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5919717d05
If the main sound in a shader was a .wav (soundShader->entries[0]->hardwareBuffer == true), only that sound was played (and looped with AL_LOOPING), even if a leadin was configured. If the main sound was an .ogg it worked. Not it should always work. |
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.. | ||
efxlib.h | ||
snd_cache.cpp | ||
snd_decoder.cpp | ||
snd_efxfile.cpp | ||
snd_emitter.cpp | ||
snd_local.h | ||
snd_shader.cpp | ||
snd_system.cpp | ||
snd_wavefile.cpp | ||
snd_world.cpp | ||
sound.h |