dhewm3/neo
dhewg 502aaa6fe2 Port Linux GLimp to SDL
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2012-01-02 15:44:09 -05:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00
game Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
idlib Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Get rid of GLimp_EnableLogging 2012-01-02 15:44:00 -05:00
sound Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
sys Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00
tools Use HUGE_VAL instead of HUGE 2011-12-22 12:33:21 +01:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00
SConstruct Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00