dhewm3/neo
Daniel Gibson 4dcc7efe59 StartSoundShader() event: special-case for soundName "", refs #494
Some level scripts in d3xp (erebus4, erebus4, phobos2) use
  $entity.startSoundShader( "", SND_CHANNEL_BODY );
(or whatever channel) to stop the sound currently playing there.
With s_playDefaultSound 1 that results in a beep..
Added a special case to that event implementation to call StopSound()
instead when the soundName is "" (or NULL)
2022-10-31 03:20:57 +01:00
..
cm Work around assertion in alphalabs4, fix #409 2022-05-16 05:43:47 +02:00
d3xp StartSoundShader() event: special-case for soundName "", refs #494 2022-10-31 03:20:57 +01:00
framework Bump version to 1.5.3pre 2022-10-22 20:57:48 +02:00
game StartSoundShader() event: special-case for soundName "", refs #494 2022-10-31 03:20:57 +01:00
idlib Add D3_(v)snprintfC99() for C99-compatible implementations 2022-01-10 04:06:54 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Fix assertion when switching to mod via menu, #458 2022-05-24 03:33:13 +02:00
sound Disable assertion in idSampleDecoderLocal::Decode*(), fix #461 2022-05-28 18:05:49 +02:00
sys Remove deprecated warnings on mac for cString use. 2022-07-07 22:47:12 +02:00
tools Fix crash in Radiant Model Preview Dialog, fix #496 2022-10-22 20:47:33 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Add absolute mouse mode and refactor mouse grabbing code 2022-01-10 00:46:32 +01:00
CMakeLists.txt Work around assertion in alphalabs4, fix #409 2022-05-16 05:43:47 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00