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4bd46b3e28
idClipModel::axis is an idMat3 rotation matrix. Usually it's an identity matrix, but if the player is pushed around by an idPush entity it's modified and apparently can (wrongly) remain modified, possibly when saving while idPush is active. This seems to happen sometimes on the crashing elevator in game/delta1. The fix/workaround is to reset it to mat3_identity when loading a savegame. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |