dhewm3/neo
dhewg 4e26e1ac6f Don't use idAudioHardware to get the speaker count
Use the CVar s_numberOfSpeakers for that, its already stored
in there.
Add the same (!= 2 && !=6) check as in the audio backends since
the mixer is limited to these 2 values.
2011-12-14 18:24:05 +01:00
..
cm Fix -Wformat and -Wformat-extra-args warnings 2011-12-10 15:36:14 +01:00
d3xp Fix binary op fail in idTarget_WaitForButton::Think 2011-12-10 15:36:17 +01:00
framework Remove Sys_LoadOpenAL() and Sys_FreeOpenAL() 2011-12-14 18:23:49 +01:00
game Fix binary op fail in idTarget_WaitForButton::Think 2011-12-10 15:36:17 +01:00
idlib Undef strcasecmp before redefining it 2011-12-14 18:20:30 +01:00
MayaImport Fix all whitespace errors 2011-12-10 15:35:54 +01:00
renderer Case corrections for includes on case sensitive fs' 2011-12-14 18:20:29 +01:00
sound Don't use idAudioHardware to get the speaker count 2011-12-14 18:24:05 +01:00
sys Remove Sys_LoadOpenAL() and Sys_FreeOpenAL() 2011-12-14 18:23:49 +01:00
tools Get rid of dmap code specialized for gcc 2011-12-13 16:25:08 +01:00
TypeInfo Remove the unused and useless CallStack code 2011-12-14 02:39:42 +01:00
ui Fix -Wdelete-non-virtual-dtor warnings 2011-12-13 19:26:16 +01:00
CMakeLists.txt cmake: Get rid of "-m32" check 2011-12-14 18:20:31 +01:00
SConstruct Enable OpenAL for all platforms 2011-12-11 17:07:13 +01:00