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We already link to OPENAL_LIBRARY further down. Log some debug OpenAL info, mainly so OSX users can check they are not using Apple's OpenAL. OpenAL Soft is recommended as it fixes many issues. I specify it as follows: cmake -DOPENAL_LIBRARY=/usr/local/lib/libopenal.dylib -DOPENAL_INCLUDE_DIR=/usr/local/include -GXcode ../neo/ (because FindOpenAL.cmake prefers the /System frameworks) |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
SConstruct |