dhewm3/neo/tools/comafx/CPathTreeCtrl.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

305 lines
7.7 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "CPathTreeCtrl.h"
/*
================
CPathTreeCtrl::CPathTreeCtrl
================
*/
CPathTreeCtrl::CPathTreeCtrl() {
}
/*
================
CPathTreeCtrl::~CPathTreeCtrl
================
*/
CPathTreeCtrl::~CPathTreeCtrl() {
}
/*
================
CPathTreeCtrl::PreSubclassWindow
================
*/
void CPathTreeCtrl::PreSubclassWindow() {
CTreeCtrl::PreSubclassWindow();
EnableToolTips( TRUE );
}
/*
================
CPathTreeCtrl::FindItem
Find the given path in the tree.
================
*/
HTREEITEM CPathTreeCtrl::FindItem( const idStr &pathName ) {
int lastSlash;
idStr path, tmpPath, itemName;
HTREEITEM item, parentItem;
parentItem = NULL;
item = GetRootItem();
lastSlash = pathName.Last( '/' );
while( item && lastSlash > path.Length() ) {
itemName = GetItemText( item );
tmpPath = path + itemName;
if ( pathName.Icmpn( tmpPath, tmpPath.Length() ) == 0 ) {
parentItem = item;
item = GetChildItem( item );
path = tmpPath + "/";
} else {
item = GetNextSiblingItem( item );
}
}
for ( item = GetChildItem( parentItem ); item; item = GetNextSiblingItem( item ) ) {
itemName = GetItemText( item );
if ( pathName.Icmp( path + itemName ) == 0 ) {
return item;
}
}
return NULL;
}
/*
================
CPathTreeCtrl::InsertPathIntoTree
Inserts a new item going from the root down the tree only creating paths where necessary.
This is slow and should only be used to insert single items.
================
*/
HTREEITEM CPathTreeCtrl::InsertPathIntoTree( const idStr &pathName, const int id ) {
int lastSlash;
idStr path, tmpPath, itemName;
HTREEITEM item, parentItem;
parentItem = NULL;
item = GetRootItem();
lastSlash = pathName.Last( '/' );
while( item && lastSlash > path.Length() ) {
itemName = GetItemText( item );
tmpPath = path + itemName;
if ( pathName.Icmpn( tmpPath, tmpPath.Length() ) == 0 ) {
parentItem = item;
item = GetChildItem( item );
path = tmpPath + "/";
} else {
item = GetNextSiblingItem( item );
}
}
while( lastSlash > path.Length() ) {
pathName.Mid( path.Length(), pathName.Length(), tmpPath );
tmpPath.Left( tmpPath.Find( '/' ), itemName );
parentItem = InsertItem( itemName, parentItem );
path += itemName + "/";
}
pathName.Mid( path.Length(), pathName.Length(), itemName );
item = InsertItem( itemName, parentItem, TVI_SORT );
SetItemData( item, id );
return item;
}
/*
================
CPathTreeCtrl::AddPathToTree
Adds a new item to the tree.
Assumes new paths after the current stack path do not yet exist.
================
*/
HTREEITEM CPathTreeCtrl::AddPathToTree( const idStr &pathName, const int id, idPathTreeStack &stack ) {
int lastSlash;
idStr itemName, tmpPath;
HTREEITEM item;
lastSlash = pathName.Last( '/' );
while( stack.Num() > 1 ) {
if ( pathName.Icmpn( stack.TopName(), stack.TopNameLength() ) == 0 ) {
break;
}
stack.Pop();
}
while( lastSlash > stack.TopNameLength() ) {
pathName.Mid( stack.TopNameLength(), pathName.Length(), tmpPath );
tmpPath.Left( tmpPath.Find( '/' ), itemName );
item = InsertItem( itemName, stack.TopItem() );
stack.Push( item, itemName );
}
pathName.Mid( stack.TopNameLength(), pathName.Length(), itemName );
item = InsertItem( itemName, stack.TopItem() );
SetItemData( item, id );
return item;
}
/*
================
CPathTreeCtrl::SearchTree
Search the three using the search string.
Adds the matched tree items to the result tree.
Returns the number of items added to the result tree.
================
*/
int CPathTreeCtrl::SearchTree( treeItemCompare_t compare, void *data, CPathTreeCtrl &result ) {
idPathTreeStack stack, searchStack;
HTREEITEM item, child;
idStr name;
int id, numItems;
numItems = 0;
result.DeleteAllItems();
stack.PushRoot( NULL );
item = GetRootItem();
searchStack.PushRoot( item );
id = 0;
while( searchStack.Num() > 0 ) {
for ( child = GetChildItem( item ); child; child = GetChildItem( child ) ) {
searchStack.Push( item, GetItemText( item ) );
item = child;
}
name = searchStack.TopName();
name += GetItemText( item );
id = GetItemData( item );
if ( compare( data, item, name ) ) {
result.AddPathToTree( name, id, stack );
numItems++;
}
for ( item = GetNextSiblingItem( item ); item == NULL; ) {
item = GetNextSiblingItem( searchStack.TopItem() );
searchStack.Pop();
if ( searchStack.Num() <= 0 ) {
return numItems;
}
}
}
return numItems;
}
BEGIN_MESSAGE_MAP(CPathTreeCtrl,CTreeCtrl)
//{{AFX_MSG_MAP(CPathTreeCtrl)
ON_NOTIFY_EX_RANGE(TTN_NEEDTEXTW, 0, 0xFFFF, OnToolTipText)
ON_NOTIFY_EX_RANGE(TTN_NEEDTEXTA, 0, 0xFFFF, OnToolTipText)
ON_WM_MOUSEMOVE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/*
================
CPathTreeCtrl::OnToolHitTest
================
*/
int CPathTreeCtrl::OnToolHitTest( CPoint point, TOOLINFO * pTI ) const {
RECT rect;
UINT nFlags;
HTREEITEM hitem = HitTest( point, &nFlags );
if( nFlags & TVHT_ONITEM ) {
GetItemRect( hitem, &rect, TRUE );
pTI->hwnd = m_hWnd;
pTI->uId = (UINT)hitem;
pTI->lpszText = LPSTR_TEXTCALLBACK;
pTI->rect = rect;
return pTI->uId;
}
return -1;
}
/*
================
CPathTreeCtrl::OnToolTipText
================
*/
BOOL CPathTreeCtrl::OnToolTipText( UINT id, NMHDR * pNMHDR, LRESULT * pResult ) {
// need to handle both ANSI and UNICODE versions of the message
TOOLTIPTEXTA* pTTTA = (TOOLTIPTEXTA*)pNMHDR;
TOOLTIPTEXTW* pTTTW = (TOOLTIPTEXTW*)pNMHDR;
UINT nID = pNMHDR->idFrom;
*pResult = 0;
// Do not process the message from built in tooltip
if( nID == (UINT)m_hWnd &&
(( pNMHDR->code == TTN_NEEDTEXTA && pTTTA->uFlags & TTF_IDISHWND ) ||
( pNMHDR->code == TTN_NEEDTEXTW && pTTTW->uFlags & TTF_IDISHWND ) ) ) {
return FALSE;
}
CString toolTip = "?";
// Get the mouse position
const MSG* pMessage;
CPoint pt;
pMessage = GetCurrentMessage();
ASSERT ( pMessage );
pt = pMessage->pt;
ScreenToClient( &pt );
// get the tree item
UINT nFlags;
HTREEITEM hitem = HitTest( pt, &nFlags );
if( nFlags & TVHT_ONITEM ) {
// relay message to parent
pTTTA->hdr.hwndFrom = GetSafeHwnd();
pTTTA->hdr.idFrom = (UINT) hitem;
if ( GetParent()->SendMessage( WM_NOTIFY, ( TTN_NEEDTEXT << 16 ) | GetDlgCtrlID(), (LPARAM)pTTTA ) == FALSE ) {
return FALSE;
}
}
return TRUE; // message was handled
}