mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 12:53:09 +00:00
04266eee5e
The console history is saved to a file on quit and restored after starting the game. So the commands entered in the console the last times the game was run are still available in the console-history, just like commands that were just entered.
77 lines
2.9 KiB
C++
77 lines
2.9 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __CONSOLE_H__
|
|
#define __CONSOLE_H__
|
|
|
|
#include "framework/Session.h"
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
The console is strictly for development and advanced users. It should
|
|
never be used to convey actual game information to the user, which should
|
|
always be done through a GUI.
|
|
|
|
The force options are for the editor console display window, which
|
|
doesn't respond to pull up / pull down
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idConsole {
|
|
public:
|
|
virtual ~idConsole( void ) {}
|
|
|
|
virtual void Init( void ) = 0;
|
|
virtual void Shutdown( void ) = 0;
|
|
|
|
// can't be combined with Init, because Init happens before renderer is started
|
|
virtual void LoadGraphics() = 0;
|
|
|
|
virtual bool ProcessEvent( const sysEvent_t *event, bool forceAccept ) = 0;
|
|
|
|
// the system code can release the mouse pointer when the console is active
|
|
virtual bool Active( void ) = 0;
|
|
|
|
// clear the timers on any recent prints that are displayed in the notify lines
|
|
virtual void ClearNotifyLines( void ) = 0;
|
|
|
|
// some console commands, like timeDemo, will force the console closed before they start
|
|
virtual void Close( void ) = 0;
|
|
|
|
virtual void Draw( bool forceFullScreen ) = 0;
|
|
virtual void Print( const char *text ) = 0;
|
|
|
|
virtual void SaveHistory() = 0;
|
|
virtual void LoadHistory() = 0;
|
|
};
|
|
|
|
extern idConsole * console; // statically initialized to an idConsoleLocal
|
|
|
|
#endif /* !__CONSOLE_H__ */
|