dhewm3/neo
Daniel Gibson 5d3f143220 Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses
.. except where SDL_Swap* is actually used (idlib/Lib.cpp).
Otherwise #if D3_IS_BIG_ENDIAN suffices, (NOT #ifdef, it's always set,
but to either 0 or 1!)
2024-10-07 03:15:50 +02:00
..
cm Fix/work around other misc. compiler warnings 2023-01-05 09:06:34 +01:00
d3xp Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
framework Bump version to 1.5.5pre 2024-08-16 01:29:59 +02:00
game Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
idlib Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
libs/imgui Update Dear ImGui to v1.91.3 2024-10-05 17:49:50 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Allow Soft Particles for player-weapons after all, fix issue properly 2024-07-30 01:49:08 +02:00
sound Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
sys Update code using Dear ImGui for v1.91.2 2024-10-02 22:18:30 +02:00
tools Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase 2023-02-04 19:34:29 +01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui HighDPI support, hopefully 2024-06-03 14:49:23 +02:00
CMakeLists.txt Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00