dhewm3/neo
Daniel Gibson 51f3acd21a Fix Windows Build with SDL2
for some reason neo/tools/compilers/dmap/optimize.cpp included windows.h
and GL/gl.h before including dmap.h, which indirectly includes qgl.h.

This made things in qgl.h explode - seems like APIENTRYP in the
QGLPROC() macro expanded to bullshit because of some APIENTRYP or
APIENTRY definition in windows.h or GL/gl.h

Those includes are totally unnecessary, dmap.h -> qgl.h already includes
GL/gl.h, indirectly via SDL_opengl.h and in that setup things somehow
are fine.
2015-09-28 04:02:33 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
framework Shift+Escape should also open the console 2015-09-27 21:09:19 +02:00
game Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
idlib Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Remove jpeg_memory_src hack that worked around old libjpeg versions 2015-03-22 16:49:26 +01:00
sound Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
sys make "./dhewm3 +set in_tty 0" actually work 2015-09-27 18:14:06 +02:00
tools Fix Windows Build with SDL2 2015-09-28 04:02:33 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
CMakeLists.txt Prepare for 1.4.0 release, make SDL2 default, update README 2015-09-27 03:08:30 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00