dhewm3/neo/sys
Daniel Gibson 8f4f1ca39f Get rid of "WARNING: unknown event 770" on Windows
It's an SDL_TEXTEDITING event which we seem to get on Windows whenever
the Window gains focus (or is created). I think it can be safely
ignored, so that's what I do.

I also changed how those warnings are printed - as a hex number now,
because they're defined as hex numbers in the SDL source and it's easier
to find out what kind of event it is this way.
2015-10-05 15:14:42 +02:00
..
cmake Add FindSDL2.cmake for SDL2 2012-07-20 16:43:39 +02:00
linux Linux: Fix fallback to look for gamedata in /usr/local/games/doom3/ 2015-09-30 15:07:51 +02:00
osx Add SDL2 support to sys/osx/DOOMController.mm 2012-07-20 17:41:40 +02:00
posix make "./dhewm3 +set in_tty 0" actually work 2015-09-27 18:14:06 +02:00
stub Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
win32 Win32: Add an icon to the dhewm3 executable 2015-10-03 09:17:30 +02:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
doom_icon.h Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
events.cpp Get rid of "WARNING: unknown event 770" on Windows 2015-10-05 15:14:42 +02:00
glimp.cpp Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
platform.h Remove all OS specific gamepak code 2012-07-04 02:18:48 +02:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h Get rid of Sys_SetFatalError() 2012-07-06 01:24:25 +02:00
threads.cpp Add SDL2 support in sys/threads.cpp 2012-07-20 17:34:33 +02:00