dhewm3/neo
Daniel Gibson 4bd46b3e28 Fix player's clipModel->axis when loading savegame, fixes #328
idClipModel::axis is an idMat3 rotation matrix.
Usually it's an identity matrix, but if the player is pushed around by
an idPush entity it's modified and apparently can (wrongly) remain
modified, possibly when saving while idPush is active.
This seems to happen sometimes on the crashing elevator in game/delta1.
The fix/workaround is to reset it to mat3_identity when loading a
savegame.
2021-02-21 06:05:47 +01:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Fix player's clipModel->axis when loading savegame, fixes #328 2021-02-21 06:05:47 +01:00
framework Add information about dhewm3 build to savegames 2021-02-21 06:05:47 +01:00
game Fix player's clipModel->axis when loading savegame, fixes #328 2021-02-21 06:05:47 +01:00
idlib Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() 2020-09-05 20:28:03 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Add r_fullscreenDesktop CVar for "desktop"/windowed fullscreen mode 2021-01-15 18:24:48 +01:00
sound Calculate EFX occlusion as in Creative's EFX-Util 2021-01-15 17:57:39 +01:00
sys Revert "Use SDL2's own SDL2.cmake." 2021-01-24 04:10:18 +01:00
tools Try to enforce selected fullscreen resolution 2021-01-15 18:24:48 +01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Fixed SIGSEGV caused to references to already deleted data values in idWindow ops and updateVars 2020-05-30 05:28:40 +02:00
CMakeLists.txt Add information about dhewm3 build to savegames 2021-02-21 06:05:47 +01:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00