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51f3acd21a
for some reason neo/tools/compilers/dmap/optimize.cpp included windows.h and GL/gl.h before including dmap.h, which indirectly includes qgl.h. This made things in qgl.h explode - seems like APIENTRYP in the QGLPROC() macro expanded to bullshit because of some APIENTRYP or APIENTRY definition in windows.h or GL/gl.h Those includes are totally unnecessary, dmap.h -> qgl.h already includes GL/gl.h, indirectly via SDL_opengl.h and in that setup things somehow are fine. |
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aas | ||
dmap | ||
renderbump | ||
roqvq | ||
compiler_public.h |