mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 12:53:09 +00:00
79ad905e05
Excluding 3rd party files.
301 lines
10 KiB
C++
301 lines
10 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __DICT_H__
|
|
#define __DICT_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Key/value dictionary
|
|
|
|
This is a dictionary class that tracks an arbitrary number of key / value
|
|
pair combinations. It is used for map entity spawning, GUI state management,
|
|
and other things.
|
|
|
|
Keys are compared case-insensitive.
|
|
|
|
Does not allocate memory until the first key/value pair is added.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idKeyValue {
|
|
friend class idDict;
|
|
|
|
public:
|
|
const idStr & GetKey( void ) const { return *key; }
|
|
const idStr & GetValue( void ) const { return *value; }
|
|
|
|
size_t Allocated( void ) const { return key->Allocated() + value->Allocated(); }
|
|
size_t Size( void ) const { return sizeof( *this ) + key->Size() + value->Size(); }
|
|
|
|
bool operator==( const idKeyValue &kv ) const { return ( key == kv.key && value == kv.value ); }
|
|
|
|
private:
|
|
const idPoolStr * key;
|
|
const idPoolStr * value;
|
|
};
|
|
|
|
class idDict {
|
|
public:
|
|
idDict( void );
|
|
idDict( const idDict &other ); // allow declaration with assignment
|
|
~idDict( void );
|
|
|
|
// set the granularity for the index
|
|
void SetGranularity( int granularity );
|
|
// set hash size
|
|
void SetHashSize( int hashSize );
|
|
// clear existing key/value pairs and copy all key/value pairs from other
|
|
idDict & operator=( const idDict &other );
|
|
// copy from other while leaving existing key/value pairs in place
|
|
void Copy( const idDict &other );
|
|
// clear existing key/value pairs and transfer key/value pairs from other
|
|
void TransferKeyValues( idDict &other );
|
|
// parse dict from parser
|
|
bool Parse( idParser &parser );
|
|
// copy key/value pairs from other dict not present in this dict
|
|
void SetDefaults( const idDict *dict );
|
|
// clear dict freeing up memory
|
|
void Clear( void );
|
|
// print the dict
|
|
void Print() const;
|
|
|
|
size_t Allocated( void ) const;
|
|
size_t Size( void ) const { return sizeof( *this ) + Allocated(); }
|
|
|
|
void Set( const char *key, const char *value );
|
|
void SetFloat( const char *key, float val );
|
|
void SetInt( const char *key, int val );
|
|
void SetBool( const char *key, bool val );
|
|
void SetVector( const char *key, const idVec3 &val );
|
|
void SetVec2( const char *key, const idVec2 &val );
|
|
void SetVec4( const char *key, const idVec4 &val );
|
|
void SetAngles( const char *key, const idAngles &val );
|
|
void SetMatrix( const char *key, const idMat3 &val );
|
|
|
|
// these return default values of 0.0, 0 and false
|
|
const char * GetString( const char *key, const char *defaultString = "" ) const;
|
|
float GetFloat( const char *key, const char *defaultString = "0" ) const;
|
|
int GetInt( const char *key, const char *defaultString = "0" ) const;
|
|
bool GetBool( const char *key, const char *defaultString = "0" ) const;
|
|
idVec3 GetVector( const char *key, const char *defaultString = NULL ) const;
|
|
idVec2 GetVec2( const char *key, const char *defaultString = NULL ) const;
|
|
idVec4 GetVec4( const char *key, const char *defaultString = NULL ) const;
|
|
idAngles GetAngles( const char *key, const char *defaultString = NULL ) const;
|
|
idMat3 GetMatrix( const char *key, const char *defaultString = NULL ) const;
|
|
|
|
bool GetString( const char *key, const char *defaultString, const char **out ) const;
|
|
bool GetString( const char *key, const char *defaultString, idStr &out ) const;
|
|
bool GetFloat( const char *key, const char *defaultString, float &out ) const;
|
|
bool GetInt( const char *key, const char *defaultString, int &out ) const;
|
|
bool GetBool( const char *key, const char *defaultString, bool &out ) const;
|
|
bool GetVector( const char *key, const char *defaultString, idVec3 &out ) const;
|
|
bool GetVec2( const char *key, const char *defaultString, idVec2 &out ) const;
|
|
bool GetVec4( const char *key, const char *defaultString, idVec4 &out ) const;
|
|
bool GetAngles( const char *key, const char *defaultString, idAngles &out ) const;
|
|
bool GetMatrix( const char *key, const char *defaultString, idMat3 &out ) const;
|
|
|
|
int GetNumKeyVals( void ) const;
|
|
const idKeyValue * GetKeyVal( int index ) const;
|
|
// returns the key/value pair with the given key
|
|
// returns NULL if the key/value pair does not exist
|
|
const idKeyValue * FindKey( const char *key ) const;
|
|
// returns the index to the key/value pair with the given key
|
|
// returns -1 if the key/value pair does not exist
|
|
int FindKeyIndex( const char *key ) const;
|
|
// delete the key/value pair with the given key
|
|
void Delete( const char *key );
|
|
// finds the next key/value pair with the given key prefix.
|
|
// lastMatch can be used to do additional searches past the first match.
|
|
const idKeyValue * MatchPrefix( const char *prefix, const idKeyValue *lastMatch = NULL ) const;
|
|
// randomly chooses one of the key/value pairs with the given key prefix and returns it's value
|
|
const char * RandomPrefix( const char *prefix, idRandom &random ) const;
|
|
|
|
void WriteToFileHandle( idFile *f ) const;
|
|
void ReadFromFileHandle( idFile *f );
|
|
|
|
// returns a unique checksum for this dictionary's content
|
|
int Checksum( void ) const;
|
|
|
|
static void Init( void );
|
|
static void Shutdown( void );
|
|
|
|
static void ShowMemoryUsage_f( const idCmdArgs &args );
|
|
static void ListKeys_f( const idCmdArgs &args );
|
|
static void ListValues_f( const idCmdArgs &args );
|
|
|
|
private:
|
|
idList<idKeyValue> args;
|
|
idHashIndex argHash;
|
|
|
|
static idStrPool globalKeys;
|
|
static idStrPool globalValues;
|
|
};
|
|
|
|
|
|
ID_INLINE idDict::idDict( void ) {
|
|
args.SetGranularity( 16 );
|
|
argHash.SetGranularity( 16 );
|
|
argHash.Clear( 128, 16 );
|
|
}
|
|
|
|
ID_INLINE idDict::idDict( const idDict &other ) {
|
|
*this = other;
|
|
}
|
|
|
|
ID_INLINE idDict::~idDict( void ) {
|
|
Clear();
|
|
}
|
|
|
|
ID_INLINE void idDict::SetGranularity( int granularity ) {
|
|
args.SetGranularity( granularity );
|
|
argHash.SetGranularity( granularity );
|
|
}
|
|
|
|
ID_INLINE void idDict::SetHashSize( int hashSize ) {
|
|
if ( args.Num() == 0 ) {
|
|
argHash.Clear( hashSize, 16 );
|
|
}
|
|
}
|
|
|
|
ID_INLINE void idDict::SetFloat( const char *key, float val ) {
|
|
Set( key, va( "%f", val ) );
|
|
}
|
|
|
|
ID_INLINE void idDict::SetInt( const char *key, int val ) {
|
|
Set( key, va( "%i", val ) );
|
|
}
|
|
|
|
ID_INLINE void idDict::SetBool( const char *key, bool val ) {
|
|
Set( key, va( "%i", val ) );
|
|
}
|
|
|
|
ID_INLINE void idDict::SetVector( const char *key, const idVec3 &val ) {
|
|
Set( key, val.ToString() );
|
|
}
|
|
|
|
ID_INLINE void idDict::SetVec4( const char *key, const idVec4 &val ) {
|
|
Set( key, val.ToString() );
|
|
}
|
|
|
|
ID_INLINE void idDict::SetVec2( const char *key, const idVec2 &val ) {
|
|
Set( key, val.ToString() );
|
|
}
|
|
|
|
ID_INLINE void idDict::SetAngles( const char *key, const idAngles &val ) {
|
|
Set( key, val.ToString() );
|
|
}
|
|
|
|
ID_INLINE void idDict::SetMatrix( const char *key, const idMat3 &val ) {
|
|
Set( key, val.ToString() );
|
|
}
|
|
|
|
ID_INLINE bool idDict::GetString( const char *key, const char *defaultString, const char **out ) const {
|
|
const idKeyValue *kv = FindKey( key );
|
|
if ( kv ) {
|
|
*out = kv->GetValue();
|
|
return true;
|
|
}
|
|
*out = defaultString;
|
|
return false;
|
|
}
|
|
|
|
ID_INLINE bool idDict::GetString( const char *key, const char *defaultString, idStr &out ) const {
|
|
const idKeyValue *kv = FindKey( key );
|
|
if ( kv ) {
|
|
out = kv->GetValue();
|
|
return true;
|
|
}
|
|
out = defaultString;
|
|
return false;
|
|
}
|
|
|
|
ID_INLINE const char *idDict::GetString( const char *key, const char *defaultString ) const {
|
|
const idKeyValue *kv = FindKey( key );
|
|
if ( kv ) {
|
|
return kv->GetValue();
|
|
}
|
|
return defaultString;
|
|
}
|
|
|
|
ID_INLINE float idDict::GetFloat( const char *key, const char *defaultString ) const {
|
|
return atof( GetString( key, defaultString ) );
|
|
}
|
|
|
|
ID_INLINE int idDict::GetInt( const char *key, const char *defaultString ) const {
|
|
return atoi( GetString( key, defaultString ) );
|
|
}
|
|
|
|
ID_INLINE bool idDict::GetBool( const char *key, const char *defaultString ) const {
|
|
return ( atoi( GetString( key, defaultString ) ) != 0 );
|
|
}
|
|
|
|
ID_INLINE idVec3 idDict::GetVector( const char *key, const char *defaultString ) const {
|
|
idVec3 out;
|
|
GetVector( key, defaultString, out );
|
|
return out;
|
|
}
|
|
|
|
ID_INLINE idVec2 idDict::GetVec2( const char *key, const char *defaultString ) const {
|
|
idVec2 out;
|
|
GetVec2( key, defaultString, out );
|
|
return out;
|
|
}
|
|
|
|
ID_INLINE idVec4 idDict::GetVec4( const char *key, const char *defaultString ) const {
|
|
idVec4 out;
|
|
GetVec4( key, defaultString, out );
|
|
return out;
|
|
}
|
|
|
|
ID_INLINE idAngles idDict::GetAngles( const char *key, const char *defaultString ) const {
|
|
idAngles out;
|
|
GetAngles( key, defaultString, out );
|
|
return out;
|
|
}
|
|
|
|
ID_INLINE idMat3 idDict::GetMatrix( const char *key, const char *defaultString ) const {
|
|
idMat3 out;
|
|
GetMatrix( key, defaultString, out );
|
|
return out;
|
|
}
|
|
|
|
ID_INLINE int idDict::GetNumKeyVals( void ) const {
|
|
return args.Num();
|
|
}
|
|
|
|
ID_INLINE const idKeyValue *idDict::GetKeyVal( int index ) const {
|
|
if ( index >= 0 && index < args.Num() ) {
|
|
return &args[ index ];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
#endif /* !__DICT_H__ */
|