpp
Fix crash when selecting nonexistant texture in D3Radiant
2019-03-10 05:11:33 +01:00
Interaction.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Interaction.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Material.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Material.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
MegaTexture.cpp
Get rid of some compiler warnings
2012-11-13 23:24:13 +01:00
MegaTexture.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_ase.cpp
Fix "black box" effect on ase meshes
2012-07-18 19:53:08 +02:00
Model_ase.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_beam.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_liquid.cpp
Fix several bugs from iodoom3 bugtracker
2012-06-02 10:12:22 +02:00
Model_local.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_lwo.cpp
Fix "unreachable code" warnings
2012-01-15 14:13:44 +01:00
Model_lwo.h
Fix all whitespace errors
2011-12-10 15:35:54 +01:00
Model_ma.cpp
revert changes committed in error
2017-04-02 00:42:28 +01:00
Model_ma.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_md3.cpp
s/LittleLong/LittleInt/ to match the return type
2012-06-28 13:02:47 +02:00
Model_md3.h
Fix all whitespace errors
2011-12-10 15:35:54 +01:00
Model_md5.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_prt.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Model_sprite.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
ModelDecal.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
ModelDecal.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
ModelManager.cpp
More logging cleanup
2012-07-20 00:12:55 +02:00
ModelManager.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
ModelOverlay.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
ModelOverlay.h
Fix all whitespace errors
2011-12-10 15:35:54 +01:00
qgl.h
Use OpenGL2 glStencilOpSeparate() for shadows, if available
2019-11-03 03:13:21 +01:00
qgl_proc.h
Don't link against OpenGL
2012-07-20 16:43:37 +02:00
RenderEntity.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
RenderSystem.cpp
(Hopefully) fix Editors messing up game viewport for good, fix #300
2020-07-20 05:01:51 +02:00
RenderSystem.h
GLimp_Init() Print actually received color/alpha/stencil/depth bits
2021-04-24 20:27:16 +02:00
RenderSystem_init.cpp
Add r_fullscreenDesktop CVar for "desktop"/windowed fullscreen mode
2021-01-15 18:24:48 +01:00
RenderWorld.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
RenderWorld.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
RenderWorld_demo.cpp
Fix [record|play|time]Demo for x86_64
2012-01-10 22:54:01 +01:00
RenderWorld_load.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
RenderWorld_local.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
RenderWorld_portals.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
simplex.h
Fix all whitespace errors
2011-12-10 15:35:54 +01:00
stb_image.h
Replace libjpeg with stb_image.h
2021-04-27 20:08:59 +02:00
tr_backend.cpp
Get rid of GLimp_EnableLogging
2012-01-02 15:44:00 -05:00
tr_deform.cpp
Turn a Warning() in R_FlareDeform into a DPrintf()
2012-01-03 18:14:21 +01:00
tr_font.cpp
Fix fonts on Big Endian systems, fixes #148
2021-01-14 12:25:22 +01:00
tr_guisurf.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_light.cpp
Remove the deprecated arb renderer
2012-07-20 00:13:02 +02:00
tr_lightrun.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_local.h
Add r_fullscreenDesktop CVar for "desktop"/windowed fullscreen mode
2021-01-15 18:24:48 +01:00
tr_main.cpp
Fix build on powerpc but not mac
2019-02-14 16:53:38 +01:00
tr_orderIndexes.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_polytope.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_render.cpp
Fix uninitialized members of drawInteraction_t in RB_CreateSingleDrawInteractions
2021-04-12 19:13:39 +02:00
tr_rendertools.cpp
Get rid of GLimp_EnableLogging
2012-01-02 15:44:00 -05:00
tr_shadowbounds.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_stencilshadow.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_subview.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
tr_trace.cpp
Use idSys::GetMilliseconds() for idTimer
2011-12-22 10:38:39 +01:00
tr_trisurf.cpp
Prevent stackoverflow in R_DeriveTangentsWithoutNormals()
2020-01-11 15:39:34 +01:00
tr_turboshadow.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
VertexCache.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
VertexCache.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00