dhewm3/neo
Daniel Gibson 5919717d05 Fix looping .wav sounds with leadin, fixes #291
If the main sound in a shader was a .wav
(soundShader->entries[0]->hardwareBuffer == true), only that sound was
played (and looped with AL_LOOPING), even if a leadin was configured.
If the main sound was an .ogg it worked.
Not it should always work.
2020-06-01 22:13:41 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Use g_hitEffect CVar variable directly instead of getting it by name 2020-05-30 05:41:22 +02:00
framework Master server working again 2020-05-28 00:18:54 +02:00
game Use g_hitEffect CVar variable directly instead of getting it by name 2020-05-30 05:41:22 +02:00
idlib ID_MAYBE_INLINE for not-forced inlining 2020-01-11 16:15:34 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Assertions in _alloca() and _alloca16() for too big stack allocations 2020-01-11 16:14:43 +01:00
sound Fix looping .wav sounds with leadin, fixes #291 2020-06-01 22:13:41 +02:00
sys Update Mac source 2020-05-27 01:29:26 +02:00
tools Fix ParticleEditor's Materialpicker screwing up ViewPort 2019-03-10 05:23:06 +01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Fixed SIGSEGV caused to references to already deleted data values in idWindow ops and updateVars 2020-05-30 05:28:40 +02:00
CMakeLists.txt Fix build with CMake < 3.8 by replacing source_group() with stub 2019-04-08 00:59:31 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00