..
ai
make d3xp build with Visual Studio 14
2015-10-11 23:27:42 +02:00
anim
3c96e19610
for d3xp/ - fix miscompilation with gcc 4.5
2013-01-13 22:37:34 +01:00
gamesys
Fix most (according to warnings) remaining 64bit issues in tool code
2021-05-08 05:43:52 +02:00
physics
Work around assertion in alphalabs4, fix #409
2022-05-16 05:43:47 +02:00
script
Add some missing newlines and fix typo in changelog
2022-05-21 06:30:54 +02:00
Actor.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Actor.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
AF.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
AF.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
AFEntity.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
AFEntity.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
BrittleFracture.cpp
Fix "unreachable code" warnings
2012-01-15 14:13:44 +01:00
BrittleFracture.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Camera.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Camera.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
EndLevel.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
EndLevel.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Entity.cpp
StartSoundShader() event: special-case for soundName "", refs #494
2022-10-31 03:20:57 +01:00
Entity.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Fx.cpp
s/ReadLong/ReadInt/ to match the return type
2012-06-28 13:52:24 +02:00
Fx.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Game_local.cpp
Use idStr::Copynz() instead of strncpy()
2022-01-08 16:58:48 +01:00
Game_local.h
- Unbreaking Game and GameEdit API / ABI for game debugger use
2021-06-28 23:38:38 +02:00
Game_network.cpp
Use idStr::Copynz() instead of strncpy()
2022-01-08 16:58:48 +01:00
GameBase.h
Split Game_local.h
2011-12-19 23:21:41 +01:00
GameEdit.cpp
Add some missing newlines and fix typo in changelog
2022-05-21 06:30:54 +02:00
GameEdit.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Grabber.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Grabber.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
IK.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
IK.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Item.cpp
Fix "unreachable code" warnings
2012-01-15 14:13:44 +01:00
Item.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Light.cpp
s/ReadLong/ReadInt/ to match the return type
2012-06-28 13:52:24 +02:00
Light.h
Fix -Woverloaded-virtual warnings
2011-12-22 12:33:27 +01:00
Misc.cpp
Fix "unreachable code" warnings
2012-01-15 14:13:44 +01:00
Misc.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Moveable.cpp
s/ReadLong/ReadInt/ to match the return type
2012-06-28 13:52:24 +02:00
Moveable.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Mover.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Mover.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
MultiplayerGame.cpp
s/ReadLong/ReadInt/ to match the return type
2012-06-28 13:52:24 +02:00
MultiplayerGame.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Player.cpp
Fix lingering messages in HUD after loading savegame
2020-07-27 03:39:12 +02:00
Player.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
PlayerIcon.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
PlayerIcon.h
Fix all whitespace errors
2011-12-10 15:35:54 +01:00
PlayerView.cpp
Use g_hitEffect CVar variable directly instead of getting it by name
2020-05-30 05:41:22 +02:00
PlayerView.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Projectile.cpp
s/ReadLong/ReadInt/ to match the return type
2012-06-28 13:52:24 +02:00
Projectile.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Pvs.cpp
Fix new[]/delete missmatches and memory leaks found by clang's ASAN
2015-12-17 18:11:03 +01:00
Pvs.h
Rename PVS vars to match their type
2012-06-28 13:52:26 +02:00
SecurityCamera.cpp
make d3xp build with Visual Studio 14
2015-10-11 23:27:42 +02:00
SecurityCamera.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
SmokeParticles.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
SmokeParticles.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Sound.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Sound.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Target.cpp
Get rid of ID_DEMO_BUILD
2012-07-03 21:12:55 +02:00
Target.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Trigger.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Trigger.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
Weapon.cpp
Revert changes for Demo to d3xp/ - Demo only needs game/ code
2019-01-07 15:06:59 +01:00
Weapon.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
WorldSpawn.cpp
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00
WorldSpawn.h
Untangle the epic precompiled.h mess
2011-12-19 23:21:47 +01:00