dhewm3/neo/tools/materialeditor/MaterialEditor.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

175 lines
4.5 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "../../sys/win32/win_local.h"
#include "MaterialEditor.h"
#include "MEMainFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
MEMainFrame* meMainFrame = NULL;
CFont* materialEditorFont = NULL;
/**
* Initializes the material editor tool.
*/
void MaterialEditorInit( void ) {
InitPropTree(win32.hInstance);
com_editors = EDITOR_MATERIAL;
Sys_GrabMouseCursor( false );
InitAfx();
InitCommonControls();
// Initialize OLE libraries
if (!AfxOleInit())
{
return;
}
AfxEnableControlContainer();
NONCLIENTMETRICS info;
info.cbSize = sizeof(info);
::SystemParametersInfo(SPI_GETNONCLIENTMETRICS, sizeof(info), &info, 0);
LOGFONT lf;
memset(&lf, 0, sizeof (LOGFONT));
CWindowDC dc(NULL);
lf.lfCharSet = (BYTE)GetTextCharsetInfo(dc.GetSafeHdc(), NULL, 0);
lf.lfHeight = info.lfMenuFont.lfHeight;
lf.lfWeight = info.lfMenuFont.lfWeight;
lf.lfItalic = info.lfMenuFont.lfItalic;
// check if we should use system font
_tcscpy(lf.lfFaceName, info.lfMenuFont.lfFaceName);
materialEditorFont = new CFont;
materialEditorFont->CreateFontIndirect(&lf);
// To create the main window, this code creates a new frame window
// object and then sets it as the application's main window object
meMainFrame = new MEMainFrame;
// create and load the frame with its resources
meMainFrame->LoadFrame(IDR_ME_MAINFRAME, WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL, NULL);
// hide the doom window by default
::ShowWindow ( win32.hWnd, SW_HIDE );
// The one and only window has been initialized, so show and update it
meMainFrame->ShowWindow(SW_SHOW);
meMainFrame->UpdateWindow();
}
/**
* Called every frame by the doom engine to allow the material editor to process messages.
*/
void MaterialEditorRun( void ) {
MSG *msg = AfxGetCurrentMessage();
while( ::PeekMessage(msg, NULL, NULL, NULL, PM_NOREMOVE) ) {
// pump message
if ( !AfxGetApp()->PumpMessage() ) {
}
}
}
/**
* Called by the doom engine when the material editor needs to be destroyed.
*/
void MaterialEditorShutdown( void ) {
delete meMainFrame;
delete materialEditorFont;
meMainFrame = NULL;
}
/**
* Allows the doom engine to reflect console output to the material editors console.
*/
void MaterialEditorPrintConsole( const char *msg ) {
if(com_editors & EDITOR_MATERIAL)
meMainFrame->PrintConsoleMessage(msg);
}
/**
* Returns the handle to the main Material Editor Window
*/
HWND GetMaterialEditorWindow() {
return meMainFrame->GetSafeHwnd();
}
/**
* Simple about box for the material editor.
*/
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
enum { IDD = IDD_ME_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
};
/**
* Constructor for the about box.
*/
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) {
}
/**
* Called by the MFC framework to exchange data with the window controls.
*/
void CAboutDlg::DoDataExchange(CDataExchange* pDX) {
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()