dhewm3/neo/tools/compilers
Daniel Gibson 51f3acd21a Fix Windows Build with SDL2
for some reason neo/tools/compilers/dmap/optimize.cpp included windows.h
and GL/gl.h before including dmap.h, which indirectly includes qgl.h.

This made things in qgl.h explode - seems like APIENTRYP in the
QGLPROC() macro expanded to bullshit because of some APIENTRYP or
APIENTRY definition in windows.h or GL/gl.h

Those includes are totally unnecessary, dmap.h -> qgl.h already includes
GL/gl.h, indirectly via SDL_opengl.h and in that setup things somehow
are fine.
2015-09-28 04:02:33 +02:00
..
aas Remove usage of long type from idlib/ 2012-06-28 13:02:45 +02:00
dmap Fix Windows Build with SDL2 2015-09-28 04:02:33 +02:00
renderbump Disable editor related rendering 2012-07-20 00:13:05 +02:00
roqvq Use HUGE_VAL instead of HUGE 2011-12-22 12:33:21 +01:00
compiler_public.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00