dhewm3/neo/tools/compilers/dmap
Daniel Gibson 51f3acd21a Fix Windows Build with SDL2
for some reason neo/tools/compilers/dmap/optimize.cpp included windows.h
and GL/gl.h before including dmap.h, which indirectly includes qgl.h.

This made things in qgl.h explode - seems like APIENTRYP in the
QGLPROC() macro expanded to bullshit because of some APIENTRYP or
APIENTRY definition in windows.h or GL/gl.h

Those includes are totally unnecessary, dmap.h -> qgl.h already includes
GL/gl.h, indirectly via SDL_opengl.h and in that setup things somehow
are fine.
2015-09-28 04:02:33 +02:00
..
dmap.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
dmap.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
facebsp.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
gldraw.cpp Disable editor related rendering 2012-07-20 00:13:05 +02:00
glfile.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
leakfile.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
map.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
optimize.cpp Fix Windows Build with SDL2 2015-09-28 04:02:33 +02:00
output.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
portals.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
shadowopt3.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tritjunction.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tritools.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ubrush.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
usurface.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00