dhewm3/neo/d3xp/gamesys
Daniel Gibson 5e7019ebfe Support reproducible builds, fixes #172
If REPRODUCIBLE_BUILD is enabled in CMake, the code will not use
__DATE__ or __TIME__ macros, but instead hardcoded values.

Wherever __DATE__ or __TIME__ were previously used, we now use
ID__DATE__ and ID__TIME__, which are either set to hardcoded values or
to __DATE__ and __TIME__ in neo/framework/Licensee.h.
2020-07-13 01:33:40 +02:00
..
Callbacks.cpp
Class.cpp Remove longs from game/ and d3xp/ 2012-06-22 18:20:09 +02:00
Class.h Revise patch after comments 2018-10-28 19:53:39 +01:00
DebugGraph.cpp
DebugGraph.h
Event.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
Event.h
NoGameTypeInfo.h
SaveGame.cpp
SaveGame.h
SysCmds.cpp make d3xp build with Visual Studio 14 2015-10-11 23:27:42 +02:00
SysCmds.h
SysCvar.cpp Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
SysCvar.h Added "g_hitEffect" CVar to disable damage effects to the player camera 2020-05-30 05:23:13 +02:00
TypeInfo.cpp Remove longs from game/ and d3xp/ 2012-06-22 18:20:09 +02:00
TypeInfo.h