dhewm3/neo/framework/Console.h
Daniel Gibson 04266eee5e Make console history persistent
The console history is saved to a file on quit and restored after
starting the game.
So the commands entered in the console the last times the game was run
are still available in the console-history, just like commands that
were just entered.
2012-11-13 23:21:38 +01:00

77 lines
2.9 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __CONSOLE_H__
#define __CONSOLE_H__
#include "framework/Session.h"
/*
===============================================================================
The console is strictly for development and advanced users. It should
never be used to convey actual game information to the user, which should
always be done through a GUI.
The force options are for the editor console display window, which
doesn't respond to pull up / pull down
===============================================================================
*/
class idConsole {
public:
virtual ~idConsole( void ) {}
virtual void Init( void ) = 0;
virtual void Shutdown( void ) = 0;
// can't be combined with Init, because Init happens before renderer is started
virtual void LoadGraphics() = 0;
virtual bool ProcessEvent( const sysEvent_t *event, bool forceAccept ) = 0;
// the system code can release the mouse pointer when the console is active
virtual bool Active( void ) = 0;
// clear the timers on any recent prints that are displayed in the notify lines
virtual void ClearNotifyLines( void ) = 0;
// some console commands, like timeDemo, will force the console closed before they start
virtual void Close( void ) = 0;
virtual void Draw( bool forceFullScreen ) = 0;
virtual void Print( const char *text ) = 0;
virtual void SaveHistory() = 0;
virtual void LoadHistory() = 0;
};
extern idConsole * console; // statically initialized to an idConsoleLocal
#endif /* !__CONSOLE_H__ */