dhewm3/neo
dhewg 57dc097fb0 Use correct idStr::Append() while saving event strings
Used the wrong Append() in fad99572, we want to stop at a
terminating null char.
2012-01-02 15:43:44 -05:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Use com_ticNumber for the async timer 2011-12-27 21:27:27 +01:00
game Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
idlib Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Check for jpeg_mem_src() 2011-12-22 14:10:29 +01:00
sound Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
sys Add ID_GAME_API for dllexport/attribute(visibility) 2011-12-23 13:24:47 +01:00
tools Use HUGE_VAL instead of HUGE 2011-12-22 12:33:21 +01:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Add ID_GAME_API for dllexport/attribute(visibility) 2011-12-23 13:24:47 +01:00
SConstruct Initial SDL setup 2011-12-21 17:40:05 +01:00