dhewm3/neo
spiral 468b266860 Remove hard-wired -framework OpenAL
We already link to OPENAL_LIBRARY further down.

Log some debug OpenAL info, mainly so OSX users can check they are not
using Apple's OpenAL. OpenAL Soft is recommended as it fixes many
issues.

I specify it as follows:

cmake -DOPENAL_LIBRARY=/usr/local/lib/libopenal.dylib -DOPENAL_INCLUDE_DIR=/usr/local/include -GXcode ../neo/

(because FindOpenAL.cmake prefers the /System frameworks)
2012-01-08 12:24:45 +01:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Rename FILE_[EXEC|OPEN] due to conflict 2012-01-07 15:40:18 +01:00
game Fix miscompilation with gcc 4.5 2012-01-05 00:21:43 +01:00
idlib Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Move jpeg_memory_src() 2012-01-07 20:57:07 +01:00
sound Remove hard-wired -framework OpenAL 2012-01-08 12:24:45 +01:00
sys Add SDL_win32_main.c 2012-01-07 19:01:53 +01:00
tools Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Remove hard-wired -framework OpenAL 2012-01-08 12:24:45 +01:00
SConstruct Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00