dhewm3/neo/framework
Daniel Gibson 5e7019ebfe Support reproducible builds, fixes #172
If REPRODUCIBLE_BUILD is enabled in CMake, the code will not use
__DATE__ or __TIME__ macros, but instead hardcoded values.

Wherever __DATE__ or __TIME__ were previously used, we now use
ID__DATE__ and ID__TIME__, which are either set to hardcoded values or
to __DATE__ and __TIME__ in neo/framework/Licensee.h.
2020-07-13 01:33:40 +02:00
..
async Master server working again 2020-05-28 00:18:54 +02:00
minizip A little change to minizips ioapi.h for OpenBSD 2018-11-23 00:20:02 +01:00
BuildDefines.h Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
BuildVersion.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
CmdSystem.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CmdSystem.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Common.cpp Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
Common.h Modify check for Demo version to not break Game DLL ABI 2019-01-07 15:06:59 +01:00
Compressor.cpp Use int instead of long in idCompressor_Arithmetic methods 2012-06-28 13:02:46 +02:00
Compressor.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Console.cpp Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
Console.h Make console history persistent 2012-11-13 23:21:38 +01:00
CVarSystem.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CVarSystem.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclAF.cpp Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. (#107) 2015-02-25 22:01:00 +01:00
DeclAF.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclEntityDef.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclEntityDef.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclFX.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclFX.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclManager.cpp More logging cleanup 2012-07-20 00:12:55 +02:00
DeclManager.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclParticle.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclParticle.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclPDA.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclPDA.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclSkin.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclSkin.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclTable.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DeclTable.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DemoChecksum.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
DemoFile.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DemoFile.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
EditField.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
EditField.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
EventLoop.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
EventLoop.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
File.cpp Replace custom unzip functions with standard ones 2013-06-12 00:07:09 +02:00
File.h Replace custom unzip functions with standard ones 2013-06-12 00:07:09 +02:00
FileSystem.cpp Fall back to demo/ if no gamedata can be found in base/ 2019-01-07 15:06:59 +01:00
FileSystem.h Fix crash when selecting nonexistant texture in D3Radiant 2019-03-10 05:11:33 +01:00
Game.h idCommon::SetCallback() and GetAdditionalFunction() - for Mods 2018-09-30 05:06:20 +02:00
GameCallbacks_local.h idCommon::SetCallback() and GetAdditionalFunction() - for Mods 2018-09-30 05:06:20 +02:00
KeyInput.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
KeyInput.h Recreate s_scantokey_* tables in win_input.cpp to fix MinGW build 2019-06-17 03:50:07 +02:00
Licensee.h Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
Session.cpp Update sounds at ~60Hz instead of ~10Hz, fixes #141 2020-07-12 04:43:53 +02:00
Session.h Modify check for Demo version to not break Game DLL ABI 2019-01-07 15:06:59 +01:00
Session_local.h Modify check for Demo version to not break Game DLL ABI 2019-01-07 15:06:59 +01:00
Session_menu.cpp Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
Unzip.h Use updated minizip version for unzip 2013-06-12 00:07:09 +02:00
UsercmdGen.cpp s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
UsercmdGen.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00