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4244436d7d
Monsters got stuck in same places of d3xp because PVS calculations returned that they were not in the players PVS. This only happened on LP64 systems like Unix/Linux amd64 where sizeof(long) == 8 - it did not happen on Win64 because it's LLP64, i.e. sizeof(long) == 4 (like on x86 32bit). Bit fiddling code in Pvs.cpp seemed to assume that sizeof(long) == 4 like on win32. Fixes #7. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in |