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for some reason neo/tools/compilers/dmap/optimize.cpp included windows.h and GL/gl.h before including dmap.h, which indirectly includes qgl.h. This made things in qgl.h explode - seems like APIENTRYP in the QGLPROC() macro expanded to bullshit because of some APIENTRYP or APIENTRY definition in windows.h or GL/gl.h Those includes are totally unnecessary, dmap.h -> qgl.h already includes GL/gl.h, indirectly via SDL_opengl.h and in that setup things somehow are fine. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in |