dhewm3/neo/sound
Daniel Gibson e8b8f5c02d Always optimize code of some integrated libraries, even in Debug builds
the stb libs, miniz and minizip are now always optimized to speed up
performance, esp. level loading times, in debug builds.

So far the stb libs implementation were dragged into the source file
that uses them, now I created additional source files just for them so
those can be optimized while the engine source files using those libs
can remain unoptimized in debug builds.
2024-06-05 21:40:59 +02:00
..
efxlib.h Cleanup EFX code 2012-01-10 17:45:37 +01:00
snd_cache.cpp idSoundSample::Load() uses s_decompressionLimit for oggs again 2021-04-27 20:08:59 +02:00
snd_decoder.cpp Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00
snd_efxfile.cpp Calculate EFX density as in EFX-Util 2021-01-15 17:57:17 +01:00
snd_emitter.cpp Properly pause sounds when entering menu, fixes #330 2021-04-27 20:08:59 +02:00
snd_local.h Several OpenAL improvements 2024-06-01 07:09:42 +02:00
snd_shader.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_system.cpp Several OpenAL improvements 2024-06-01 07:09:42 +02:00
snd_wavefile.cpp Use stb_vorbis instead of libogg and libvorbis(file) 2021-04-27 20:08:59 +02:00
snd_world.cpp Several OpenAL improvements 2024-06-01 07:09:42 +02:00
sound.h Port EAX to EFX 2012-01-08 22:04:56 +01:00
stb_vorbis.h Update stb_image and stb_vorbis 2024-02-04 04:41:05 +01:00
stbvorbis_impl.c Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00