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430a8f5e95
.. but only if the file exists. It's ok if mods don't have their own DLL/.so, but if they do have one and loading fails it's interesting why they failed (e.g. no access rights, 64bit lib with 32bit executable or other way around, missing symbols due to wrong libc version, ...) The same should be done for Windows, but that's still TODO. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |