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https://github.com/dhewm/dhewm3.git
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5f3356627e
I don't have such hardware, so I can't test; I also didn't actually build dhewm3 (would have to build dependencies for ARM first..), but when configuring ARM or ARM64 targets for Visual C++ in CMake, that's now correctly detected in CMake. Also, now D3_ARCH should always be "arm" for 32bit ARM and "arm64" for 64bit ARM, also when building with GCC or clang. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |