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If the main sound in a shader was a .wav (soundShader->entries[0]->hardwareBuffer == true), only that sound was played (and looped with AL_LOOPING), even if a leadin was configured. If the main sound was an .ogg it worked. Not it should always work. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |